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kaguravitro

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hi again, im traing to fix a bug that move all entrente nation over comunist brand.

im traying a temporal fix, any way im serching the real problem but i cant understand some features.

if they leave a alliance, and get into other i need to find the line containig ".... type = alliance where = 3....".
i found it for the right countries but not for example for FRA for example nor other non tagged event.

Do you know other way the change of alliance should be set in a command?
In rc 1.04 this problem dont appear, this is strange but anyway allways code changes become in things like this but i dont find a comand chain that should get this way.

Any idea, what other command should i look for?
 

^_AC_^

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I don't understand the problem.
"type = alliance" also works with TAGs, so you force an alliance with a country already in one of the main alliance, you would join.

IIRC there was no change in the alliance command between 1.04RC1 and 1.04final so I don't think that has any relation with whatever your problem is.
 

kaguravitro

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we have france and england (and otheres) get comintern after sov appear. all entrente get comintern.

you say i must serch something like "... type = alliance which = SOV ... " and they should turrn then a comintern member?
 

MartinBG

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If you want a country to join a major alliance, you could use the "where" parameter:
Code:
type =    alliance which = [tag/-1] [where = 1/2/3] [when = 0/1/2] # This country enters in an alliance with country = [tag], [-1] for random country, 
        where = 1 – Axis/ 2 – Allies / 3 – Comintern, 
        when = 0 (default, pre DH 1.03 behavior) -  Leave old alliance before joining the new one. 
            Notes:    
                Only puppets will follow into the new alliance. 
                This setting can create unwanted in-game situations and using it should be avoided!
        when = 1 - Bring old allies into the new alliance and merge all wars. Recommended setting
        when = 2 - Leave old alliance before joining the new one. 
            Notes: 
                Only puppets will follow into the new alliance. 
                Leaves old alliance wars (white separate peace) together with leaving the old alliance!
        General notes on how alliances are merged or created:
            1. Both countries are not allied to anyone. 
                A new aliance is created, both countires are added to it (the country that triggers the event is made alliance leader), all wars are merged.
            2. One of the countries is already allied with another country. 
                The non-allied country joins the existing alliance, keeping the old alliance leader. All wars are merged
            3. Both countries have own alliances.
                The alliance of the country that triggers the event is used UNLESS the other country is leader of the Axis or of the Allies. In that case the country that triggers the event joins the Axis/Allies respectively, leaving its old alliance.
                The [when = 0/1/2] setting is taken into account and is applied to the country that leaves its alliance no matter if it was the one that triggered the event or the other.
            4. The country joins an empty major alliance [where = 1/2/3].
                The country is made leader of the said alliance, all old allies follow, old alliance wars are kept unchanged.
            5. The country joins a non-empty major alliance [where = 1/2/3].
                If the country is not allied to anyone it will join the major alliance, all wars will be merged.
                If the country is already member of another alliance, then it will leave the old alliance first, taking into account the [when = 0/1/2] setting.
            The [when = 0/1/2] setting is ignored in all cases except #3 and #5
 

kaguravitro

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Actual the was the invert. In having an non spected alliance or something similar that get all entrente into communist brand.
But I can get no-one sentences where fra for example join communist brand.
I built a using that command you wrote to move again those countries to entrente/allys, but I'm setting why they move first. I look but I don't see anything suspicious, that's why I'm asking fit other command to arch in effect files of the mod.

Thanks for support;)
 

jadgermarmar

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USA bug in TGC .... 1.04 version
Currently playing as USA ... all was fine until around 1926 or so when I noticed that all of my army units (except Militia) have disappeared from the Economy section. My tech tree is up to date. I successfully built a few infantry units prior to 1926 but now can only see and build Militia. Anyone seen this issue before? Help!
 

kaguravitro

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its no a bug its the restriction system for peace time. In future version ot would be worst, becose we are planing some changes it the gearup and peace time. Instead of actual system of war and peace time.
You will see restriction to ic when to arribe to a limit value.
 

jadgermarmar

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Thank you for the quick reply! I did think this might be a peace time restriction; however, I only have 9 divisions active (restriction = 10). In addition, just for fun I declared war on Mexico and my build is still restricted. Is there some other trigger that I need to trip?
 

kaguravitro

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i need to see, but the realise i think need a week or something to review if any change to restriction is still ongoing