I got the tech which let's you terraform inhabited planets. But I don't see the option to terraform my capital to Gaia. Is another tech needed for that?
Be warned, terraforming inhabited planets will remove a lot of your energy/mining/food districts, so it may cripple your economy if you terraform all your inhabited planets. Until they fix this, I wouldn't bother with the gaia world AP.
If you terraform uninhabited planets, it still rerolls the planetary resources but there is a fair chance you won't lose out too much.
It doesn't REMOVE the districts, it simply re-rolls them, which can end poorly. I think that generally, however, Gaia worlds have more districts than basic planets, so the risk is probably minimal.
Are you sure? I have been very unlucky then - when I terraformed my inhabited planets on my recent playthrough (on the latest test patch) I was left with like 3 or four resource districts on most of my planets, whereas with uninhabited planets it was fine.
It's bugged so it's obviously not intentional, but it's still exactly what happens.I'm certain the intention is not to remove districts.
It doesn't REMOVE the districts, it simply re-rolls them, which can end poorly. I think that generally, however, Gaia worlds have more districts than basic planets, so the risk is probably minimal.
but I haven't lost a single special resource or had food districts destroyed
Terraforming to Gaia does not cause a reroll - the game just tries to replace all deposits with Gaia-specific ones, and there are (even in 2.2.4 Beta) still a bunch of problems left in the files. That is why districts (which depend on deposits) disappear, and/or already built districts disappear. It is possible to fix it outside of Ironman by disabling the forced replace of deposits in the deposit-files, but it's only a half-baked workaround (and only works before terraforming - afterwards you are left with savegame-editing or console commands)It doesn't REMOVE the districts, it simply re-rolls them, which can end poorly [...]
Terraforming to Gaia does not cause a reroll - the game just tries to replace all deposits with Gaia-specific ones, and there are (even in 2.2.4 Beta) still a bunch of problems left in the files. That is why districts (which depend on deposits) disappear, and/or already built districts disappear. It is possible to fix it outside of Ironman by disabling the forced replace of deposits in the deposit-files, but it's only a half-baked workaround (and only works before terraforming - afterwards you are left with savegame-editing or console commands)
Oh that's an interesting detail.