The AI dragged my in an hopeless war and won't surrender

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Jazzbanana

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So here's the situation. I'm playing an Assimilator empire and my only allies (also assimilators) got declared war by the local xenophobe FE. The first thing I notice is the pop-up "You're fighting an hopeless war. Consider surrender".
I mean sure, let's be humiliated for a decade -- who cares? Apparently the AI does, because it won't consider it.
The Fallen Empire has a wormhole that leads directly in my space and I'm losing my planets one by one, while my allies haven't seen a single enemy corvette in their space.

hopeless war.png



Can the devs please give the AI some common sense? Or will you let me abandon a conflict (and maybe lose my ally) mid-war? Or can the enemy AI pursue its main target rather than the closest ally the pathfinding will find?
 

Blurb

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Can the devs please give the AI some common sense? Or will you let me abandon a conflict (and maybe lose my ally) mid-war? Or can the enemy AI pursue its main target rather than the closest ally the pathfinding will find?
You're first asking for the AI to be smarter, and then asking for the AI to be dumber.
If you're in fact the easier and/or more important target, then why should the AI not take you out first?

Being able to sign a separate peace (with its various diplomatic penalties) would go a long way towards dealing with these situations, and it might also make offensive wars against federations and pactblobs less of a pain in the ass - it's strange that Stellaris doesn't have this function, while EU4 has had it for years.
 

Piotrzeci

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I agree that surrendering for AI has to be fixed. Fighting a single AI is fine, but when they have allies it becomes ridiculous and an AI with 100% WE, every single system occupied and allies with no fleets to even have a chance to recapture anything and probably being half occupied themselves is only nearing the point of accepting surrender. It's especially stupid in subjugation wars, when an AI is eager to accept a Status Quo, that would release a new empire out of everything but the capital with like +80 reasons, but still won't surrender.
 

Jazzbanana

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You're first asking for the AI to be smarter, and then asking for the AI to be dumber.

I'm just asking for a solution for what clearly is a problem in game mechanics. I know nothing about game programming but I didn't mean that the AI should be dumber.

If you're in fact the easier and/or more important target, then why should the AI not take you out first?
A better question should be: why would the AI attack me if wasn't the easier nor the most important target? It was a war waged because my allies expanded too close to the xenophobe FE borders, yet they skipped all of my ally's systems and attacked only my empire.