CONTENTS
Post 1. Basics About The Game
Post 2. Rules
Post 3. MT And Random Leaders
Post 4. Power
Post 5. Our Starting Position
Post 6. How we get started
========================================================
1. BASICS ABOUT THE GAME
GM AND DATES
GMs: Daniel A (also host) and the apprentice GM Absolut.
Weekday: Thursday
Game time: CEST 19-23 (moved to CET when summertime ends = October if we still play at that time, we may have to postpone the game during some time of the summer)
Start date: Thursday May 11th 2006
Stats and save: Click here
Pre game discussion thread: Click here
AAR thread: Click here
SCENARIO
Basic scenario: Watk3.1 Grand MP Scenario (Watk3.1 = World according to Kasperus). You just need to install this basic MOD and then use the starting save we have constructed - the save includes all changes to the basic scenario you need.
To get Watk3.1 Click here and extract it to a copy of a clean 1.09 eu2 installation.
Make sure you have installed it correctly and that it loads correctly in single player.
You need winrar to extract the mod files.
Download it Click here
Dates to play: January 1st 1419 – December 29th 1819
AIM
This game has an explicit aim. The aim of the game is to do as well as you can" or "to end up as high as possible in the end ranking". Ideally you try to win but if you cannot do that any longer you try to come 2nd etc.
The ranking will be decided based upon your degree of power. Read more about the power formula in post 3.
REQUIRED CHARACTER TRAITS
You must be a nice and reliable person.
“Nice” means you are generally well mannered. This has nothing to do with a devious and treacherous playing style. The following three statements may be a good guideline
a) “We ask for nothing from you but that you behave like when you go home to some friends for a nice board-game session where you do your best to try and win the game within the rules.”
b) “You may portrait an opponent as a devious, treacherous, megalomaniac. Be it the truth or a lie."
c) “You will be a fox and a wolf while playing and making diplomacy, but you will be a gentleman in your behaviour.”
This should be enough but in case you still not understand what is expected here is a short list at a deeper level
1) No insults toward another player, unless done in a way that is clearly a joke
2) No accusing a player of cheating unless you have strong evidence
3) No rudeness toward fellow players
4) You may make any comment you wish on an opponent’s activity in the game as long as that activity is allowed. But you must of course make it without breaking item 1-3 above. Thus you may call him a backstabber, a warmonger, a gangbanger etc. Any such statement in it self cannot be interpreted as an implication that your opponent is doing something morally wrong because for game actions we have no moral dimension. They only have a legal dimension, either they are allowed or they are not allowed.
Thus, to say “you are a gangbanger” is allowed. But to say: “you filthy swine are a gangbanger” (without a joke emoticon) is not allowed because it breaks the rudeness-rule above.
5) There is no difference between “kings” and “players” in this game. We have no RP although you may do that in your AAR. But any statement that refers to a king of a nation is equal to one directed at the one playing that nation.
6) If according to the GMs anyone breaks the “nice”-rule and the victim asks for an apology they must give one.
7) This list is not complete. If there is a an issue that comes up that has not been addressed in these rules, it will be resolved by the GMs
“Reliable” means that once you sign on you will dedicate yourself to the game. You will follow the game thread (checking unread posts normally once a day and at most every second day unless there are extraordinary circumstances stopping you), you will be on time (exactly defined below) and in the rare cases where it is impossible for you to play due to RL issues you will do your best to find a sub yourself. You are not expected to quit the game merely because you become e.g. bored for a reason such as the game going badly for you or that you lose your interest for EU in a more general sense. If you know you have a weak character and often allow yourself to avoid doing your duty towards your fellow gamers (or indeed humans in general), then this is not your game.
If you like to role play you may have a problem. As can be seen above the game has a specific aim and that is to end up as succesful as possible. This means all your actions must be made for the benefit of your nation in the general standing. Thus, if your RP in such a way that an action typically does not benefit your nation then you have have broken the spirit of the game, you have lost control of your RP tendency and then this game is apparently not your type of game.
PLAYERS AND NATIONS
SUBS
Try these, they have shown interest to sub if they are available
Ganjaman 129-090-261
Dr Bob 278-543-055
Majoman 269-620-648
Miozozny 316-831-222
Lurken 267-216-225
Cobjor 316-374-337
THE FUNCTION OF THE GMs
Do not obey the GMs just because they are GMs, they are not your Gods and Masters. Obey the rules, they are your God. The GMs are bound by the rules just as any normal participant is.
