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Sathariel

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Are you really surprised though? When adding real nations, people will reminise every history lesson they had in elemtary school, and remember clearly everything they did right and sublime. Just look at the reactions when CA announced Portugal weren't gonna be a playable major in Empire:TW... As said before, the different tiers, especially between 1 and 2, will probably not be that different. Maybe T1 have some more decisions/events to "push" that country in the right direction.

This.

Most of the comments perceived as nationalistic on these forums, IMHO come from the simple fact: vast majority of people posting here (myself of course included) knows own history at least 10 times better than any other country's. We're so eager to highlight our own achievements, that we often, accidentally or not, end up belittling those of others.
 

Gunnarr

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Thank you for that. Who does not want to play the old, decrepit, powerless Constantinople to make the Roman Empire be reborn from its ashes?

Turks

:p
 

Grubnessul

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This.

Most of the comments perceived as nationalistic on these forums, IMHO come from the simple fact: vast majority of people posting here (myself of course included) knows own history at least 10 times better than any other country's. We're so eager to highlight our own achievements, that we often, accidentally or not, end up belittling those of others.
That's pretty much the aim of national education.
 

Homero

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While the political and economical interests of France, England, Spain, the Netherlands, even Portugal and Venice (in much lesser extend naturally) were reaching not only almost every corner of Christendom but of the all known world.
Chronology matters.
According current leadership cycle school- Modelski's account of the five cycles since 1500 parallels Dehio's history but emphasizes the winners rather than the losers. Whereas Dehio stresses the role of the unsuccessful aspirants to world hegemony (Spain, France, Germany), Modelski emphasizes the successful powers that built world orders based on control of shipping and trade (Portugal, Netherlands , Britain, United States)
Netherlands- a global power after 1600. Around 1660 three-quarters of the seagoing merchant ships of Europe sailed under the Dutch flag.

Then please be so kind to enlighten us and reveal the great importance of Sweden for the European history during the 15th-16th centuries?
The reasoning sounds good, but is actually flawed: let´s reverse the question. Let me just play the devil´s advocate for a minute, "please be so kind to enlighten us and reveal the great importance of the Netherlands" during the same period.
The game begins in 1444. By 1433 the concept of a nation of Dutch-speaking people was conceived, but Burgundian Netherlands became part of the Habsburg empire ruled from Spain, the Netherlands was a part of the Spanish Empire and the Dutch War for Independence from Spain started in 1568.
---
Why chronology matters,
During the Livonian War in 1561 (before the Dutch War of Independence) northern Estonia submitted to Swedish control. In the middle of the 16th century, when the German Order State ceased to exist, Sweden, Denmark, Russia and Poland were already competing for influence over territories in the Baltic area.
 

Ryasyr

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Im happy to see Russia/Muscovy in as a Tier 1. That will finally end Novgorod hording up the north part of Russia and Muscovy the southern. Not Surprised by Sweden as a tier 1. Personally as much as i love the Byzzies to death. They don't belong on the Tier list. The Netherlands would have been a better choice. But Only because I feel there is a severe lack of Dutch Flavor to EU3.
 

BrunoDerKaiser

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Well , in addition to the swede decisions "Annex Denmark" "Annex Poland" and "Annex Russia" i also demand that right after the release of EUIV the team must start to develop the epic of grand strategy gaming "Sweden Universalis"
Features:

*Rule the Baltic with the brand new historical "Death Star" class ships used by swedish vikings!
*Send viking expeditions through Russia to found cities and eventually reach Byzantium!
*Invade Russia swedish style!
*Annex Poland and show whos the alpha male!

There... now it's all nice and balanced for all.
 
Apr 17, 2011
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Union TAGs and sub-unions

One of the fields of interest where EU3 fell short of its own expectations was that of unifications. I have seen a unified Great Britain a few times, a few cases of Spain, and once France arose from the rubble left after the complete annihilation of France mostly at my hands. Ireland and the Netherlands appeared a few times, too, but without much fallout. However, I have never seen the AI form any other unions - Germany, Italy or the HRE for that matter.

Especially concerning the latter two, I'd put forth my idea of giving intermediate steps for the AI to facilitate the process. You know, that there be a series of safety nets - if the AI falls almost at the top, it doesn't have to start all over again.

So, I'd like if there were regional TAGs formable by proper-cultured states - Swabia, Greater Saxony, Westphalia, etc. - you get the idea, some 10-20 province TAGs so consolidate the progress, in great part by core removals - if a union (or sub-union) forms, the lower-level cores (or other mechanics granting releasability and independence revolts) should be removed.

Probably there should be a sub-union formation CB for states holding over half the required provinces (much as CK2's create/usurp mechanic works) and sub-unions should in turn recieve a free unification CB to create the Union TAG proper. This way bigger unions, such as Russia could form more often, I think.

To sum up, the AI should be given incentives to form the union tags - they exist for the exact reason to be formed. And this incentive should - from my point of view - come form granting a cheap CB for holding at least half the requirements, with intermediate levels if needed.

On a different approach, coalitions of the right states should sometimes decide to pull their ties ever closer, eventually forming a union TAG. I can envision multiple ways to implement it, of which the most all-encompassing would be the generalization of the HRE mechanics - allow mini-HREs to be formed in-game, and have the same mechanics as the real one, including dissolution and unification at the end.
 

Sun_Wu

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One of the fields of interest where EU3 fell short of its own expectations was that of unifications. I have seen a unified Great Britain a few times, a few cases of Spain, and once France arose from the rubble left after the complete annihilation of France mostly at my hands. Ireland and the Netherlands appeared a few times, too, but without much fallout. However, I have never seen the AI form any other unions - Germany, Italy or the HRE for that matter.

