Hi guys, I'm the dude behind the original thread. Since my original post, user Demiare pointed out that a Crystal-Forged Type-12 beats the Type-42.
For the uninitiated:
When describing a Battlehip or Cruiser's type, the first number gives the number of shields (with everything else as armor), and the second number gives the ship's plasma weapon number (with everything else a Tachyon Lance or Kinetic Artillery.)
So a Type-42 -- for example -- has 4 shields and 2 Plasma, with everything else Tachyon / Kinetic / Power Generators.
What Demiare pointed out is that adding in Accessory combinations throws a monkey-wrench into this operation,
and de-thrones the Type-42 as supreme king.
So, in order to make sense of the new combinations, here's the new terminology to account for accessories:
A third number at the end of the Type. That number gives the number of Shield Capacitors, with everything
else as Crystal Forged Armor.
So a Type-422 has 4 shields, 2 plasma, 2 shield capacitors.
And a Type-120 has 1 shield, 2 plasma, 0 shield capacitors (2 crystal forged).
----
A couple of notes for possible combinations:
1) I'm going to rule out everything with less than 2 Plasma (more than 2 Kinetic Artillery.) Previous tests (see original thread) have shown this to always be a sub-optimal weapon build.
2) I'm going to rule out all 0 shield builds that reach max armor. They won't receive any extra armor with repeatable techs, or armor % bonuses from starports.
This leaves:
100 series: 120, 121, 122, 130, 131, 132, 140, 141, 142
200 series: 220, 221, 222, 230, 231, 232, 240, 241, 242
300 series: 320, 321, 322, 330, 331, 332, 340, 341, 342
400 series: 420, 421, 422, 430, 431, 432, 440, 441, 442
---
That's 36 viable Battleship designs with (incidentally) 666 possible fleet match-ups.
Now, I'm not about to go 1 by 1 through them.
So let's make a few more assumptions to limit the options:
---
3) The 100 series optimal builds will all have 0 shield capacitors (2 Crystal Forged).
4) The 200 series optimal builds will all have 0 shield capacitors (2 Crystal Forged).
5) The 300 series optimal builds will all have 1 shield capacitor (1 Crystal Forged).
6) The 400 series optimal builds will all have 2 shield capacitors (0 Crystal Forged).
---
This leaves:
100 series: 120, 130, 140
200 series: 220, 230, 240
300 series: 321, 331, 341
400 series: 422, 432, 442
---
That's 12 viable Battleship designs with a still-too-large 78 Combinations.
We can do better.
Let's assume:
7) 2 or 3 Plasma builds are optimal. A 4 plasma build is unwieldy and far too easily countered by shields.
---
This leaves:
100 series: 120, 130
200 series: 220, 230
300 series: 321, 331
400 series: 422, 432
---
That's 8 viable Battleship designs with a mere 36 Combinations.
Now we've entered the range where things are testable.
It doesn't seem like we can reduce the number of test subjects any further without assuming one ship type will be better than others.
We can, however, pre-guess certain match-ups that should be fairly one-sided without needing to further test:
---
8) 100 and 200 series ships should beat ships with 2 plasma.
9) 300 and 400 series ships should beat ships with 3 plasma.
---
So the full catalog of match-ups becomes:
---
120 vs 130: Free win to 130
120 vs 220: ???
120 vs 230: Free win to 230
120 vs 321: Free win to 120
120 vs 331: ???
120 vs 422: Free win to 120
120 vs 432: ???
130 vs 220: Free win to 130
130 vs 230: ???
130 vs 321: ???
130 vs 331: Free win to 331
130 vs 422: ???
130 vs 432: Free win to 432
220 vs 230: Free win to 230
220 vs 321: Free win to 220
220 vs 331: ???
220 vs 422: Free win to 220
220 vs 432: ???
230 vs 321: ???
230 vs 331: Free win to 331
230 vs 422: ???
230 vs 432: Free win to 432
321 vs 331: Free win to 321
321 vs 422: ???
321 vs 432: Free win to 321
331 vs 422: Free win to 422
331 vs 432: ???
422 vs 432: Free win to 422
---
This tallies to 2 free wins for every fleet type, which leaves just these 12 match-ups to test:
---
120 vs 220: ???
120 vs 331: ???
120 vs 432: ???
130 vs 230: ???
130 vs 321: ???
130 vs 422: ???
220 vs 331: ???
220 vs 432: ???
230 vs 321: ???
