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KingOfTheIsles

Second Lieutenant
104 Badges
Nov 26, 2004
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Is there any way to script in varying tax levels and levy sizes for different terrain types within a province? There seems to be space in the map/terrain text file to add in effects for each type of terrain, and there seems to be supply limit modifiers already scripted in, but I'm looking to, for example, increase tax income with a higher farmland percentage and decrease it based on the mountain percentage.
 
Have you tried adding an effect similar to the buildings one to the terrain file?

Not sure if it is possible though, would it multiply the bonus for the percentage of terrain or would it give the full bonus for every terrain type present?

If that doesn't work maybe you could try manually adding a province modifier upon startup to every kori, since terrain remains unchanged the whole game it would not need to be updated, it would be tiresome though.