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demon72

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I reckon it would be useful for the ship hull researches to just come with a simple +25XP or +40XP bonus to naval XP. It wouldn't help the AI per se, but it would at least give both the AI and player a chance to design a new ship around the new hull.

...or you could simply rethink, if you should need XP to add modules at all!

For me the actual use of XP (besides improving tanks and planes) is in general the wrong way!

XP should be used to create better variants of basic modules.
 
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Emren

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Yes, during peacetime. But you rarely have a safe region to exercise in during wartime.

I can't design a single new ship in 1940 because I'm all out of XP.
That depends on who you are, of course. Remember that you can also exercise from your allies’ bases.
 

Crispin

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Unless you have no oil and or can trade, or start with ships but no dockyard - Siam. It's a rather small number of nations with that issue however.
 
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STABBY5

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I honestly think the AI should only have access to pre-builds. The old tiered ships are still in the equipment files...we just need the AI to use them. I'm decently certain that from there the AI can decide to build the latest ships available in some ratio preset by country.

The design philosophy here seems to be that the AI should always be playing the same game as the player...but that doesn't work for everything. Trying to get the AI to design and build ships for anticipated needs is like asking my dog to read a menu.
The AI only builds what they tell it to build. If its building garbage, its because they told it to build garbage.