Terraforming makes your planets worse

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WhapXI

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The Gaia issue has been discussed for a while, and has purportedly already been fixed

https://forum.paradoxplaza.com/foru...manently-destroys-planetary-features.1135246/
Link has mod to fix.

Hey that's me!

Not to be all "paradox u suck" about it because there's enough negativity on the forum as it is, but I'm still surprised this bug made it into release.

Some shmuck like me was able to discover, diagnose, and fix the bug over the course of a lazy afternoon. The fact that this massive oversight wasn't considered or that Gaia world terraforming was even tested is kind of baffling. I have no idea how many people are working on Stellaris and how many people are QAing at Paradox, but it's not like a 4 person indie dev team, surely?

2.2 was too ambitious and pushed out too fast. I was grateful to have it early I suppose and had a good couple of runs in late December, but I've not even played Stellaris this year yet. It may as well still be unreleased.
 

Zergor

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Personally while I can understand that searing deserts in a cold planet would be strange, I think that the number of modifiers should not change.

I see two solutions :
-1 Replace them by their exact ressourse equivalent for the other. That would avoid headache but maybe won't work if some don't have an equivalent in other climates (I imagine that hot climate have special high energy tile, temperate have special food tiles and extra mineral for cold).
-2 Random. All non valid tiles are randomly rerolled. That would mess a bit with the planet layout but would be a bit more realistic (having temperate planets allow more farms on average for instance)
 

beckermt

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Not to be all "paradox u suck" about it because there's enough negativity on the forum as it is, but I'm still surprised this bug made it into release.

Some shmuck like me was able to discover, diagnose, and fix the bug over the course of a lazy afternoon. The fact that this massive oversight wasn't considered or that Gaia world terraforming was even tested is kind of baffling. I have no idea how many people are working on Stellaris and how many people are QAing at Paradox, but it's not like a 4 person indie dev team, surely?

Bug fixing all about expected time investment and expected payoff. If Gaia terraforming is a rarely used feature, then it probably wasn't given high priority.
 

Cat_Fuzz

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I'm torn between this being a good or bad thing. Needing the consistency for resource management when terraforming I can imagine being frustrating when you lose resources, but I also like the potential for ecological damage taking place with terraforming. Kind of a 'oh you want that ocean planet to be warmer? Say goodbye to those teeming reefs full of delicious seafood...'
 

Iosue Yu

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Well, just by digging in the files, those districts are supposed to be fixed according to the codes.

Whether if the game behave according to how I understand the code is another matter.

I am on beta_branch
 

Dorian Ertymexx

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I'm torn between this being a good or bad thing. Needing the consistency for resource management when terraforming I can imagine being frustrating when you lose resources, but I also like the potential for ecological damage taking place with terraforming. Kind of a 'oh you want that ocean planet to be warmer? Say goodbye to those teeming reefs full of delicious seafood...'

That certainly makes sense for food districts. Perhaps even to a smaller degree for energy districts. But mineral ones? Why would minerals magically disappear because you terraform a planet? Especially if the very point of the terraforming is to make it easier to mine said resources?

If there was a heads up on possible effects, and those effects were reasonable, I would have little issue with this reroll thing. If we were told that "by making this desert planet a water planet, you will/may lose up to 3 energy districts", at least we could calculate if the trade off was worth it, or if we should just ignore the planet entirely.

Also, districts just disappearing seems very odd. Fine, so you may lose 3 districts for energy, but instead you gain 3 for food. As is, you just lose entire regions of a planet. It is as if suddenly most of the american continent vanished because we started to fight climate change - and absolutely nothing, not even seawater, took its place. It is silly!
 

Playwars

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Yeah that bug for Gaia terraformation is there since 2.2 came out. The devs said they fixed it in 2.2.3 but it either was never fully implemented or the bug fix never worked to begin with.