I loved it!
"No, no! Why is it doing that?"
King, you should do voice-overs for TV.
"No, no! Why is it doing that?"
King, you should do voice-overs for TV.
From experience I can tell you that the AI will not do much if you pick London as your objective when playing as the USA, for example. It won't transport troops to protect the UK. It would do that if you were able to add British provinces to your theatre, though.Isn't the idea to place those green markers to tell the AI? Like placing a marker on London for example.
From experience I can tell you that the AI will not do much if you pick London as your objective when playing as the USA, for example. It won't transport troops to protect the UK. It would do that if you were able to add British provinces to your theatre, though.
I am pretty sure they have always been there in Paradox' internal debug versions, you won't see it in the release though.
Not much use for the human, I guess. I'm hoping the production AI will have access to that info, so that long-term planning in LUA scripts can finally be realized.
Can you please please please... not play music when someone is talking. It's hard to understand as it is but Chris is not a native English speaker and propably, most people watching it aren't either.
This might be useful for beginners, but mostly it looks like a nice debug tool. Good for you.You see a breakdown per front on what the AI thinks it needs, if it has enough troops to hold the front if it's set on defensive etc.
I guess this might be helpful if you'd want to prop them up with expeditionary forces.You can also see if any of your allies are planning invasions or need help on their fronts.
I guess this might be helpful if you'd want to prop them up with expeditionary forces.You can also see if any of your allies are planning invasions or need help on their fronts.
Or coordinate your invasion with theirs (does it tell you the planned date?).