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L'Afrique

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Haha! Easy enough mistake I suppose (especially to speed up the process. i.e. copy and pasting lines and changing numbers). Something which the beta-testers should undoubtedly spot.

What was really annoying was when you started out with "1. Destroyer Flotilla", "2. Destroyer Flotilla", etc., then you start building them and you get "1st Destroyer Flotilla", "2nd Destroyer Flotilla". Even today in Vicky, the Austrians always have 1.-7. and 1st-7th (yes, in English) Linieninfanteriedivsion runing around, and you can't even fix it because you can't type periods in Vicky.
 

unmerged(96020)

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^I'm so anal that I edit savegames regularly to solve things like that. It really is annoying, mind, especially when a lot of special letters are also inaccessible (putting their unicode in will put you up on some ledger screens, gah).

I'm going to come down entirely on the other side of this one - the 365.2425-day calendar is idiotic, and if it wasn't for the fact that we're forced into it by physical reality, I'd want to smack the idiot who designed it. The 360-day calendar is brilliant, and it's a feature that should be added to all games, regardless of genre, who care about the passage of time in the same sort of way HoI does. 30 days to the month makes everything easy to count, instead of the need I had in EU3 to have a list of merchant-sending dates in order to have them come in on the first of the month in my overseas trade hubs. It's less immersion-breaking than pausing the game to grab lunch, and it contributes greatly to ease of calculations.
You do realize it's sort of that way because the relationship between Earth and the Sun works that way, right?

If it's really a 360-day a year, things like seasons will get screwy fast. You'll have your summer Christmas, white Spring Break, agricultural messes and all sorts of inconveniences in no time at all. And if you're going to change the days to make it fit...well, good luck with 6:00 A.M. middays and daily alarm clock maintenances.

HOI abstracts all that and get it wrong on purpose, to make it simple; the HOI's universe doesn't really have a sun like ours (duh?) so the seasons don't get screwy. But I don't see why making it right is wrong.
 

unmerged(131989)

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What was really annoying was when you started out with "1. Destroyer Flotilla", "2. Destroyer Flotilla", etc., then you start building them and you get "1st Destroyer Flotilla", "2nd Destroyer Flotilla". Even today in Vicky, the Austrians always have 1.-7. and 1st-7th (yes, in English) Linieninfanteriedivsion runing around, and you can't even fix it because you can't type periods in Vicky.
Haha! Yes this annoys me too... particularly that last bit which I highlighted.
 

unmerged(51418)

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I'm going to come down entirely on the other side of this one - the 365.2425-day calendar is idiotic, and if it wasn't for the fact that we're forced into it by physical reality, I'd want to smack the idiot who designed it. The 360-day calendar is brilliant, and it's a feature that should be added to all games, regardless of genre, who care about the passage of time in the same sort of way HoI does. 30 days to the month makes everything easy to count, instead of the need I had in EU3 to have a list of merchant-sending dates in order to have them come in on the first of the month in my overseas trade hubs. It's less immersion-breaking than pausing the game to grab lunch, and it contributes greatly to ease of calculations.

Phisic's laws don't care about personal opinions.
The time Earth takes to turn around the Sun can't be changed... still. ;)
 

Rockstone

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... - the 365.2425-day calendar is idiotic, and if it wasn't for the fact that we're forced into it by physical reality, I'd want to smack the idiot who designed it. ...

That would be God!
(or Pope Gregory XIII).


Anyway, I'm not too crazy about the idea that the "8rd" (really, I hadn't noticed that) destroyer division becomes available on the 30th of february or the 31st of april. I do not know what is easy, but that just does not feel right. If its easy to do that extra bit of historical accuracy, then why not go the extra length.
 

bosman

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I'm with 365-day calendar. It's simply more realistic and historical. We don't even have to talk about benefits in preparations for war, although about 20 days more would be nice :)
It was a bit irritating that World War II started at 30.8.1939. 31st of august is more acceptable.
 

Delta107

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That is very good since it is not very interesting to have 30th february.:D And mainly with the old calendary was the problem with 30 august when GER dow POL...
 

Wyrm

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It's so marginal that i'd prefer PI spending their time to improve AI or something pressing like that.

I'd be very surprised if they had the same programmer doing the AI and the calender considering how special AI-programming is.
 

Rysz

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Haha! Easy enough mistake I suppose (especially to speed up the process. i.e. copy and pasting lines and changing numbers). Something which the beta-testers should undoubtedly spot.

I use Excel a lot to keep tabs on my fleet and units and stuff, and I find it funny how Excel correctly increases the number from 1st to 2nd, 3rd, 4th etc. Sometimes MS does things right ;)

If it's really a 360-day a year, things like seasons will get screwy fast. You'll have your summer Christmas, white Spring Break, agricultural messes and all sorts of inconveniences in no time at all. And if you're going to change the days to make it fit...well, good luck with 6:00 A.M. middays and daily alarm clock maintenances.

Well, the islamic calendar, which is moon-based as opposed to our sun-based calendar indeed has the effect that their religious holidays go round the year we use, which means that you can have a ramadan in summer in scandinavia, which would be quite hard to endure.... (although ramadan in winter would hardly be an effort ofcourse)

HOI abstracts all that and get it wrong on purpose, to make it simple; the HOI's universe doesn't really have a sun like ours (duh?) so the seasons don't get screwy. But I don't see why making it right is wrong.

Well, actually HoI2 does have seasons (winter conditions and stuff), but that's no problem. However, there is another thing that is wrong in HoI2 concerning the seasons, which is the length of night and day. Even in summer, the night is longer than day on northern hemisphere. That is because the night/day-border does shift north and south during the season cycle,. but it does not 'rotate' to make the day longer than the night during summer and vv. At the equinox (like today :D), the length of day and night is equal all around the earth, so the line should be 90° vertical. This does not work in HoI2, which put day-/night-warfare at a disadvantage (or advantage for night bombing) on the northern hemisphere, regarding of season.

I really hope that part gets fixed in HoI3.

EDIT: Oh, and I liked the 30-day calendar as it makes calculating easier, but one cannot have all he wishes. I'd rather have correct night and day lengths :)
 

unmerged(96020)

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Well, actually HoI2 does have seasons (winter conditions and stuff), but that's no problem. However, there is another thing that is wrong in HoI2 concerning the seasons, which is the length of night and day. Even in summer, the night is longer than day on northern hemisphere. That is because the night/day-border does shift north and south during the season cycle.
I know about the seasons -- First game, Germany, Eastern Front, Winter = you do the math :rofl: -- what I meant was that because it's a game, its seasons aren't relying on the precise time the real Earth rotates around the real sun to get it right, so the devs can just put in, 1st April, Spring, and everything's working relatively close to real life.

I didn't know about the night and day cycles though. Now that's interesting.
 

oribiasi

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In terms of longer daylight/night-time hours, this seems like such an easy thing to fix, since it is a "fixed" thing, right? I am sure this can be MODded in, if it is not included in the original -- but from what Balor said at least the days are correct, which is a nice addition.