Especially concerning the latter two, I'd put forth my idea of giving intermediate steps for the AI to facilitate the process. You know, that there be a series of safety nets - if the AI falls almost at the top, it doesn't have to start all over again.

So, I'd like if there were regional TAGs formable by proper-cultured states - Swabia, Greater Saxony, Westphalia, etc. - you get the idea, some 10-20 province TAGs so consolidate the progress, in great part by core removals - if a union (or sub-union) forms, the lower-level cores (or other mechanics granting releasability and independence revolts) should be removed.

Probably there should be a sub-union formation CB for states holding over half the required provinces (much as CK2's create/usurp mechanic works) and sub-unions should in turn recieve a free unification CB to create the Union TAG proper. This way bigger unions, such as Russia could form more often, I think.

To sum up, the AI should be given incentives to form the union tags - they exist for the exact reason to be formed. And this incentive should - from my point of view - come form granting a cheap CB for holding at least half the requirements, with intermediate levels if needed.

On a different approach, coalitions of the right states should sometimes decide to pull their ties ever closer, eventually forming a union TAG. I can envision multiple ways to implement it, of which the most all-encompassing would be the generalization of the HRE mechanics - allow mini-HREs to be formed in-game, and have the same mechanics as the real one, including dissolution and unification at the end.
So in otherwords what you want is sub-national units that when formed removed the even small countries so that when nationalism rolls around they either go conquest or slowly draw together. Problem is this didn't really happen in Europe much further, didn't happen in Germany and Italy (well, there was Tuscany and the Two Sicilies, but that's it), France was relatively united, Iberia was largely that way with, Great Britain was already like that, Scandinavia was already that way with these places effectively being cultural states.
 

Alerias

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One of the fields of interest where EU3 fell short of its own expectations was that of unifications. I have seen a unified Great Britain a few times, a few cases of Spain, and once France arose from the rubble left after the complete annihilation of France mostly at my hands. Ireland and the Netherlands appeared a few times, too, but without much fallout. However, I have never seen the AI form any other unions - Germany, Italy or the HRE for that matter.

Especially concerning the latter two, I'd put forth my idea of giving intermediate steps for the AI to facilitate the process. You know, that there be a series of safety nets - if the AI falls almost at the top, it doesn't have to start all over again.

So, I'd like if there were regional TAGs formable by proper-cultured states - Swabia, Greater Saxony, Westphalia, etc. - you get the idea, some 10-20 province TAGs so consolidate the progress, in great part by core removals - if a union (or sub-union) forms, the lower-level cores (or other mechanics granting releasability and independence revolts) should be removed.

Probably there should be a sub-union formation CB for states holding over half the required provinces (much as CK2's create/usurp mechanic works) and sub-unions should in turn recieve a free unification CB to create the Union TAG proper. This way bigger unions, such as Russia could form more often, I think.

To sum up, the AI should be given incentives to form the union tags - they exist for the exact reason to be formed. And this incentive should - from my point of view - come form granting a cheap CB for holding at least half the requirements, with intermediate levels if needed.

On a different approach, coalitions of the right states should sometimes decide to pull their ties ever closer, eventually forming a union TAG. I can envision multiple ways to implement it, of which the most all-encompassing would be the generalization of the HRE mechanics - allow mini-HREs to be formed in-game, and have the same mechanics as the real one, including dissolution and unification at the end.

I could get behind this. While not strictly historical, it falls largely under the 'gameplay trumps all' umbrella...
 

v1989

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Well , in addition to the swede decisions "Annex Denmark" "Annex Poland" and "Annex Russia" i also demand that right after the release of EUIV the team must start to develop the epic of grand strategy gaming "Sweden Universalis"
Features:

*Rule the Baltic with the brand new historical "Death Star" class ships used by swedish vikings!
*Send viking expeditions through Russia to found cities and eventually reach Byzantium!
*Invade Russia swedish style!
*Annex Poland and show whos the alpha male!

There... now it's all nice and balanced for all.

And the ruler got to be Charles IX, the man who have rised protestant rebellion against catholic( yuck), polish (even more yuck) sweden (who would care about this small detail now) king Sigismund III Vasa.
 

Te. Kenzo

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I Hope that the ottomans have a cool situation that permit to fight reasonably the european and the middle-east front. In EU3 often the players choose to play mainly the European front, considering useless the middle east\north africa
 

unmerged(88389)

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Very interesting. :happy:

In my opinion, but I'm not at Paradox, i would have seen a little special attention on two or three countries , such as: a sultanate Indonesia or Ethiopia for exemple ... To offer players possibilities of some fun parties out of the ordinary with two or three exotics countries.
In my exemple, Ethiopia has a really interesting and rich history. They fought against muslims like Mameluks, conquered Adal, created an autocephalous christian Church, established relations with Portugueses and through the entire period while Venice, Timurids, Novgorod or Scotland disappeared for exemple.
 

Styrbiorn

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Very interesting. :happy:

In my opinion, but I'm not at Paradox, i would have seen a little special attention on two or three countries , such as: a sultanate Indonesia or Ethiopia for exemple ... To offer players possibilities of some fun parties out of the ordinary with two or three exotics countries.
In my exemple, Ethiopia has a really interesting and rich history. They fought against muslims like Mameluks, conquered Adal, created an autocephalous christian Church, established relations with Portugueses and through the entire period while Venice, Timurids, Novgorod or Scotland disappeared for exemple.
There are many interesting non-European players, but I guess they have to focus on the European nations which is what people primarily will play. They did add the Moguls, Ayutthaya, Vijayanagar and Japan. Other interesting choices are Ethiopia, the struggle between the buddhist/hindu Majapahit and muslim Malaya, Oman, various Burmese states (such as the Taungoo or Shan). I general I think south east Asia could have some more attention, much more so than the Americas.
 
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