Carewolf2 said:So limiting the AI to raise smaller armies will make the AI act much more plausible in the early game, but will at the same time unfairly limit them in the late game.
with my current 2.1 tweak system, I could easily add code that could make the forcelimit effects no longer apply to the AI after a certain year. if somebody asks me on the 2.1 tweak thread I will describe how to do it.
Carewolf2 said:I wonder if a hack that is based on production and government tech would make sense. It starts at 0.4 forcelimit for AIs, and around level 30 it reaches 1.0.
IMO, this would not be a good idea (it would work probably though) because it would effect ALL nations even the player without regard of nation size. my 2.1 tweak has 4 (used to have 6) triggered modifiers. one for the player (which doesnt reduce forcelimts), three for the AI. the thre for the AI only start effecting the AI when the AI gets 25,50, or 75 provinces. each of the AI ones reduce its forcelimit. what this means is that a AI with 20 provinces will have no forcelimit reduction while a AI with 75 provinces will have a huge forcelimit reduction. This is meant to balance the gaps in army sizes a bit better so that you do not have nations with 400,000 troops conquering a nation with 25,000 troops. instead, now you might have a nation with 120,000 troops conquering a nation with 25,000 troops. This makes a huge difference in game balance. This also applies to ships. Without my 2.1 tweak you would have AI nations with possibly 300 ships at war with a nation that only has 50 ships. With my 2.1 tweak you might see that same nation with only 150 ships at war with that nation that has 50 ships.
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