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Sabotage

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I was just wondering how the AI is acting in the beta HoI? Any betatesters out there who would comment? What Im interested in particular, is how early Germany goes to war, and against who?(In the case of NOT playing Germany, of course.)

I'm wondering, as I am planning to play Italy (I love playing the 'underdogs' of WW2), and I think it would take quite some planning for at least 2-3 years before Italy is ready for anything remotely close to joining the German side in a conflict. So basically, if the AI (Germany in this case) decides 1936 is the perfect time to hand over a DoW to, lets say Poland (where did that come from, hehe), then I figure I'd want to stay out of the war. And suddenly Italy does not seem so interesting to play for me...

As I see, the game sounds like it will spend the first couple of years (at least) planning, upgrading industry and preparing the country for war. So I'd be quite disappointed if the game sends out DoWs in the few first years...

I mean, a human player might be crazy enough to do that, but should the AI even consider it?
 

unmerged(8622)

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Apr 9, 2002
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hi,

i wish i could answer you, but i cant.
from what i can gather, everyone is working to make the AI intelligent ;)
 

King

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As an opinion here who ever ends up with the job of doing the AI obviously got the short straw in Paradox land. To think we have a game running in real team so the AI's processor time is already very constrained. On top of that you have an AI for every for every country which now means that the available processor time is divided between quite a few AI processes. This makes developing a really good AI a total nightmare.

Good Luck to whoever gets that job.
 

Sabotage

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Reading through a EU post, someone mentioned a rather good idea. Lets say the German AI is planning to attack Poland in 1938, and its currently 1937. Germany then informs their allies (especially the human player) to prepare for a coming war in the spring of 1938...

So the human player can start moving troops into germany or to the german border, and be PREPARED for war, not suddenly in it. (A smart human player would probably also prepare to hit Malta as soon as the DoW is landing on the table...)

Wouldnt that be a neat feature? (I dont know if HoI already has something like it...)
 

unmerged(9186)

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Originally posted by Sabotage
if the AI (Germany in this case) decides 1936 is the perfect time to hand over a DoW to, lets say Poland

1936 is a little bit soon, and I don't think the AI would do it, but 1938 or 1940 is possible, I think
 
Oct 22, 2000
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I don't know anything specific about HoI but Paradox usually rty to make a hands-off-game as close to the real historical happening as possible. In other words they try to make Germany attack Poland in the autumn of 1939 at least 5-8 out of ten. Assuming you play costa rica or similar unrelated country as nothing messes up things as bad as a human player :)

Cobos