The AI Conspiracy, And The Swedish Betrayal

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Navarro

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In my most recent ironman game I was just crushed brutally by the AI. My empire was, I suspect, the strongest in the galaxy, in terms of military strength, technology, economy, planets, population, buildings - in every way. Suddenly, a coalition of two empires declared war against me. I quickly destroyed the fleets of one of those empires, then a third empire declared war. I destroyed the fleets of the second empire, taking heavy but acceptable losses. Another coalition of two empires declared war. I engaged the fleet of the third empire, emerging victorious but my fleet severely diminished. The forth and fifth empires arrived on the other side of my empire, and began rapidly conquering my planets. I sent in the remainder of my fleet, which I had been reinforcing throughout the short war, and was reinforcing while it was enroute. Though I anticipated victory given the military strength and fleet composition of my and the enemy fleet, my fleet was destroyed. I began rebuilding the fleet as the last two empires slowly conquered my planets to the "west". As the third empire returned with a small fleet, and began conquering my planets to the "east." As the first and second empires returned with a small fleet and began conquering my planets to the "north."

I rebuilt my fleet to about half-strength, then sent it behind the fleets of the AI, rapidly liberating what they had conquered, avoiding the large enemy fleet and destroying the smaller fleets in the process, while still reinforcing my fleet along the way. I signed a white peace with the fist coalition after liberating the planets they had taken, but the remaining enemies weren't ready to give up yet, even after I liberated the planets they captured. Finally I had liberated all the planets which had been taken, and proceeded to engage the fleet which had destroyed my fleet earlier. I destroyed it, but was now severely diminished again. The remaining three empires still refuse to sign white peace, but I nearly have the war score necessary to convince them.

Another empire declares war, and proceed straight for my home world in a mad dash, a space blitzkrieg. What's left of my fleet is no match for this new, sixth enemy. I only have one shipyard left though, and it's on my home world. Furthermore, my resources are nearly depleted, and I'm not generating very much after the loss of so many mining facilities. I send my fleet to intercept the enemy at my home planet, hoping that between it and the shipyard, the enemy will be defeated, just barely. The enemy fleet destroys my shipyard just before my fleet could arrive to reinforce it. My fleet was destroyed as well, my home world conquered, and the capture of several other of my worlds imminent. My mineral income was nearly zero, and I had few resources left in reserve. Check mate.

It was at this precise moment that I realized, this is bull. Furthermore, my ally's choice to do literally nothing except send troops transports to attack starships for some reason, is also bull. More importantly, the inability to disable ironman is bull. The moment the shipyard orbiting my home planet was destroyed, I would have disabled ironman, tapped the console and deleted the attacking fleet, of that sixth empire, unaffiliated with the others. I'd still be ruling that magnificent empire, but instead I'm drifting aimlessly through space on the burning wreck that was my fleet's prized flagship, the UNS Kraken - the hull now "kraked" and broken, the ship destroyed, along with the last best hope of humanity.

The peaceful existence of the United Nations of Earth has come to an end, as did the lives of humanity's best men and women who dared wear the uniform in its defense. All because some video game developers in Sweden didn't make it possible to disable ironman mode. Those defenders of humanity died in vain, betrayed by the very people they had given their lives to defend. I can only hope that as those developers look up into the sky and see the Kraken's broken hull falling from it, they regret their treachery of the human race. Paradox has become death; destroyer of worlds.
 
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Navarro

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Sounds like you were playing the "No allies no mercy no brakes" game. Perpetual war has its downsides.
Sure seemed that way to me. I think I was playing my best game, right up until the AI collectively conspired against me. Humanity was destined to rule the galaxy, and with just a little more time, even the collective efforts of those six empires wouldn't have been enough to prevent that. Hopefully the next game will be less adverse. A very disappointing end to a great empire still in its prime.
 

BlackUmbrellas

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Sure seemed that way to me. I think I was playing my best game, right up until the AI collectively conspired against me. Humanity was destined to rule the galaxy, and with just a little more time, even the collective efforts of those six empires wouldn't have been enough to prevent that. Hopefully the next game will be less adverse. A very disappointing end to a great empire still in its prime.
Turns out if you play super aggressively on a map with lots of AI, a lot of them will start to dislike you enough to go to war! Who knew?
 

Navarro

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Turns out if you play super aggressively on a map with lots of AI, a lot of them will start to dislike you enough to go to war! Who knew?
I wasn't playing aggressively. I hadn't attacked any other empires, threatened anyone, or otherwise bothered anyone, aside from simply being so audacious as to exist and to expand peacefully. The empires that attacked were all militant xenophobes.

