The 200 influence cost to move the last pop out of a colony makes sense, I can understand why decolonising a planet should take a lot of influence, even after spending a lot as well to relocate pops.
However, I don't understand why I should spend the same 200 influence to move out of a planet I just conquered and after purging the entire population.
In my last game I was playing as determined exterminator and entered a war with a large empire. After a while, I was stuck with a lot of planets with two or three pops of my species (who just automatically relocate/appear on the planet after conquering it) and an exploding empire sprawl, with too little influence to move out of them all. This is a serious problem, especially in the late game when growing a single pop takes so long that it's practically impossible to use those planets in a productive way.
The 200 influence cost should either be reduced or even not applied at all for planets I conquered and with no more enemy pops around, at least while the war is still going on.
However, I don't understand why I should spend the same 200 influence to move out of a planet I just conquered and after purging the entire population.
In my last game I was playing as determined exterminator and entered a war with a large empire. After a while, I was stuck with a lot of planets with two or three pops of my species (who just automatically relocate/appear on the planet after conquering it) and an exploding empire sprawl, with too little influence to move out of them all. This is a serious problem, especially in the late game when growing a single pop takes so long that it's practically impossible to use those planets in a productive way.
The 200 influence cost should either be reduced or even not applied at all for planets I conquered and with no more enemy pops around, at least while the war is still going on.