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Oct 22, 2001
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Absolut said:
Actually, I read somewhere, in a FAQ I believe that transport has fighting capabilities, they may be bad and may only apply in colonial waters (not in Europe) but they have them. ;)

They should be counted, although you have a point and they should perhaps not be equal to warships/galleys.

Yes they have but as you say only outside Europe. And it is very small. Most wars are in Europe and no one uses them to fight with anyhow. Thus their military usage is close to zero. They are of course entirely neglected.
 

Alistus

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Daniel A said:
Neither Aladar nor FJ has told us they have arranged a sub. I am a little afraid that may have "forgotten" that.

Aladar actualy asked me to sub him. He may be a bit absent minded but he do remember to look for sub.
 
Oct 22, 2001
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YEARS PLAYED PER SESSION

The last four sessions of the game we have played 28, 30, 27 and 30 years. This is a very high number. It says somehting about the discipline of this crew. (And of course also something about the rules that has created this discipline. ;) )

It might even be some kind of record. I for one have never played in 4 consecutive sessions in a four-hour-per-session-game where the average number of years per session for these four sessions was close to 29 years.

Well done everyone!

-------

A LESSON TO LEARN

Funny, from my first entrance in the MP community I have been very dissatisfied with the discipline at the start up (as well as with people having sucky connections). I have suggested penalties/cookies again and again but almost no one really implemented it. Many veteran GMs merely said they did not like to punish people, and there they sat with starting times of their sessions averaging 15-30 minutes after the official starting time. Some did implement penalties but then never relly penalised someone for being late. It is when people notice they really get penalised that they start to behave.

Anyhow, this campaign, the first where I (together with Aladar) had the opportunity to design the rules, clearly shows that the strict attitude is the way to go.

IIRC the last three sessions has only seen one player being too late and only once. And that was our American friend who overslept. That can happen to anyone.

Incidentally I think the best part of the system is not the reward given for being on time, but the knowledge that we will not sit and wait until all have arrived. We will simply launch the game as soon as all present has dled, the clock has passed 19.00 and we have managed to ghost as many missing we can. It is that penalty that IMO is the consequence most feared by the players, not the missed reward.
 
Jul 24, 2003
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I am not sure if a campaign where almost half of the players are booted serves as a shining example that penalising players works, to the rest of the community ;)

*ducks*

That said, it is indeed a good idea to give either punishment or rewards to players depending on if they appear on time.
 
Oct 22, 2001
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FAL said:
I am not sure if a campaign where almost half of the players are booted serves as a shining example that penalising players works, to the rest of the community ;)

*ducks*

That said, it is indeed a good idea to give either punishment or rewards to players depending on if they appear on time.

I have not said that the campain in its entirety, not even in its penalising entirety, shines as an example of anything. I have said that the penalties forced upon the players when they fail to adhere to proper behaviour in the starting up procedure, is a success, and it is. It is a fact it is, not a point of view.
 
Oct 22, 2001
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Dr Bob said:
It's like Soviet Russia:

Yes, your friends have been killed, but look how great our government is and all the good things it is doing for you. All hail the government !!! :D

Bob,

When you get older you will understand that there are a lot of people out there who need to be educated in human kindness, in the art of trying to understand what your own duties towards other people are, instead on focussing on your own rights. You will as well learn that your own joy in life will be much greater if you choose to entertain yourself together with those that already possess that character trait and that there is for practical reasons, if nothing else, a limit to how much effort you will accept to put into educating those that lack it.

Regarding your disability to read what I wrote, instead of what you apparently thought I wrote, I refer you to my response to FAL. Both of you did the same mistake.
 
Oct 22, 2001
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FAL said:
*shrug* The leftovers after your Great Purges might just be those who appear normally on time in other campaigns as well, regardless of any penalty ;)

I do not think so, I have seen improvements among players that now and then do not show up on time in other campaigns.

Indeed, has it ever happened that somone always showed up on time in a campaign that has no penalty? I never made any statistics but I doubt it - I do not even think I myself accomplishe it :p . Some campaigns were the GM has allowed more and more slacky behaviour has been entire catastrophes in this regard - I won't give the names of these campaigns in public but you can have them on PM if you want. But in this campaign, ToS, I believe several will accomplish it.

--------

BTW, purgatory lies on the road to heaven, not to hell, you do know that FAL? ;)
 

Aladar

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I've so far been unable to find a sub, guess i'll have to spam my entire icqlist tonight and hope for a positive response. Or make sure someone else doesn't show, so the session is postponed ;)
 

FJ!

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As I said, I have had no time. When I make such a statement I mean it. No time PUNKT. In about 5 minutes I've got to leave for a birthdayparty. Alas I am not feeling well, so I'll probably get home early. If so, I will try my best to search for a sub, and write the AAR.
 
Oct 22, 2001
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Do not be ridiculous. Had you cared to read my responses to your previous post you would have seen that Ederon was free and could have contacted him. It would have taken 2 minutes to check the thread and 30 seconds to ICQ him.