Thank You for the Current State of The Game

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Kaldimi

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Aug 29, 2022
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Regardless of the current launch issues, I just wanted to congratulate and thank the team for the changes they've made since the launch of Galactic Paragons.

I am currently in the middle of my first Astral Planes game, and so far my enjoyment of the game is at its peak. I think the current game design is a good sweet spot for Stellaris.

So, thank you Eladrin and the team, for making this game so good!

When you launched Paragons, I was one of the people creating multi-page forum threads voicing my dissatisfaction with the expansion. I thought turning the game into a "CK in Space" was a bad idea and against the spirit of Stellaris. I am happy to see that the issues I saw were alleviated in the meantime, while leaders having a more prominent role is adding to the emergent storytelling quality of the game.

Some positive changes I've noticed:
  • Leader cap is no longer suffocating. This was the reason I'd stopped playing after GP. I haven't finished my first AP game yet, but I'd love to be able to add an admiral to each of my fleets. If commander count is going to be low, maybe increase the fleet command limit substantially so that we'll have a lower number of beefier fleets?

  • Governors affect sectors again, yay.

  • Planets surrendering to orbital bombardment is good.

  • With subjugation acceptance changes, the AI is less likely to immediately coalesce into large blobs and blocs.

  • More council positions are good.

  • Under One Rule origin is fun. For me, the origins with new story and mechanics content substantially increase the replayability of the game. I'd love to see they take an even more prominent role in the future expansions with more extensive story content with interseting choices that lead to different outcomes.

  • Removal of favor trading is good.

  • Synthetic evolution being a repeatable agenda is interesting.

What I'm missing:
  • When vassal trade actions expire, there should be a notification or a diplo event, just like when the Curator research aid or trader enclave contract expiration.

  • The diplomatic systems Stellaris currently has are good, expecially the threat and trust mechanics. Adding more depth would make the gepopolitical simulator part even more fun.

  • The L-cluster is boring. It is just one more group of star systems that needs to be claimed and developed before someone else does it. It's like a chore. Its existence doesn't add anything different to the game, maybe apart from easier travel with more gates. I think I'm going to disable it in my furture playthroughs.

  • Galactic Emperor is mechanically weak. Doesn't even tax the imperium members for resources apart from fleet capacity. It is more like having a big Hegemony fed. Of course, proclaiming the empire is much easier than vassalizing everybody so I see the effort/benefit tradeoff, but still...

    I'm thinking out loud, but maybe the dissenting members of the senate should leave and fight the imperium upon its proclamation? But then, why would they be prohibited from forming a federation, which is one of the main points of the imperium, dissolving all feds. Maybe add/change a rebellion mechanic instead of the current one? This is complicated...

  • Please add more renowned paragons with more story events.
 
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with over 4000 hours of playtime, for first the time ever I have literally uninstalled the game from steam

Ill maybe explore it when they fix the outliner
 
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with over 4000 hours of playtime, for first the time ever I have literally uninstalled the game from steam

Ill maybe explore it when they fix the outliner
Oh, don't be dramatic. It's better than it was before.
 
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I have to click between two tabs constantly, how is it better than before?
With the old outliner I had to scroll constantly. Now I need to scroll quite a bit less and click a bit more.

Yes, in the very early game there's a short window where everything fit on the old outliner and now it's spread between 2 tabs.
But that early in the game you might just as well hotkey all things on one tab and keep the other tab open.

And from what I've seen in todays dev diary, 3.10.2 will make all tabs fully customizable.
 
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With the old outliner I had to scroll constantly. Now I need to scroll quite a bit less and click a bit more.

Yes, in the very early game there's a short window where everything fit on the old outliner and now it's spread between 2 tabs.
But that early in the game you might just as well hotkey all things on one tab and keep the other tab open.

And from what I've seen in todays dev diary, 3.10.2 will make all tabs fully customizable.
I have a mouse wheel + a decent size screen + the ability to customise my ouliner which lead to very little scrolling, so no real improvement for me, now it's worse as I click between two tabs for most of the game..

Oh cool so you like it for features that have been discussed in theory.. nice, guess we'll see how they are once delivered.. in the mean time the game sucks..
 
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I have a mouse wheel + a decent size screen + the ability to customise my ouliner which lead to very little scrolling, so no real improvement for me, now it's worse as I click between two tabs for most of the game..

Oh cool so you like it for features that have been discussed in theory.. nice, guess we'll see how they are once delivered.. in the mean time the game sucks..
If there's so little scrolling involved with the old outliner, why exactly is "having a mouse wheel" the first thing you mentioned?

