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StephenT

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I've found out how to add that text so it appears in the game :) (add to the text.csv file under USA_DESC and delete the line desc = "" from the scenario.eug file).

However, it seems like you can't have paragraph breaks; if you insert a return, the screen only shows the text up to that point and nothing afterwards. So all country descriptions will have to be written as a single big paragraph - which probably means we should try and keep them short! This USA one covers three and a half screens of text, incidentally.

The same goes for event text added to the text.csv file - it has to be formatted as a single unbroken paragraph.
 

Allenby

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Two changes to the country.csv file:

SER;LightYellow;YUG;MIN;X - changes Serbia's colour to a skanky orange and gives them Slavic leader names

U11;Brown;GER;MIN;X - changes Austria-Hungary's colour to a depressing brown and gives them German leader names
 

Allenby

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What shall we do with post-war Serbia and Montenegro?

Assuming they are on the winning side, Serbia gets given all the territory that Yugoslavia constituted historically, except for Montenegro.

Shall we have an event that asks the Montenegrins if they want to join the Yugoslavian kingdom? It'll obviously be game over if they do. Even then, would it be acceptable for Yugoslavia to termed as 'Serbia'?
 

Shadow Knight

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Originally posted by Allenby
What shall we do with post-war Serbia and Montenegro?

Assuming they are on the winning side, Serbia gets given all the territory that Yugoslavia constituted historically, except for Montenegro.

Shall we have an event that asks the Montenegrins if they want to join the Yugoslavian kingdom? It'll obviously be game over if they do. Even then, would it be acceptable for Yugoslavia to termed as 'Serbia'?


Yeah, it would be a good idea to ask the Montenegrins if they want to join.

Might we also give Serbia a choice as to whether they want to help create Yugoslavia? Honestly I don't know whether Serbia was forced to join their new larger Serbia or thought it was a good idea.
 

unmerged(20760)

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It's a good idea to ask Montenegro (the AI should accept). But there is no need to ask Serbia about creating Yugoslavia, since that's what they always wanted. Btw, back then Yugoslavia was called The Kingdom of Serbs, Croats and Slovenes (Montenegrins were considered Serbs). As far as I'm concerned calling it Serbia is fine, but I suppose some might disagree (namely Croats I suppose).
 

Gwalcmai

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I think it could be possible to create a new nation (are there free tags still?) by event in that case, and if the Serbs or Montenegrins are under human control the new nation gets assigned to that player (I think someone managed something along these lines in a EU2 mod, EEP, I think. When the Netherlands are formed they go under control of the human controlling one of the dutch minors who are absorbed.)
 

StephenT

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This line in a Serbian event:
command = { type = country which = YUG }
should change it to Yugoslavia, altering the flag and name but leaving everything else the same. When testing this for Russia earlier, though, it did seem that the game engine doesn't realise that the new country exists for event purposes, etc, until you save and reload the game... :confused:
 

Allenby

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Originally posted by StephenT
This line in a Serbian event:
command = { type = country which = YUG }
should change it to Yugoslavia, altering the flag and name but leaving everything else the same. When testing this for Russia earlier, though, it did seem that the game engine doesn't realise that the new country exists for event purposes, etc, until you save and reload the game... :confused:

Maybe an event should be coded that prompts the player to save and reload.
 

StephenT

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But you'd have to save and reload whichever country you were playing, not just if you were Serbia.

Maybe the best thing to do is include a read-me file with the finished game, advising people "If ever you see that an event creating a new country (such as Poland, Ireland, or Soviet Russia) has taken place, you should immediately save and reload your game to prevent AI problems."

OTOH maybe a future Paradox patch will fix this problem :rolleyes:
 

Johan Elisson

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But the command = { type = country which = xxx } has been used in vanilla HoI without those problems? For example Czechoslovakia -> Slovakia is using the command.

/Johan
 

Johan Elisson

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Originally posted by von Adler
Should'nt Montenegro be in the Entente? It was effectively a Serb puppet and fought the Austrians in 1914 and was over-run at the same time as Serbia...

Serbia isn't in the Entente from the beginning, so Montenegro shouldn't either, but Montenegro shall of course join Serbia in its war against Austria-Hungary.

/Johan
 

Allenby

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Certainly not, we recognise how King Nicholas' rather clever, if Machiavellian diplomatic manouevrings managed to keep Montenegro independent, bordered as it was by two powerful neighbours. :)
 

StephenT

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I make no comment on the context in which Serbia and Albania can be referred to as "powerful neighbours"... :rolleyes: :p

(or even if you meant Austria-Hungary, the remark still stands)