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DK2

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I got the tech which let's you terraform inhabited planets. But I don't see the option to terraform my capital to Gaia. Is another tech needed for that?
 

DonKeeOT

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Be warned, terraforming inhabited planets will remove a lot of your energy/mining/food districts, so it may cripple your economy if you terraform all your inhabited planets. Until they fix this, I wouldn't bother with the gaia world AP.

If you terraform uninhabited planets, it still rerolls the planetary resources but there is a fair chance you won't lose out too much.
 

beckermt

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Be warned, terraforming inhabited planets will remove a lot of your energy/mining/food districts, so it may cripple your economy if you terraform all your inhabited planets. Until they fix this, I wouldn't bother with the gaia world AP.

If you terraform uninhabited planets, it still rerolls the planetary resources but there is a fair chance you won't lose out too much.

It doesn't REMOVE the districts, it simply re-rolls them, which can end poorly. I think that generally, however, Gaia worlds have more districts than basic planets, so the risk is probably minimal.
 

DonKeeOT

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It doesn't REMOVE the districts, it simply re-rolls them, which can end poorly. I think that generally, however, Gaia worlds have more districts than basic planets, so the risk is probably minimal.

Are you sure? I have been very unlucky then - when I terraformed my inhabited planets on my recent playthrough (on the latest test patch) I was left with like 3 or four resource districts on most of my planets, whereas with uninhabited planets it was fine.
 

beckermt

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Are you sure? I have been very unlucky then - when I terraformed my inhabited planets on my recent playthrough (on the latest test patch) I was left with like 3 or four resource districts on most of my planets, whereas with uninhabited planets it was fine.

I'm certain the intention is not to remove districts.
 

Defiler99

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Not that I've observed; I've only seen it delete districts when going from normal -> Gaia.
(This is on v2.2.4 beta.)
 
Sep 5, 2018
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From 2.2.3 I can confirm that as well. Gaiaformed earth - fine (probably because of the unique features) Mars on the other hand from savannah to gaia lost all it's mining districts. If you have the alternate diplo tree (Fanatical Purifier, Inward Perfection) than the planetary prospecting decision might help a bit.
 

Zergor

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It doesn't REMOVE the districts, it simply re-rolls them, which can end poorly. I think that generally, however, Gaia worlds have more districts than basic planets, so the risk is probably minimal.

I gaiaformed a few of my planets and had a few nasty surprises.
First, all non city districts are destroyed regardless of if there is still districts for them.
And indeed it seems it's a reroll (had sometimes more districts of one type than previously) but gaia tend to low roll. I usually lose 25% districts roughtly at the conversion.
So it's manageable but don't do like me and terraform all your farming planets at the same time (Never have been happier than the market exist).
 

Keioel

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It's much better than it used to be. I've had a couple planets have their mining and energy districts destroyed but I haven't lost a single special resource or had food districts destroyed. I've also had some planets terraform to gaia and none of my districts were lost or destroyed. Overall I'm just glad I no longer lose special resources when terraforming...do the machine/hive worlds still lose the special resources?
 

The Turtle

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It doesn't REMOVE the districts, it simply re-rolls them, which can end poorly [...]
Terraforming to Gaia does not cause a reroll - the game just tries to replace all deposits with Gaia-specific ones, and there are (even in 2.2.4 Beta) still a bunch of problems left in the files. That is why districts (which depend on deposits) disappear, and/or already built districts disappear. It is possible to fix it outside of Ironman by disabling the forced replace of deposits in the deposit-files, but it's only a half-baked workaround (and only works before terraforming - afterwards you are left with savegame-editing or console commands)
 

beckermt

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Terraforming to Gaia does not cause a reroll - the game just tries to replace all deposits with Gaia-specific ones, and there are (even in 2.2.4 Beta) still a bunch of problems left in the files. That is why districts (which depend on deposits) disappear, and/or already built districts disappear. It is possible to fix it outside of Ironman by disabling the forced replace of deposits in the deposit-files, but it's only a half-baked workaround (and only works before terraforming - afterwards you are left with savegame-editing or console commands)

Oh that's an interesting detail.
 

Playwars

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Oh that's an interesting detail.

It's been around for a while. The problem is that originally Gaia worlds had no +1 base resource district planetary features, which let them, on average, have more districts than other planets. Except that it meant that upon terraforming a world to Gaia, all of the +1 features would get deleted instead of converted. Yet another thing that could have been found out with minimal testing.