The GMs duties are
- to administrate the game and ensure the smooth running of the game when started
- in case of interpretation needed of a rule it is the GMs who will decide upon the interpretation (all deliberation upon the interpretation will be done in public and everyone is allowed to join the debate)
- to execute the disciplinary power in the game, i.e. should a case of disciplinary penalty be in question it is the GMs who will decide to apply it and hand out the penalty (this includes but is not limited to the protecting of players - be it a GM or any other player - from personal attacks from other players or outsiders)
It is assumed that the interpretative and disciplinary function of the GMs will mainly take place regarding (hopefully only in theory) cheating and potential breaks of basic rule 1 and 2 (see post 2).
REWARDS
Everyone who will be on time for the session will get a reward and everyone who writes an AAR of some substantial length gets an reward. Read more about rewards/AARs etc in post 1 of the AAR thread.
BEING IN GAME ON TIME
To "be in game on time" means for the first session that you are in vnet and ready to dl at the latest 19.00. I have an atomic clock I will use to decide this. We will wait till all are there.
For the rest of the sessions the game will be launched at 19.00 (as soon as all present have dled and picked and we do not know about anyone on his way into vnet) regardless of how many are present. Only those who take part in this try to start the game will be considered to having arrived at time. We will then rehost after about 10 minutes for latecomers, providing they have told either of the GMs that they have arrived in vnet. If not we will continue play until such a message is observed by us.
Thus it will be very simple to decide who is on time and who is not.
THE STANDINGS
For each nation their rank (RA) and their total number of power points (PP) - truncated to the nearest integer - are given.
* From 1680 as China instead of Naples
Between 1530 (the end save of the session) and 1530e (the edited starting save for the next session) some important changes were made in the power formula, among which was that we lessened the impact of manus and introduced power points for treasury size.
**In 1680 a new revised power point system was introduced. The 2nd row for 1680 shows the new numbers.
====================================
Due to the incompability of the different power points system used and the fact that two nations have been dropped, Helvetia and the Livonian Order, the points for all sessions were recalculated using the new power system and that results in the following table:
Post 1. Basics About The Game
Post 2. Rules
Post 3. MT And Random Leaders
Post 4. Power
Post 5. Our Starting Position
Post 6. How we get started
========================================================
1. BASICS ABOUT THE GAME
GM AND DATES
GMs: Daniel A (also host) and the apprentice GM Absolut.
Weekday: Thursday
Game time: CEST 19-23 (moved to CET when summertime ends = October if we still play at that time, we may have to postpone the game during some time of the summer)
Start date: Thursday May 11th 2006
Stats and save: Click here
Pre game discussion thread: Click here
AAR thread: Click here
SCENARIO
Basic scenario: Watk3.1 Grand MP Scenario (Watk3.1 = World according to Kasperus). You just need to install this basic MOD and then use the starting save we have constructed - the save includes all changes to the basic scenario you need.
To get Watk3.1 Click here and extract it to a copy of a clean 1.09 eu2 installation.
Make sure you have installed it correctly and that it loads correctly in single player.
You need winrar to extract the mod files.
Download it Click here
Dates to play: January 1st 1419 – December 29th 1819
AIM
This game has an explicit aim. The aim of the game is to do as well as you can" or "to end up as high as possible in the end ranking". Ideally you try to win but if you cannot do that any longer you try to come 2nd etc.
The ranking will be decided based upon your degree of power. Read more about the power formula in post 3.
REQUIRED CHARACTER TRAITS
You must be a nice and reliable person.
“Nice” means you are generally well mannered. This has nothing to do with a devious and treacherous playing style. The following three statements may be a good guideline
a) “We ask for nothing from you but that you behave like when you go home to some friends for a nice board-game session where you do your best to try and win the game within the rules.”
b) “You may portrait an opponent as a devious, treacherous, megalomaniac. Be it the truth or a lie."
c) “You will be a fox and a wolf while playing and making diplomacy, but you will be a gentleman in your behaviour.”
This should be enough but in case you still not understand what is expected here is a short list at a deeper level
1) No insults toward another player, unless done in a way that is clearly a joke
2) No accusing a player of cheating unless you have strong evidence
3) No rudeness toward fellow players
4) You may make any comment you wish on an opponent’s activity in the game as long as that activity is allowed. But you must of course make it without breaking item 1-3 above. Thus you may call him a backstabber, a warmonger, a gangbanger etc. Any such statement in it self cannot be interpreted as an implication that your opponent is doing something morally wrong because for game actions we have no moral dimension. They only have a legal dimension, either they are allowed or they are not allowed.
