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kunadam

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In the trade interface it would be great if the buttons would increment the amount by 0.1 and not with 1. As fractional trades are now pretty much impossible for the human player.

Please note that SHIFT+Click does work for larger increments, thus one can make big volume trade easily.
 

bbasgen

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It may have been asked, but is there *any* intention to fix more ridiculous map errors?

Stalingrad in particular... even JUST stalingrad?

I haven't read anything concrete on map issues besides the obvious: they won't be making huge changes. The maps mega-thread is the place to voice your specific concerns. There are some significant and worthy map issues people have identified that have a negative impact on the strategy of war/gaming.

It would be great to hear some thoughts on the PI philosophy with the map in terms of an accuracy threshold. I don't want or expect them to get everything "just right". I'm guessing also that the European (western & eastern) theater is their main concern for accuracy, which is certainly reasonable. It would be nice to get some of this framework understood, if for no other reason than to have an opportunity to make *constructive* feedback within that framework. (e.g. is name accuracy important? what about river accuracy? Is a town or border that is off by 200 km? etc)
 

unmerged(82105)

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Thank you for your great support!

By the way, right now I'm playing the game and having great fun. Implementing some .lua improvements that can be found in the mod section really helps with the speed issue. Right now, my biggest complaint is the Allies diplomacy (i.e. Great Britain) going crazy and making every country and her cousin joing the Allies (in my actual game, Germany is against: England, France, USA, Belgium, Holland, Checkoslovakia, Finland, Denmark, Norway, SWIZERLAND, LUXEMBURG, ITALY and pratically all the South America... (sorry for the spelling)).

Ricroma
 

ColossusCrusher

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I would just like to reiterate my question as to whether the patches will be applied to the demos as well, so that a prospective buyer (ie me) can get the most accurate representation of the game.
 

unmerged(141861)

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Thank you for your great support!

By the way, right now I'm playing the game and having great fun. Implementing some .lua improvements that can be found in the mod section really helps with the speed issue. Right now, my biggest complaint is the Allies diplomacy (i.e. Great Britain) going crazy and making every country and her cousin joing the Allies (in my actual game, Germany is against: England, France, USA, Belgium, Holland, Checkoslovakia, Finland, Denmark, Norway, SWIZERLAND, LUXEMBURG, ITALY and pratically all the South America... (sorry for the spelling)).

Ricroma

Have you, as Germany, tried using propoganda and threat increases, as was historically done by Germany? Sned some spies into England to make her look bad. Also send some into the other countries to make them see it your way??? Germany of the 30's and 40's was great on "spin," before there even was spin.
 

wolf1455

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Have you, as Germany, tried using propoganda and threat increases, as was historically done by Germany? Sned some spies into England to make her look bad. Also send some into the other countries to make them see it your way??? Germany of the 30's and 40's was great on "spin," before there even was spin.
Yup thats agood way to handle that. AI do it on you, so......
 

Gamesguy

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Will the patches be auto-updated on steam? So far I've had to manually patch and there is an irritating issue with multiplayer. My friend has to reapply the patch before every game otherwise we wouldn't be able to connect to each other due to "different versions".
 

unmerged(57295)

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I play Alot and read alot, but don't reply very often. HOI3 is a vast improvment, it will take sometime to get use to the new stuff, so I don't see a problem with the next patch taking awhile. It will let everyone get use to the new system, and even after the next patch the system will still operate in the same fashion, only better.

many thanks to PI Johan and all the rest, it will all be worth the wait!
 

dellivingston

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What about excessive allied diplomacy spamming and nation drift

PI, what about fixing excessive allied diplomacy spamming and nation drift?

Please see my earlier post:

I have been playing HOI 2, Victoria, EU 2 and EU 3 now for years but obviously I have only played HOI 3 for a short time and then only the demo. However, Paradox Interactive seem to have replaced HOI 2's reasonably static, predictable diplomacy system with a dynamic one. This is excellent and makes the game more interesting. :)
However, I don't think it has been properly tested for sensible game play rationality. Many people state that there is too much neutral nation drift towards the Allies or failing that to the Comintern. Countries that would otherwise remain neutral. :eek:

One aspect of this is because of the threat factor of the Axis /would be Axis nations. The computer controlled countries are obviously given too large a push away from the country which is posing the biggest threat in their region (too dynamic). I think the manual (P35) talks about a "tipping point" where the threat level is so large from a threating country that the neutral nation starts to be attracted back again to the aggressive country. The old saying "if you can't beat them then join them" rings true here.


However, It seems that in players experience this does not seem to be happening. Neutral nations initially being forced away from the Axis nations are being held hostage by the "force of diplomatic gravity" from the Allied or Comintern countries. In other words there are only 3 major Axis nations to send diplomatic offers out but there are quite a number of Allied / powerful potential Allied / Comitern nations with which the Axis have to compete to get these nations back in the Axis fold.