Well, I take that back. One of the empires in the first coalition that attacked me, was the empire I fought at the very beginning of the game, prior to deciphering their language. Destroyed their outpost and built my own outpost in its place, next to their home world. We needed breathing room, you see. There may have also been some strategic outpost placement near the home worlds of other empires as well. That was all though. Nothing too serious. Ours was an empire so enamored by all their cultures that we just wanted to be as close to them all as possible, and also to claim as much territory as possible.

Hardly worth starting a war over. The militant xenophobes were being entirely unreasonable. They were just jealous of our freedom, I think.
 

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Seems like Non-Aggression Pacts do have their upsides after all. Perhaps that's the reason why they cost influence. A shame really as that means less Frontier Outposts...

The goods news with AI however is that, unlike most players, they often are willing to settle for less than 100% war score in demands. So you could could just concede some, improve your diplomatic situation and come back inf a few years to take back your losses and more. Planets full of POP's of your race are actually cheaper to demand.
 

Trithemius

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Excellent surrealist fiction OP!
 

Cat Crusade

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Ours was an empire so enamored by all their cultures that we just wanted to be as close to them all as possible, and also to claim as much territory as possible.

Looks like they brought their culture to you first.
 

Navarro

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Doesn't having the ability to turn off Ironman mode mid-game defeat the entire purpose of having an Ironman mode?
I was of course portraying the situation and my interpretation of it in a dramatized fashion. I'm obviously not actually upset with Paradox, blaming them for the defeat of that empire. I do however think my point was legitimate. Seems to me that the "point" of ironman mode is primarily to provide an extra challenge to the player, and make achievements more valuable, and to provide additional incentive not to cheat, thus playing the game the way it was meant to be played. Perhaps also to provide incentive to not use mods, but instead to purchase DLC.

In any case, it seems to me that if the player wants to disable ironman in mid-game, it would make sense to allow the player to do so. If that's what the player wants to do, and what makes the player happy, then why not? That's the true purpose of the game - to entertain, make happy. I see no downside to allowing the player to disable ironman mind-game if they wish.

I was mostly just telling a story though.

Excellent surrealist fiction OP!
Thanks, I appreciate that you appreciate it.

Looks like they brought their culture to you first.
Unfortunately. Turns out illegal immigration is a problem in space too. Guess I should've built a border wall.
 
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Bossman Zero

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Seems like Non-Aggression Pacts do have their upsides after all. Perhaps that's the reason why they cost influence.
NAPs don't cost influence, Defensive Pacts and Federations do. Sign them with everyone but your current target, since most AI personalities have Opportunist, hence the bandwagon effect. You can always break them later.
 

Drowe

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Seems like Non-Aggression Pacts do have their upsides after all. Perhaps that's the reason why they cost influence. A shame really as that means less Frontier Outposts...

The goods news with AI however is that, unlike most players, they often are willing to settle for less than 100% war score in demands. So you could could just concede some, improve your diplomatic situation and come back inf a few years to take back your losses and more. Planets full of POP's of your race are actually cheaper to demand.
Non-Aggression Pacts do not have an Influence upkeep, only guarantees and defensive pacts have one.
 

Drowe

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If an empire hates you enough and has a federation to back it up, so they feel like they have a chance to win, they will declare a war. Since you tend to lose at least some fleet power in an engagement, this shifts the balance of power for a slightly weaker federation in its favour and if they hate you too, they get tempted to attack. If every strong empire in the galaxy hates you, this can cause such a chain of war declarations.
 

General Retreat

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How did you get so many AI's declaring wr on you? they never seem to declare war on me (unles i'm a tiny empire ofc, then they dogpile on me, but when i'm equal? never)
High border pressure (rapid expansion and encroaching border outposts) and most likely threat maluses as well, due to being strong and expansive. Throw in some ethos conflicts for added bonus.

If all the neighbours have the opportunist personality trait, they are far, far more likely to declare war on someone who's already at war. As the above posters say, that's how you end up with a conflict cascade by neglecting your diplomacy.
 

Princess Stabbity

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Yah most likely you were surrounded by opportunist AIs, it makes them more likely to declare war on you if you're already in another war. If you ever get a war declaration out of nowhere, it's probably that ^^

A lot of AI personalities actually have it! Hegemonic Imperialists and Evangelising Zealots are probably the most common examples. With their already high aggressiveness they will go after anyone if they smell blood in the water. Slaving Despots, Ruthless Capitalists, even PEACEFUL TRADERS have it too XD
Tho personalities with a low aggression multiplier will only take advantage if they really hate someone already. The more war-like archetypes can go from neutral to war if they feel like it. Bravery is also taken into account when determining how they assess their chance of success, most AIs will only attack empires they think are weaker.

Hive Minds also get extra-aggressive if an expansionist empire tries to hug them. They don't like hugs, I think there's something wrong with them, that can't be normal.
 
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