Thus, to say “you are a gangbanger” is allowed. But to say: “you filthy swine are a gangbanger” (without a joke emoticon) is not allowed because it breaks the rudeness-rule above.
5) There is no difference between “kings” and “players” in this game. We have no RP although you may do that in your AAR. But any statement that refers to a king of a nation is equal to one directed at the one playing that nation.
6) If according to the GMs anyone breaks the “nice”-rule and the victim asks for an apology they must give one.
7) This list is not complete. If there is a an issue that comes up that has not been addressed in these rules, it will be resolved by the GMs
“Reliable” means that once you sign on you will dedicate yourself to the game. You will follow the game thread (checking unread posts normally once a day and at most every second day unless there are extraordinary circumstances stopping you), you will be on time (exactly defined below) and in the rare cases where it is impossible for you to play due to RL issues you will do your best to find a sub yourself. You are not expected to quit the game merely because you become e.g. bored for a reason such as the game going badly for you or that you lose your interest for EU in a more general sense. If you know you have a weak character and often allow yourself to avoid doing your duty towards your fellow gamers (or indeed humans in general), then this is not your game.
If you like to role play you may have a problem. As can be seen above the game has a specific aim and that is to end up as succesful as possible. This means all your actions must be made for the benefit of your nation in the general standing. Thus, if your RP in such a way that an action typically does not benefit your nation then you have have broken the spirit of the game, you have lost control of your RP tendency and then this game is apparently not your type of game.
PLAYERS AND NATIONS
Code:
NATION NAME STARTING INFLATION ICQ
Albania Fraese 4.1% 339-782-719
Brabant Gamlasemlan 4.1% 303-119-418
China (Naples) Lyko 0.1% 55-323-830
Helvetia Elio [gave up]
Livonian Order labalag 5.7% 190-282-991 [quit without giving notice]
Moldavia Daniel 4.9% 279-304-318
Portugal KingJohn 0.1% 225-570-338
Saxony Alistus 2.1% 286-649-071
Scotland Absolut 4.3% 206-522-90
Skane FJ 2.1% 211-547-342
SUBS
Try these, they have shown interest to sub if they are available
Ganjaman 129-090-261
Dr Bob 278-543-055
Majoman 269-620-648
Miozozny 316-831-222
Lurken 267-216-225
Cobjor 316-374-337
THE FUNCTION OF THE GMs
Do not obey the GMs just because they are GMs, they are not your Gods and Masters. Obey the rules, they are your God. The GMs are bound by the rules just as any normal participant is.
The GMs duties are
- to administrate the game and ensure the smooth running of the game when started
- in case of interpretation needed of a rule it is the GMs who will decide upon the interpretation (all deliberation upon the interpretation will be done in public and everyone is allowed to join the debate)
- to execute the disciplinary power in the game, i.e. should a case of disciplinary penalty be in question it is the GMs who will decide to apply it and hand out the penalty (this includes but is not limited to the protecting of players - be it a GM or any other player - from personal attacks from other players or outsiders)
It is assumed that the interpretative and disciplinary function of the GMs will mainly take place regarding (hopefully only in theory) cheating and potential breaks of basic rule 1 and 2 (see post 2).
REWARDS
Everyone who will be on time for the session will get a reward and everyone who writes an AAR of some substantial length gets an reward. Read more about rewards/AARs etc in post 1 of the AAR thread.
BEING IN GAME ON TIME
To "be in game on time" means for the first session that you are in vnet and ready to dl at the latest 19.00. I have an atomic clock I will use to decide this. We will wait till all are there.
For the rest of the sessions the game will be launched at 19.00 (as soon as all present have dled and picked and we do not know about anyone on his way into vnet) regardless of how many are present. Only those who take part in this try to start the game will be considered to having arrived at time. We will then rehost after about 10 minutes for latecomers, providing they have told either of the GMs that they have arrived in vnet. If not we will continue play until such a message is observed by us.
Thus it will be very simple to decide who is on time and who is not.
THE STANDINGS
For each nation their rank (RA) and their total number of power points (PP) - truncated to the nearest integer - are given.