Also since your on Steam, you have hotkeys available for tab-switching/selecting right now in the Beta of 3.10.1. That alone makes the new outliner a faster to switch between planets and fleets than 3.9 ever was.
 
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If there's so little scrolling involved with the old outliner, why exactly is "having a mouse wheel" the first thing you mentioned?

Also since your on Steam, you have hotkeys available for tab-switching/selecting right now in the Beta of 3.10.1. That alone makes the new outliner a faster to switch between planets and fleets than 3.9 ever was.

Are you for real? You said your issue was scrolling my point is it's not an issue

Okay but Hotkeying everything in the game isn't a better alternative to just being able to see everything on one screen
 
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I have to click between two tabs constantly, how is it better than before?
Infinitely better than having to scroll to hell and back, and back to hell, and back. I'll take a tab every day over that nonsense.
 
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With the old outliner I had to scroll constantly. Now I need to scroll quite a bit less and click a bit more.
This is plain bullshit and false info. You had to scroll when you had ALL tabs open and over 20 planets.
Now, with this garbage outliner you still have to scroll with 20 planets AND click tabs constantly
 
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Outliner is beyond atrocious - to the point where playing this version is a torture. It is even worse than Victroia 3 UI and nothing is worse than Victoria 3 UI.
Dand aid solution - adding hotkeys - is nowhere near fixing this piece of garbage to previous functionality.
 
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This is plain bullshit and false info. You had to scroll when you had ALL tabs open and over 20 planets.
Now, with this garbage outliner you still have to scroll with 20 planets AND click tabs constantly
Speaking of false info:
The outliner requires 50 pixels per entry. Accounting for the area above the outliner, the outliner's header and the area below the outliner (about 350px in total) that leaves enough space (assuming no UI scaling) for:
  • 14 items on a 1080p screen
  • 22 items on a 1440p screen
  • 36 items on a 2160p screen
Already, your claim is untenable on anything but a 4k screen.

And even on that 4k screen, you could assume that a 20 planet empire had enough civilian/military ships that even the three "main" categories (Planets/Sectors, Civilian Fleets and Military Fleets) wouldn't fit on a single screen. I definitely played enough of the game to know how much scrolling the outliner required. Why do you think Tiny Outliner was so popular?

Oh, of course, you could also click to collapse and expand categories on demand to save on scrolling, but in the old outliner you didn't even get a notification if anything important happened in a collapsed category.
 
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i was litteraly crying when they finaly added tabs to it... the idea of scrolling ever again to search my military ships after looking at the planets litteraly made me play on 10 system and 10 habitats for 3 years.
 
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Speaking of false info:
The outliner requires 50 pixels per entry. Accounting for the area above the outliner, the outliner's header and the area below the outliner (about 350px in total) that leaves enough space (assuming no UI scaling) for:
  • 14 items on a 1080p screen
  • 22 items on a 1440p screen
  • 36 items on a 2160p screen
Already, your claim is untenable on anything but a 4k screen.

And even on that 4k screen, you could assume that a 20 planet empire had enough civilian/military ships that even the three "main" categories (Planets/Sectors, Civilian Fleets and Military Fleets) wouldn't fit on a single screen. I definitely played enough of the game to know how much scrolling the outliner required. Why do you think Tiny Outliner was so popular?

Oh, of course, you could also click to collapse and expand categories on demand to save on scrolling, but in the old outliner you didn't even get a notification if anything important happened in a collapsed category.

I am laughing my ass off over here, where I have only experienced endless scroll due to Branch Offices and other 40+ objects you might build almost entirely with 1368x768 resolution even with a 80% UI adjustment - it looks pretty bad but the game actually runs so who am I to complain about spending 2 minutes scrolling, really?
 
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  • Leader cap is no longer suffocating. This was the reason I'd stopped playing after GP. I haven't finished my first AP game yet, but I'd love to be able to add an admiral to each of my fleets. If commander count is going to be low, maybe increase the fleet command limit substantially so that we'll have a lower number of beefier fleets?

I'm a little bit bummed that I don't have to limit my leaders at the beginning but happy that later in the game it was a real choice if I wen't over the cap or not. But I think it is just a little bit too high as is. Anyway, about that fleet command limit check out the newly buffed Galactic Force Projection perk.

  • Governors affect sectors again, yay.
This is fantastic.

  • When vassal trade actions expire, there should be a notification or a diplo event, just like when the Curator research aid or trader enclave contract expiration.

Agreed.

  • Please add more renowned paragons with more story events.

Yes please! It really can be another thing that DLCs add to, like civics. We could have the "astral paragon" now randomly appearing (with a different name of course :p)