These are the recommended guidelines and design philosophies of the AGC project:
- Event philosophy: click here (for design of critical events, click here)
- Fantasy events, texts: click here
- Fantasy mods (AGC compatible): click here
- AI aggression level: coward
- Definition of a valid country: click here
- Province ownership: based on ownership of the city (unless compelling reasons say otherwise)
- Province trade good: based on the dominant export 1419-1820
- Province growth penalties: click here (applies only after 1.06 is out)
- Centers of Trade: click here
- Cultures: ongoing discussion
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