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Narestel

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Is there somewhere in-game where, depending on the unit you have selected, you can see how many movement points your unit will spend trying to cross a certain terrain hex? I must be blind, because I don't see it :rofl:
 

Mardagg

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1/2 - Tiles with Building
2 - Forst, Hills
3 - Lava, Swamps
1 - Everything else.

Its important to note that units with Forest movement ability still take 2 movement points when moving through forest hills.
And are you sure about Lava?
Didnnt had many Lava tiles in my games so far,that i actually had to pass.But i was under the impression that i once moved a Rogue with 5 movement points to a lava tile and i lost all movement points or all but 1 when doing so.Not sure though.

Flying units take 1 movement point per tile ,and only take 1/2 movement points as well when using city tiles. Mountains are impassable for non-fliers.
 

Hassat Hunter

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Yup, however some perks can counter.
Say 1 for swamps for the reptilian koatl. And of course flying.

From what I noticed the 1/2 is only for your own cities, enemy cities it's the same as the original tile. Which is pretty silly if you think about it... :/
 

Narestel

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And are you sure about Lava?
Didnnt had many Lava tiles in my games so far,that i actually had to pass.But i was under the impression that i once moved a Rogue with 5 movement points to a lava tile and i lost all movement points or all but 1 when doing so.Not sure though.

I have just checked with an explorer (4 movement points) and he spent 3 point on entering the lava tile and then I could move him to a desert tile (1 point), ending his turn.

From what I noticed the 1/2 is only for your own cities, enemy cities it's the same as the original tile. Which is pretty silly if you think about it... :/

Yeah, it's supposed that a developed tile would be avoiding the swamps, for example, hahaha. But ok, let's say that defenders wouldn't let the enemies march at the same pace than the owners (though the enemies shouldn't have the full terrain penalty, indeed).