YEARS PLAYED PER SESSION
The last four sessions of the game we have played 28, 30, 27 and 30 years. This is a very high number. It says somehting about the discipline of this crew. (And of course also something about the rules that has created this discipline.

)
It might even be some kind of record. I for one have never played in 4 consecutive sessions in a four-hour-per-session-game where the average number of years per session for these four sessions was close to 29 years.
Well done everyone!
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A LESSON TO LEARN
Funny, from my first entrance in the MP community I have been very dissatisfied with the discipline at the start up (as well as with people having sucky connections). I have suggested penalties/cookies again and again but almost no one really implemented it. Many veteran GMs merely said they did not like to punish people, and there they sat with starting times of their sessions averaging 15-30 minutes after the official starting time. Some did implement penalties but then never relly penalised someone for being late. It is when people notice they really get penalised that they start to behave.
Anyhow, this campaign, the first where I (together with Aladar) had the opportunity to design the rules, clearly shows that the strict attitude is the way to go.
IIRC the last three sessions has only seen one player being too late and only once. And that was our American friend who overslept. That can happen to anyone.
Incidentally I think the best part of the system is not the reward given for being on time, but the knowledge that we will not sit and wait until all have arrived. We will simply launch the game as soon as all present has dled, the clock has passed 19.00 and we have managed to ghost as many missing we can. It is that penalty that IMO is the consequence most feared by the players, not the missed reward.