If the 3 big Axis nations are concentrating on creating good officers / better technology then they might not have nearly the same number of diplomatic points for influencing neutrals.

This means the following 1) any threatening behaviour by the axis causes
an unrealistic shift in the alignment of the neutrals away from the Axis (too dynamic).
2) too chaotic a system where even historically staunch neutral nations are being diplomatically bombarded by the Allies
to join them.

We have not even discussed the ideology issue that comes into the diplomacy screen. There are only a handful of nations who are National Socialist / Fascist but there are lots that are on the Democratic / Social Conservative end of the scale who the Allies would have a far easier time of it trying to bring them to their faction.

I think there needs to be a sort of nation anchoring system to keep some of the more extreme nation alignment drifts from cropping up. Luxembourg or Switzerland going Comintern makes a mockery of a so called WW2 game - don't you think? :wacko:

To sum up: - a dymamic and moderately unpredictable diplomatic model is great if tempered with rational outcomes for the players playing the game.:)


cheers

Dellivingston
 

Henri

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I don't know if this has been mentioned before, but the brigades list under statistics should be replaced by a list of divisions, since brigades are almost always attached to divisions. It would also be useful to have the orders of the divisions displayed so that one can see which divisions don't have orders. It would be even better to have a unit's orders displayed when the mouse hovers over a unit.

I also think it would be more useful to have the unit's name displayed when the mouse hovers over it instead of the commander's name (or maybe both). At the present time, it can be very time-consuming to find a particular division. The way I usually do it is to take a higher level of command (say the army HQ), then go down the hierarchy until I find the unit. But this can be time-consuming if one need to find a number of units.

And BTW, when one clicks on a unit under the + sign at the top right, it un-pauses the game which can be annoying if one does not notice it.

Henri
 

TheDeadlyShoe

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Knowing your number of brigades is more important though, because a division can range between 2 and 5 brigades.
 

unmerged(153571)

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And for god's sake PLEASE save the wayward Yugoslavian division stuck and fighting for their lives in turkey (in the 38 scen). The poor bastards do their best to make it home over time but by 1940 they are still several provinces from Istambul (constantinoples)... I built radar stations just to watch their trek within the very unwelcoming Turkish landscape, I found myself having lots more fun cheering for them then actually caring how my own country was doing....

I came so close to allying with Yugoslavia and invading Turkey just to fight my way to them and save those brave souls!
 

Bobby53

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Patch 1.2

It's nice to know that PI is working to fix the problems which have been extensively discussed on this forum. I have been playing HOI since 2003, I just don't post much on the forum. I think that this game can be the best of them all and look forward to playing for many years to come. The only thing I'm having a hard time understanding, is with all the hype and beta testing that occurred with HOI III, how did so many bugs go uncorrected? :confused:
 
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unmerged(41817)

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These things are all great improvements, but absolutely nothing is being done for adding/improving historical events or the AI to act in a more historically viable manner? Will Paradox ever address these things in a later patch, or are they just going to be ignored?

I think they need to fix diplo/threat to do this, I think they will.

Why do games become ahistorical? Axis never influencing. Japan sending threat rocketing frightening the world to join the allies.

Set Germany to influence historic allies in Europe, have countries historic neutrals become much harder to influence.

Also get the Axis AI doing stuff like increasing allied threat/influencing nations not to get them to join axis but to keep them out of the war.

Also set preferences for German AI to ignore 'must attack highest threat' issues and for them to attack the low countries/denmark+Norway.

Couple that with the speed issue.

Oh and I am not that fussed about map errors, a mod will fix them. But who on earth was responsible for the positioning of Stalingrad? I mean the site of the largest battle of WW2/history and it is incorrectly placed? That is one thing I want fixed on the map.
 
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unmerged(132740)

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"And for god's sake PLEASE save the wayward Yugoslavian division stuck and fighting for their lives in turkey (in the 38 scen). The poor bastards do their best to make it home over time but by 1940 they are still several provinces from Istambul (constantinoples)... I built radar stations just to watch their trek within the very unwelcoming Turkish landscape, I found myself having lots more fun cheering for them then actually caring how my own country was doing....

I came so close to allying with Yugoslavia and invading Turkey just to fight my way to them and save those brave souls!"


This is an awesome post. You need to go write an AAR about this IMMEDIATELY!!!
 

unmerged(63167)

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I have paid a lot more money for a lot more games that I played a lot less than the early release of HOI3. The fact that this game will be continuously improved upon and expanded (eg. 1.2) makes me quite content with my modest $40 purchase.