230 vs 422: ???
321 vs 422: ???
331 vs 432: ???
For the uninitiated:
When describing a Battlehip or Cruiser's type, the first number gives the number of shields (with everything else as armor), and the second number gives the ship's plasma weapon number (with everything else a Tachyon Lance or Kinetic Artillery.)
So a Type-42 -- for example -- has 4 shields and 2 Plasma, with everything else Tachyon / Kinetic / Power Generators.
What Demiare pointed out is that adding in Accessory combinations throws a monkey-wrench into this operation,
and de-thrones the Type-42 as supreme king.
So, in order to make sense of the new combinations, here's the new terminology to account for accessories:
A third number at the end of the Type. That number gives the number of Shield Capacitors, with everything
else as Crystal Forged Armor.
So a Type-422 has 4 shields, 2 plasma, 2 shield capacitors.
And a Type-120 has 1 shield, 2 plasma, 0 shield capacitors (2 crystal forged).
----
A couple of notes for possible combinations:
1) I'm going to rule out everything with less than 2 Plasma (more than 2 Kinetic Artillery.) Previous tests (see original thread) have shown this to always be a sub-optimal weapon build.
2) I'm going to rule out all 0 shield builds that reach max armor. They won't receive any extra armor with repeatable techs, or armor % bonuses from starports.
This leaves:
100 series: 120, 121, 122, 130, 131, 132, 140, 141, 142
200 series: 220, 221, 222, 230, 231, 232, 240, 241, 242
300 series: 320, 321, 322, 330, 331, 332, 340, 341, 342
400 series: 420, 421, 422, 430, 431, 432, 440, 441, 442
---
That's 36 viable Battleship designs with (incidentally) 666 possible fleet match-ups.
Now, I'm not about to go 1 by 1 through them.
So let's make a few more assumptions to limit the options:
---
3) The 100 series optimal builds will all have 0 shield capacitors (2 Crystal Forged).
4) The 200 series optimal builds will all have 0 shield capacitors (2 Crystal Forged).
5) The 300 series optimal builds will all have 1 shield capacitor (1 Crystal Forged).
6) The 400 series optimal builds will all have 2 shield capacitors (0 Crystal Forged).
---
This leaves:
100 series: 120, 130, 140
200 series: 220, 230, 240
300 series: 321, 331, 341
400 series: 422, 432, 442
---
That's 12 viable Battleship designs with a still-too-large 78 Combinations.
We can do better.
Let's assume:
7) 2 or 3 Plasma builds are optimal. A 4 plasma build is unwieldy and far too easily countered by shields.
---
This leaves:
100 series: 120, 130
200 series: 220, 230
300 series: 321, 331
400 series: 422, 432
---
That's 8 viable Battleship designs with a mere 36 Combinations.
Now we've entered the range where things are testable.
It doesn't seem like we can reduce the number of test subjects any further without assuming one ship type will be better than others.
We can, however, pre-guess certain match-ups that should be fairly one-sided without needing to further test:
---
8) 100 and 200 series ships should beat ships with 2 plasma.
9) 300 and 400 series ships should beat ships with 3 plasma.
---
So the full catalog of match-ups becomes:
---
120 vs 130: Free win to 130
120 vs 220: ???
120 vs 230: Free win to 230
120 vs 321: Free win to 120
120 vs 331: ???
120 vs 422: Free win to 120
120 vs 432: ???
130 vs 220: Free win to 130
130 vs 230: ???
130 vs 321: ???
130 vs 331: Free win to 331
130 vs 422: ???
130 vs 432: Free win to 432
220 vs 230: Free win to 230
220 vs 321: Free win to 220
220 vs 331: ???
220 vs 422: Free win to 220
220 vs 432: ???
230 vs 321: ???
230 vs 331: Free win to 331
230 vs 422: ???
230 vs 432: Free win to 432
321 vs 331: Free win to 321
321 vs 422: ???
321 vs 432: Free win to 321
331 vs 422: Free win to 422
331 vs 432: ???
422 vs 432: Free win to 422
---
This tallies to 2 free wins for every fleet type, which leaves just these 12 match-ups to test:
---
120 vs 220: ???
120 vs 331: ???
120 vs 432: ???
130 vs 230: ???
130 vs 321: ???
130 vs 422: ???
220 vs 331: ???
220 vs 432: ???
230 vs 321: ???
230 vs 422: ???
321 vs 422: ???
331 vs 432: ???