So far, to me, three moments (that aren't clearly bugs) have truly stood out as really terrible, and a fourth one minor strangeness that I just encountered:
- The nonsense meeting Sirin at the would-be "Inn" at Lethien's Crossing.
- Running into a group of haggard and malnourished war veterans in the Junkyard of the Rust Canyon and only
- Kills-in-Shadow admitting admitting to attacking and murdering Disfavored, in their camp, by drowning them, and then eating them.
• The first one,
meeting Sirin at Lethien's Crossing, is probably the most well-known
"wut?":s of the game. Basically, last time you met Sirin was in the Scarlet Chorus camp, where she was acting like the Queen B*tch of Antioch, dismissing and belittling you. Talking with her and others will have it explained to you that she's the Archon of Song, and she's been forced to work with the Voices of Nerat. She's a tremendously powerful tool, used by the Scarlet Chorus to make recruits flock to their cause.
When you encounter her in Lethien's Crossing, she is busy toying with some fawning peasants, and you can't ask her what she's doing there. You can't ask her how she got away from Nerat. Once you've recruited her, she'll pour her heart out to you about everything that's ever happened to her at the drop of a hat, and the entire scenario becomes even stranger, as it's clear that she was forced to work with Tunon and then Nerat entirely against her will, and it's also made clear just how incredibly powerful she is in an overall narrative sense.
Yet she joins you like an archetypical dilettante rogue from D&D Session #4, without any explanation as to what she's doing there, what she's trying to achieve, or even really why she'd be interested in joining you. It's entirely out of the blue. And you can't question her. For the entire prologue, you can question and accuse Verse to the point of driving her away, on account of her ties to Nerat and the suspicion that she's a plant (which she'll readily acknowledge
that she is). But Sirin?
Nah, she's good.
• And then there's the poor guys at the Junkyard of the Rust Canyon. I screencapped the entirety of the dialogue available to you:
Now, this likely changes a lot depending on who you've sided with, I suspect, but this is the whole thing from my perspective. This was so bad that it initially made me
file a bug report based on the fact that I thought that these were involved in the quest
Cleaning Out the Junkyard. And even though I was wrong (and reported that I came to the same conclusion) the issue of the whole thing still lingers. This
isn't a bug.
This makes it even worse. This is placeholder-level content.
So while technically not an issue to be reported as such, this is ridiculously terrible and simplistic as presented.
Hurr durr, die. Absolutely pathetic narrative writing for a roleplaying game, and the opponents might as well just be made to be hostile to begin with, unless you have triggered conditions that flags you as aligned with the rebellion or at war with.. well.. everyone.
RIP random malnourished veterans that an otherwise rational and forgiving fatebinder had to randomly rape to death like a witless barbarian because "
¯\(°_o)/¯ i dunno lol"-level writing. Out of all issues I've come across so far, out of all the oversights and arguable narrative issues, this one is probably the one that genuinely made me mad and disappointed.
• The last big one is really not as much "bad" as it's just.. nonsense. It's just.. terrible, in a way that makes you want to laugh at how terrible it is, rather than to get mad. Basically, if you recruit Kills-in-Shadow (let's ignore
the issues with that particular piece of dialogue in this thread) and ask her if she's had any good hunts lately, you can get this hilarious little nugget:
Let's just be clear here. This
could be fine if you're aligned to the rebels or if you're an anarchist or whatever. But, under most circumstances,
she's admitting to bold-faced murder of imperial soldiers to the face of an Fatebinder sworn to the Archon of Justice, within earshot of a metal-clad fanatic of the Disfavored Legion; the Disfavored Legion, where every single soldier is remembered and mourned.
The fact that my character in this case heavily favoured the Disfavored and genuinely like Graven Ashe just makes the whole thing even more jaw-droppingly hilarious. This oversight is slightly less maddening because I believe this to be part of a larger number of quips that are called up randomly when you ask some characters certain things, so it's entirely possible someone just wrote that at some point, not knowing exactly how or when it 'd appear, and maybe they intended to let you respond to it. I dunno.
But not being able to react to it, not being able to question her, not being able to just lose your stool right then and there and cut her down, kick her off the spire, that's just another TNM.