Earl Uhtred said:Sign me up, baby.
I`d do anything for you, Honey.
EDIT: Hardstuff, interesting enough for me to sign you in?
Earl Uhtred said:Sign me up, baby.
idealist said:EDIT: Hardstuff, interesting enough for me to sign you in?
Hardstuff said:3 Minutes later
Edit: Ahh sure why the hell not? You might as well sign me up .
(Unfortunatly I can't come up with a song... - or at least a good one... )
Gunnl said:Well ... if all this just means ... a chance to have a REAL/HISTORICAL starting positions and then a free form of gameplay/rules ... Then u have my full and total suport.
I agree with that ... a tech tree that u can never hope to research fully will make the research decisions more vital ... ull need to think in the long run and in the strategy ur going to adopt.PriestOfDiscord said:Does the ahistoric association support my tireless efforts to preach the virtues of a larger and longer time spanning tech tree? I crusade for a tech tree that is larger than the one in HOI1, that keeps all techs that were included in HOI1(including nuclear propelled warships, missile launching subs, etc.), and that streches the max year of possible techs researchable to things that were available in 1965. People shouldn't have to be straightjacketed to 1936-1948 technology, they should be free to prioritize projects in a tech tree so large they could never hope to research every tech available!
If you support all of these important issues, then I would be proud to call myself a member of the ahistoric association.
Gunnl said:Why would u want a 100% Historic game ? ... U already know the ending ... :|
idealist said:You are now included....
Now about the monthly fee...........
idealist said:To recap:
-We oppose force-history.
That includes:
1.County AIs that do something because of:
a) The date. (USSR begins buidling infantry in 1940.)
b) The TAG of another country. (Forced US-Spain war in Vic, anyone?)
2.Events that do something because of the TAG of a country:
a)It makes no sense getting SS troops from Odessa as a democratic Germany attacking the rebellious nation of Ukraine that revolted from a Fascist USSR. (Just to make an example how different it could be...)
...
Random events = good.
The tech tree without laser pistols, etc. = good.
Forced history events = bad.
Forced history AIs = bad.
Forced history hidden tech tables = bad.
Hidden forced history bonuses/maluses = bad. (Colonization bonus for Portugal and Spain in EUII v.1.0, anyone?)
The ideal situation for us is that we start HOI2, choose "historic events" OFF. Start the game, and be free, within the limitations of the techtree.
This way we can end the game in 1947 seeing almost any outcome that is possible mathematically. (Estonia could have not gone a WC alone.)
The ultimate goal is to have a "free ride" game mode, so to speak. The ultimate simulation.
Von Mannerheim said:What has this to do with HoI2???