OK, due to the many requests
there will be a new 39er's game. There are already 8 players, so we cannot accept anyone more for this game, sorry.
The game will start on Sunday, 17th, 19:00 CEST.
Players (country):
Juv95hrn (Axis, Germany or Italy?)
MadViking (Axis, Germany or Italy?)
Aldo (Axis, Rumania?)
Jan (Axis, Japan?)
Hortlund (UK)
Isebrand (SU?)
Loco (NatChina or US?)
Andrew (US or NatChina?)
Houserules (from DEG, a few changes):
Abbreviations:
CG = Consumer Goods
CW = Commonwealth (includes UK, Canada, South Africa, Australia, New Zeeland)
AI = Any non-human controlled nation
DOW = Declaration of War
WE = War Entry
Version: 1.06, no modifications. Not even the picture pack, because it includes some other stuff. If you have the picture - pack, please reinstall HoI + p1.06.
General rules and limitations:
Nukes: Not allowed.
Paras: Allowed. Make as many as you want, and use them any way you want.
Resources and supplies: You can only send to nations in your alliance (exception: USA and CW nations may send to Soviets if Soviets are at war with Germany AND if the war was started by the Axis).
Events: Players are allowed to choose any of the choices available during an event or election (exception: France must accept Vichy if the Germans offer this, Japan must choose to become Paternal Autocrat).
Stacking limits: There are no limitations for stacking.
New unit deployments: Newly produced units must be deployed and cannot be kept in the force pool. You can only keep forces in the force pool that you strategically redeployed. I think I don't have to mention it with this group: Building units until only a few days are left and then moving other units in front of them would be using an exploit. Of course you are allowed to give a unit you build a higher priority if you really need the unit. But not in order to stop building other units. I don't think any explicit rule when you are allowed to do that is neccessary, so use it carefully.
Surrounding enemy capital: Not allowed (this sabotages production and distribution of supplies), unless you attack the capital within a reasonable amount of time.
General exploits: Not allowed (includes Japan annexing China before the Nanking event, using ghost armies to conquer enemy provinces, upgrading infrastructure in provinces that you will loose).
Major bugs: For major bugs such as important elections or events not happening and units that vanish, we will strive for an immediate editing of the save file and a re-host.
Diplomatic actions:
You can not coup or influence a human player. USA may not become Stalinist.
Alliances: Soviets can not join Axis or Allies. Nationalist China can not join any alliance.
DOW: You are only allowed to DOW a country if your land forces take a direct part in the invasion of the country (example: an Axis Italy can not DOW Denmark in order to get a lower increase in US WE).
Military access: You can not ask for military access (exception: you can ask military access from a puppet you control). You may only base your units in a country in your alliance (you don’t need military access for this). In other words, you may not refuel aircraft of ships in any country that is not in your alliance. You may not attack from neutral land or make an amphibious assault from neutral ships. (example: a non-Axis Japan may not have their units on German or Italian soil, the UK and USA may not have their units on Soviet soil and vice versa, Japan can not refuel their fleet in Brazil)
Military control: If you assume military control over an AI nation you may not use this nations units at the expense of the host nations security (example: the UK takes control of AI France and moves the entire French Army to UK mainland).
Expeditionary forces: You may send an unlimited amount of units to a country in your alliance, but a maximum of 3 units to a country not in your alliance (exception: you may not send any units to Spain unless you also decided to support them from the event).
Coup+DOW: Couping a nation simply in order to be able to DOW at more favorable conditions (such as avoiding a French AI auto-DOW, avoid raising US WE, avoid dissent) is not allowed. You may “re-coup” a nation that has been couped by the opposing side, and then DOW them if you wish (example: the Italian player may not coup Turkey and DOW them in order to avoid the French AI auto-DOW, but if the UK coups Yugoslavia so it becomes democratic, the Italians may coup them back to paternal autocrat and then DOW them).
Annex: You do not have to annex a country, even when this is possible. You do not have to annex even if you control 100% of that nations provinces.
Puppet: You are allowed to puppet a human player. However, the puppeted player is free to take any actions he wants, so you might be better off to annex the nation.
Liberate puppet: You are not allowed to liberate a puppet.
Tech sharing to human nations: Not allowed (exception: CW nations may send both silver and gold tech to other CW nations, even if they are human controlled).
Tech sharing to AI nations: You may only send to AI nations in your alliance, and you may only send silver tech (exception: CW nations may send both silver and gold tech to AI controlled CW nations).
Game speed and hosting:
Pausing: All players may pause when necessary.
Game speed: The host decides the game speed. During peace time this is generally “Above normal” and in war time “Below normal” or “Slow”. Any player may request a lower game speed. It is preferred to have a lower game speed than to have continual pausing.
