What about excessive allied diplomacy spamming and nation drift
PI, what about fixing excessive allied diplomacy spamming and nation drift?
Please see my earlier post:
I have been playing HOI 2, Victoria, EU 2 and EU 3 now for years but obviously I have only played HOI 3 for a short time and then only the demo. However, Paradox Interactive seem to have replaced HOI 2's reasonably static, predictable diplomacy system with a dynamic one. This is excellent and makes the game more interesting.

However, I don't think it has been properly tested for sensible game play rationality. Many people state that there is too much neutral nation drift towards the Allies or failing that to the Comintern. Countries that would otherwise remain neutral.
One aspect of this is because of the threat factor of the Axis /would be Axis nations. The computer controlled countries are obviously given too large a push away from the country which is posing the biggest threat in their region (too dynamic). I think the manual (P35) talks about a "tipping point" where the threat level is so large from a threating country that the neutral nation starts to be attracted back again to the aggressive country. The old saying "if you can't beat them then join them" rings true here.
However, It seems that in players experience this does not seem to be happening. Neutral nations initially being forced away from the Axis nations are being held hostage by the "force of diplomatic gravity" from the Allied or Comintern countries. In other words there are only 3 major Axis nations to send diplomatic offers out but there are quite a number of Allied / powerful potential Allied / Comitern nations with which the Axis have to compete to get these nations back in the Axis fold.
If the 3 big Axis nations are concentrating on creating good officers / better technology then they might not have nearly the same number of diplomatic points for influencing neutrals.
This means the following 1) any threatening behaviour by the axis causes
an unrealistic shift in the alignment of the neutrals away from the Axis (too dynamic).
2) too chaotic a system where even historically staunch neutral nations are being diplomatically bombarded by the Allies
to join them.
We have not even discussed the ideology issue that comes into the diplomacy screen. There are only a handful of nations who are National Socialist / Fascist but there are lots that are on the Democratic / Social Conservative end of the scale who the Allies would have a far easier time of it trying to bring them to their faction.
I think there needs to be a sort of nation anchoring system to keep some of the more extreme nation alignment drifts from cropping up. Luxembourg or Switzerland going Comintern makes a mockery of a so called WW2 game - don't you think? :wacko:
To sum up: - a dymamic and moderately unpredictable diplomatic model is great if tempered with rational outcomes for the players playing the game.
cheers
Dellivingston