Since After Dark was released, we see that daytime has changed. At first I thought the texture quality was a result of the new daytime sky and sun intensity. But BloodyPenguin's Classic Daytime mod along with his Clouds and Fog Toggler http://steamcommunity.com/sharedfiles/filedetails/?id=523824395 exposes that there is something beyond the saturation and dark shadows that is affecting our textures and the way they're being rendered in game. The easiest examples to see this is with trees. Both vanilla and custom tree alpha maps are not the way it was before After Dark and it looks like texture quality was reduced or blurred. And our leaves look worse the further we zoom out as though the leaves are fusing together to form a mass.
The following are some comparison shots of my trees. Keep in mind that I have BloodyPenguin's Classic Daytime mod http://steamcommunity.com/sharedfiles/filedetails/?id=530871278 along with Dynamic Resolution mod http://steamcommunity.com/sharedfiles/filedetails/?id=406629464 enabled and depth of field turned way down...almost off to get the best visuals as I could with our current build.
This is the Young Birch tree. The alpha map on this is so simple, it's almost as if the leaves are modeled and without an alpha map. But since AD, it have a very blurry and reduced look
Next look at the Shady Tree. I took a shot from the same street as I did when making the preview images. You can clearly see the difference.
And the bush which is made of 100% alpha map on meshes even with depth of field and all fog and clouds turned completely off in the very last pic.
As you can see, the alpha is now handled in such a way that billboards are very obvious and the leaves are no longer looking separate and clean but mashed together with some white fringing at the edges. The blurriness is at closer views and getting worse further back. The same happens to buildings but they are not as obvious as trees but if you look in the Shady Tree example above, you can see the jeep much more blurry than it was before. Please look into this and bring back the way textures was rendered before After Dark.
The following are some comparison shots of my trees. Keep in mind that I have BloodyPenguin's Classic Daytime mod http://steamcommunity.com/sharedfiles/filedetails/?id=530871278 along with Dynamic Resolution mod http://steamcommunity.com/sharedfiles/filedetails/?id=406629464 enabled and depth of field turned way down...almost off to get the best visuals as I could with our current build.
This is the Young Birch tree. The alpha map on this is so simple, it's almost as if the leaves are modeled and without an alpha map. But since AD, it have a very blurry and reduced look
Next look at the Shady Tree. I took a shot from the same street as I did when making the preview images. You can clearly see the difference.
And the bush which is made of 100% alpha map on meshes even with depth of field and all fog and clouds turned completely off in the very last pic.
As you can see, the alpha is now handled in such a way that billboards are very obvious and the leaves are no longer looking separate and clean but mashed together with some white fringing at the edges. The blurriness is at closer views and getting worse further back. The same happens to buildings but they are not as obvious as trees but if you look in the Shady Tree example above, you can see the jeep much more blurry than it was before. Please look into this and bring back the way textures was rendered before After Dark.
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