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unmerged(11593)

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Nov 7, 2002
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I have spent tonight editing the HoI database files in an attempt to improve the a.i. in the game and have had some interesting results....

Firstly I made the infrastructure of every provice up to 35 so the ai would not lose his units to attrition as he generally seems keen to.

Secondly I edited the units so that all supply costs were halved, build times reduced by a 1/3rd and transport weights also reduced by 1/2 - This was to 'free up IC's for the ai to build more often and the weight reduction was an attempt to encourage the transportation of units.

Thirdly I increased the IC value of most of the key provinces of the major nations and lifted their manpower as well - this was again to encourage building and to give the a.i. extra recruits for all those new units...

Finally I altered the a.i. files so the computer would build more land units and slightly less of the battleship / carrier types which seem to hold the a.i. up so much, Oh and i also altered the pre-build units for britain to the levels pointed out by Bolt in another thread.

I have now ran the game at full speed without getting involved and have noted the following army/air/navy comparisons over the first two years (Figures are total number of units in each arm).

Army - Jan 1st - 36' - 37' - 38'

France 46 41 48
Germany 40 54 72
Italy 66 66 66
Japan 35 52 79
USSR 43 63 79
USA 5 39 71
UK 32 38 52

Navy

France 37 37 36
Germany 17 17 22
Italy 52 40 41
Japan 63 56 62
USSR 35 35 35
USA 82 82 82
UK 98 97 97

Air

France 8 15 17
Germany 9 17 23
Italy 12 13 15
Japan 7 21 34
USSR 12 23 29
USA 7 19 35
UK 11 21 28

Seems more like 'The road to war' to me....

The reason that some of the figures are negative is that nations like Japan and France are sending troops to their islands/colonies and i presume (As no major war has started) are upgrading their fleets.

Another positive is that the russians have troops along the polish border and the japanese border where you would expect them and the germans are facing of the french and polish with a much re-enforced panzer army but also a larger french defending force!!!

I am dying to have a go but i'm up for work in 6 hours so i'll do it tommorow and tell you all how it went.

The encouraging point of all this to me is that an amateur like myself (This is my first go at doing this - i just used vultures editing tips) can at least get the a.i. to act more like we would hope it would in 6 or 7 hours editing imaging what the paradox guys will do....

Roll on the Patches!!!!!!!!

Cheers,

Dave
 

GeoZero

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DaveH - Congrats!

I too have tried the editor in attempts to get the AI issues resolved although I went about it in a totally different angle. I'm having my 1936 tested by a few people (refer to the mod page for my thread).

I would like to see your file and perhaps merge your ideas with mine. Collectively I think players can devise various scenario alternatives that will "play better".

If you want to please send me your scenario file to:

geozero@geozero.com

Thanks!
 

unmerged(12007)

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Nov 27, 2002
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I hate to be a naysayer but :

If these figures represent the number of units in each arm, then take a serious look at it. You've got 71 US ground units in 1938? And all the other arms in all the other nations? Its way too many units, period.

I think the AI problem is related to a few parameters and perhaps some code work. These blunderbuss approaches get blunderbuss results. This game looks like its heading for a gigantic, static, slugfest, which will be the opposite problem the AI has now (too few units resulting in wildly easy conquests, even by AI nations).

Anyway, just my thoughts.
 

unmerged(12328)

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Actually the number of units looks promising.

If you would recall Germany had over 200 active divisions on the eve of operation barbossa. So 79 divisions in 1938 looks like a good start.





If I were to change anything it would be to make Manpower more important and be the limiting factor as opposed to IC for the number of divisions a country could field. For instance balance it out so that Germany could field at most say 4 million men in arms, with perhaps (estimate here) 300,000 recruits available every year. This would effectively limit Germany to 400 units, ( assuming each unit is about 10,000 men ) with about 30 units worth of replacement coming online every year. ( either in the form of reinforcing battered divisions, or in new units )

Rough estimates would be around
France 3 million
Britain 3 million
Germany 4-5 million
USA 6-8 million
Russia 8 million
Japan 4 million

Perhaps allow creating units beyond the manpower cap at the risk of losing IC production ( to simulate drafting everyone regardless of their skilled industrial positions, in times of crisis this occurred )


Obviously im using a historical viewpoint as opposed to one that worries about game balance ( though research the Germans have can probably overcome the 8 million man Russian army )


- Seleucus
 

unmerged(4273)

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Jun 6, 2001
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Originally posted by Bolt
I hate to be a naysayer but :

If these figures represent the number of units in each arm, then take a serious look at it. You've got 71 US ground units in 1938? And all the other arms in all the other nations? Its way too many units, period.

I think the AI problem is related to a few parameters and perhaps some code work. These blunderbuss approaches get blunderbuss results. This game looks like its heading for a gigantic, static, slugfest, which will be the opposite problem the AI has now (too few units resulting in wildly easy conquests, even by AI nations).

Anyway, just my thoughts.

Well, a slugfest is more fun than breaking through the thin crust of the enemy front line only to rampage through the rest of their lands unchecked...!

:D
 

unmerged(10333)

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Well, a slugfest is more fun than breaking through the thin crust of the enemy front line only to rampage through the rest of their lands unchecked...!
Ditto and Double Ditto :D
 

unmerged(12007)

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Originally posted by Seleucus
Actually the number of units looks promising.

If you would recall Germany had over 200 active divisions on the eve of operation barbossa. So 79 divisions in 1938 looks like a good start.

- Seleucus

But the US having 71 divisions in 1938 is definately NOT historical.

Neither is Germany having 79 divisions on January 1, 1938. for that matter. Germany had about 35 divisions in October 1938 for the Czech crisis.

These numbers are way too inflated. This is not the solution.
 

Waffen9999

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Originally posted by Bolt
But the US having 71 divisions in 1938 is definately NOT historical.

Neither is Germany having 79 divisions on January 1, 1938. for that matter. Germany had about 35 divisions in October 1938 for the Czech crisis.

These numbers are way too inflated. This is not the solution.

No it's not historical seeing as Argentina had a larger Army than the U.S. before the outbreak of World War 2
 

unmerged(10333)

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Jul 22, 2002
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But the US having 71 divisions in 1938 is definately NOT historical.
Relax and give the guy a break. Everything you're complaining about can obviously be tweaked very easily by Johan or even yourself.
 

unmerged(5322)

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Aug 12, 2001
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I applude this effort because at the very least it's a start. Maybe no perfect but if enough of us put in our constructive two cents it can't be bad for the game.

I ditto the slug fest, isn't this what world war is about?
 
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unmerged(6469)

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Nov 21, 2001
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Too Easy

If you decrease the time to build all units by 1/3 and up the IC in every province its going to be too easy. I slaughtered the game with Germany in 1942 i have 2000 IC and almost took the entire world.

Some changes are good but unit build times are balanced. Same with province IC's.

Fix britains ships and what the AI builds sure.
 

unmerged(11593)

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Nov 7, 2002
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Thanks for the comments guys but like i said i only did this to prove what could be done - this was just a rough job done in 6 or so hours without any real testing but it really does look more interesting this way and proves the potential of the game.

Can somebody (With more knowledge of these things) voulenteer to put the files up for everyone to use and i'll email them tonight when i get in from work (About 6:30 in england).


Anyway, off to work
:mad: :mad: :mad: :)