That's usually an overreaction from the "this game is great no matter how big a pile we get" crowd. Most of the complaints are very feature-specific, though a few actually are gamebreaking (MP issues that directly inhibit one's ability to play the game at all) or straight up inconsistent with the rest of the game's design + senseless to the point where literally 0 people in the world can apparently defend them in a rational manner (IE the thread in my signature).
Breaking saves/achievements between patches *is* also gamebreaking.
When someone makes a thread like this, it flies in the face of legitimate issues brought forth by these patches that have a serious impact on the gameplay experience for many players. In fact, I will go so far as to claim it's arrogant and asinine to wave off such dissent as a "vocal minority" without evidence. I could just as justifiably call people who like everything about the patch an extreme minority; and my basis would be every bit as valid as the nonsense in the OP, or from you. It's a strict fallacy, and it's bullcrap. If someone just doesn't like a feature, that's fine. If someone presents very good reasons why a feature isn't functioning properly (IE subject nations not calling their master, or AIs declaring wars on targets it can't reach no matter what), ignoring that reflects very poorly on people advocating this was a good patch.