The game will start on Sunday, 17th, 19:00 CEST.
Players (country):
Juv95hrn (Axis, Germany or Italy?)
MadViking (Axis, Germany or Italy?)
Aldo (Axis, Rumania?)
Jan (Axis, Japan?)
Hortlund (UK)
Isebrand (SU?)
Loco (NatChina or US?)
Andrew (US or NatChina?)
Houserules (from DEG, a few changes):
Abbreviations:
CG = Consumer Goods
CW = Commonwealth (includes UK, Canada, South Africa, Australia, New Zeeland)
AI = Any non-human controlled nation
DOW = Declaration of War
WE = War Entry
Version: 1.06, no modifications. Not even the picture pack, because it includes some other stuff. If you have the picture - pack, please reinstall HoI + p1.06.
General rules and limitations:
Nukes: Not allowed.
Paras: Allowed. Make as many as you want, and use them any way you want.
Resources and supplies: You can only send to nations in your alliance (exception: USA and CW nations may send to Soviets if Soviets are at war with Germany AND if the war was started by the Axis).
Events: Players are allowed to choose any of the choices available during an event or election (exception: France must accept Vichy if the Germans offer this, Japan must choose to become Paternal Autocrat).
Stacking limits: There are no limitations for stacking.
New unit deployments: Newly produced units must be deployed and cannot be kept in the force pool. You can only keep forces in the force pool that you strategically redeployed. I think I don't have to mention it with this group: Building units until only a few days are left and then moving other units in front of them would be using an exploit. Of course you are allowed to give a unit you build a higher priority if you really need the unit. But not in order to stop building other units. I don't think any explicit rule when you are allowed to do that is neccessary, so use it carefully.
Surrounding enemy capital: Not allowed (this sabotages production and distribution of supplies), unless you attack the capital within a reasonable amount of time.
General exploits: Not allowed (includes Japan annexing China before the Nanking event, using ghost armies to conquer enemy provinces, upgrading infrastructure in provinces that you will loose).
Major bugs: For major bugs such as important elections or events not happening and units that vanish, we will strive for an immediate editing of the save file and a re-host.
Diplomatic actions:
You can not coup or influence a human player. USA may not become Stalinist.
Alliances: Soviets can not join Axis or Allies. Nationalist China can not join any alliance.
DOW: You are only allowed to DOW a country if your land forces take a direct part in the invasion of the country (example: an Axis Italy can not DOW Denmark in order to get a lower increase in US WE).
Military access: You can not ask for military access (exception: you can ask military access from a puppet you control). You may only base your units in a country in your alliance (you don’t need military access for this). In other words, you may not refuel aircraft of ships in any country that is not in your alliance. You may not attack from neutral land or make an amphibious assault from neutral ships. (example: a non-Axis Japan may not have their units on German or Italian soil, the UK and USA may not have their units on Soviet soil and vice versa, Japan can not refuel their fleet in Brazil)
Military control: If you assume military control over an AI nation you may not use this nations units at the expense of the host nations security (example: the UK takes control of AI France and moves the entire French Army to UK mainland).
Expeditionary forces: You may send an unlimited amount of units to a country in your alliance, but a maximum of 3 units to a country not in your alliance (exception: you may not send any units to Spain unless you also decided to support them from the event).
Coup+DOW: Couping a nation simply in order to be able to DOW at more favorable conditions (such as avoiding a French AI auto-DOW, avoid raising US WE, avoid dissent) is not allowed. You may “re-coup” a nation that has been couped by the opposing side, and then DOW them if you wish (example: the Italian player may not coup Turkey and DOW them in order to avoid the French AI auto-DOW, but if the UK coups Yugoslavia so it becomes democratic, the Italians may coup them back to paternal autocrat and then DOW them).
Annex: You do not have to annex a country, even when this is possible. You do not have to annex even if you control 100% of that nations provinces.
Puppet: You are allowed to puppet a human player. However, the puppeted player is free to take any actions he wants, so you might be better off to annex the nation.
Liberate puppet: You are not allowed to liberate a puppet.
Tech sharing to human nations: Not allowed (exception: CW nations may send both silver and gold tech to other CW nations, even if they are human controlled).
Tech sharing to AI nations: You may only send to AI nations in your alliance, and you may only send silver tech (exception: CW nations may send both silver and gold tech to AI controlled CW nations).
Game speed and hosting:
Pausing: All players may pause when necessary.
Game speed: The host decides the game speed. During peace time this is generally “Above normal” and in war time “Below normal” or “Slow”. Any player may request a lower game speed. It is preferred to have a lower game speed than to have continual pausing.
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