B
bholstege
Guest
I'm running my e2140 at the same clock speed as an e8400, and its still painful in the mid 50's. I have yet to play a game to the end date.
bholstege said:I'm running my e2140 at the same clock speed as an e8400, and its still painful in the mid 50's. I have yet to play a game to the end date.
Lennartos said:.
I have made a test on my q9450@3.72Ghz, 4GB RAM...
Doomsday scenario, N/N , with sprites, on fastest speed(counters dont seem to speed up)
1rst run: 1min and 20 sec
2nd run: 1min and 30 sec
sbr said:I ran the same test with Tibet and it took 2:26.![]()
Couldn't tell you exactly what CPU I have though. I think it is pretty good.
Lord Finnish said:Code:# Kill AI units event = { id = 888880 random = no persistent = yes name = "AI Unit terminate" desc = "You have been.. TERMINATED." style = 0 picture = "VIC" action_a = { name = "OK" command = { type = delete_unit which = -1 } command = { type = delete_unit which = -1 } command = { type = delete_unit which = -1 } command = { type = delete_unit which = -1 } command = { type = delete_unit which = -1 } command = { type = delete_unit which = -1 } command = { type = delete_unit which = -1 } command = { type = delete_unit which = -1 } command = { type = delete_unit which = -1 } command = { type = delete_unit which = -1 } command = { type = delete_unit which = -1 } command = { type = delete_unit which = -1 } command = { type = delete_unit which = -1 } command = { type = delete_unit which = -1 } command = { type = delete_unit which = -1 } command = { type = delete_unit which = -1 } command = { type = delete_unit which = -1 } command = { type = delete_unit which = -1 } command = { type = delete_unit which = -1 } command = { type = delete_unit which = -1 } command = { type = delete_unit which = -1 } command = { 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-1 } command = { type = delete_unit which = -1 } command = { type = delete_unit which = -1 } command = { type = delete_unit which = -1 } command = { type = delete_unit which = -1 } command = { type = delete_unit which = -1 } command = { type = delete_unit which = -1 } command = { type = delete_unit which = -1 } command = { type = delete_unit which = -1 } command = { type = delete_unit which = -1 } command = { type = delete_unit which = -1 } command = { type = delete_unit which = -1 } command = { type = delete_unit which = -1 } command = { type = delete_unit which = -1 } command = { type = delete_unit which = -1 } command = { type = delete_unit which = -1 } command = { type = delete_unit which = -1 } command = { type = delete_unit which = -1 } command = { type = delete_unit which = -1 } command = { type = delete_unit which = -1 } command = { type = delete_unit which = -1 } command = { type = delete_unit which = -1 } command = { type = delete_unit which = -1 } command = { type = delete_unit which = -1 } command = { type = delete_unit which = -1 } command = { type = delete_unit which = -1 } command = { type = delete_unit which = -1 } command = { type = delete_unit which = -1 } command = { type = delete_unit which = -1 } command = { type = delete_unit which = -1 } command = { type = delete_unit which = -1 } command = { type = delete_unit which = -1 } command = { type = delete_unit which = -1 } command = { type = delete_unit which = -1 } command = { type = delete_unit which = -1 } } }
Just fire this to a random country, in example:
Kills lot of units, fastens the game.
bholstege said:The doomsday scenario is standard. Another thing to look for is that I was running ARMA, which might slow it down.
lambrf said:But games is getting slower with time, not in the beginning. Number of countries, of units, history,... all this will have impact on the game. So the data in the save game will impact your calculations and benchmarks. In order to compare performance on different configuration, you need to work on some same data. So using the same save game would bring even more accuracy to your tests.
Faster Game and Load Time
This change will allow you to both load and play the game much faster, but it only works if you use counters instead of sprite.
1. Open HoI 2 directory\GFX\map\units.
2. Backup this folder and its subfolder just in case you want to play with sprite again later or if anything wrong happens.
3. Delete all files in HoI 2 directory\GFX\map\units except "T-BATTLESHIP A-WALK C-MIN L-1 D-NW.spr".
4. Open HoI 2 directory\GFX\map\units\bmp.
5. Delete all files in HoI 2 directory\GFX\map\units\bmp except "T-BATTLESHIP A-WALK C-MIN L-1 D-NW.bmp".
6. Start the game and feel the speed.
Note that the file to be left alone in those folders do not have to be the one mentioned. Any of the other files will do as long as their file name match.
Narakir said:From wiki : http://www.paradoxian.org/hoi2wiki/index.php/Technical_Issues#Faster_Game_and_Load_Time
I tested this recently, the game loads and runs faster, trying it on Armagedon scenarios when a lot of units are engaged made the game running in a pretty decent and stable speed.