Code:
ALBANIA BRABANT HELVETIA LIVONIA MOLDAV. PORTUG. NAPLES* SAXONY SCOTLAND SKÅNE
RA PP RA PP RA PP RA PP RA PP RA PP RA PP RA PP RA PP RA PP
1434 7 10 1 23 2 18 3 14 4 14 6 13 8 11 7 12 5 13 9 10
1455 9 14 3 23 4 21 6 17 5 18 1 26 7 14 2 24 8 12 10 9
1472 9 15 5 21 1 23 2 22 6 20 4 21 8 16 3 22 7 19 10 14
1500 3 29 2 31 7 24 9 20 8 22 4 27 10 18 1 50 5 25 6 24
1530 5 35 2 47 8 31 10 30 4 40 3 43 7 31 1 55 9 30 6 31
1530e 6 32 2 45 7 31 5 37 3 41 4 40 8 30 1 66 10 26 9 28
1557 8 32 5 42 10 28 7 32 1 65 2 55 6 35 3 52 9 30 4 42
1587 4 44 7 40 -- -- 5 44 1 72 3 68 9 33 2 68 8 37 6 43
1605 6 42 7 40 -- -- 4 43 2 78 3 75 9 25 1 84 5 43 8 33
1624 5 51 6 46 -- -- 4 55 2 72 3 71 9 28 1 81 7 42 8 35
1640 4 47 8 35 -- -- 5 47 3 67 1 82 9 23 2 72 6 41 7 40
1662 5 62 8 31 -- -- 4 76 3 81 1 109 -- -- 2 91 7 44 6 47
1680 4 73 9 40 -- -- 5 71 3 80 1 103 7 57 2 87 6 58 8 50
1680** 5 61 9 43 -- -- 4 63 3 72 1 88 8 44 2 79 6 50 7 48
1700 4 60 9 30 -- -- 5 59 3 70 2 71 6 53 1 79 7 46 8 43
1728 3 82 9 33 -- -- 4 61 2 86 5 59 6 57 1 104 7 51 8 44
1754 3 66 9 40 -- -- 6 53 2 97 4 63 7 47 1 105 5 59 8 45
Between 1530 (the end save of the session) and 1530e (the edited starting save for the next session) some important changes were made in the power formula, among which was that we lessened the impact of manus and introduced power points for treasury size.
**In 1680 a new revised power point system was introduced. The 2nd row for 1680 shows the new numbers.
====================================
Due to the incompability of the different power points system used and the fact that two nations have been dropped, Helvetia and the Livonian Order, the points for all sessions were recalculated using the new power system and that results in the following table:
Code:
ALB BRA NA/CH MOL POR SAX SCO SKÅ
RA PP RA PP RA PP RA PP RA PP RA PP RA PP RA PP
1434 4 34 2 48 3 35 1 48 8 26 5 29 7 27 6 27
1455 4 48 5 48 8 26 2 51 3 50 1 58 6 37 7 29
1472 4 48 3 54 8 34 2 56 6 43 1 66 5 44 7 37
1500 5 53 2 66 8 37 4 60 3 62 1 89 7 45 6 49
1530 5 60 1 92 6 59 3 84 4 71 2 88 8 45 7 56
1557 7 56 4 72 6 60 1 104 2 95 3 85 8 51 5 60
1587 4 68 5 64 8 45 3 91 2 96 1 96 7 46 5 63
1605 4 63 5 58 8 33 3 95 1 104 2 102 6 57 7 42
1624 4 74 5 66 8 33 3 82 2 83 1 101 7 45 6 46
1640 4 60 6 49 8 28 3 80 1 88 2 84 7 47 5 54
1662 4 77 7 39 8 31 3 87 1 112 2 100 6 49 5 65
1680* 4 70 8 47 7 48 3 79 1 98 2 89 5 62 6 56
1700 4 60 8 30 5 53 3 70 2 71 1 79 6 46 7 43
1728 3 82 8 33 5 57 2 86 4 59 1 104 6 51 7 44
1754 3 66 8 40 6 47 2 97 4 63 1 105 5 59 7 45
1776 3 66 8 24 5 57 2 85 4 63 1 107 6 56 7 48
1799 4 83 8 26 7 78 1 125 2 120 3 105 5 83 6 80
1819 7 51 8 14 5 84 1 115 2 106 3 103 6 81 4 84
*From this session Naples switched to China
Last edited: