Terraforming makes your planets worse

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OmikronAnubis

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Good day lovely Space Emperors and Emperesses (and all the democratic hive-mind-food)


Disclaimer: I tend to terraform all my planets to the type my empires main (and usually only *harhar*) race prefers.
In a game i was finally happy to be able to terraform my arid world to a savannaworld to make my spacejackals happy.

So what did go wrong?
It seems terraforming would not just get rid of all the planets potential blockers but also several of its beneficial aspects which provide districts. This lead me to the awkward problem that my agricultural powerhouse suddenly produced nearly no more food after terraforming (which, from a scientific view obviously can make a LOT of sense) and basicly lead my race to a lovely minus in food production.... Whelp.

I've tried anew and took life-seeded this time and when i finally was able to terraform the planets to the most awesome planettype in history of blorg (actually to Gaia-Worlds) i ended up with a size 20+ planet where just a few energy generator disctrits were left. I mean while i can hypothetical understand the loss of potential agricaltural power i cant see how the terraforming also ate all the minerals off the planet.

So I'm not sure if this is intended or a bug, but if this is intended terraforming gets extraordinarily useless.
 

haloraptor

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I think this is a bug, and one I haven't experienced in-game. I did a lot of terraforming in my most recent game on this patch and everything went as expected - planetary features didn't disappear, nor did the additional districts added by blocker clearing. But I didn't terraform inhabited worlds, just uninhabited ones. I seem to remember this being a bug with terraforming inhabited worlds ages and ages ago.
 

Nikotinlaus

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I reported this in the bugforum already with a save attached. I terraformed a bunch of colonized worlds into gaia worlds and afterwards they had next to no ressource districts left.
 

slenderman011

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Same happened to me a couple times. I am playing the Commonwealth of Man and was in dire need of Energy, so I found a couple planets, one Arid and one Alpine, if I am not wrong, both with over 15 energy district slots. After terraforming them, though, the rolled to a template state I guess, with 6 slots in each district. This is quite annoying as it made my early game quite slower as I strugled to find more energy.
 

LSF

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The same happened to me in my first 2.2 ironman run when I terraformed a dozen inhabited planets into Gaia worlds. Not only the max number of districts was reduced in each planet, but all the already-built districts were lost (with the exception of city districts).

It not only deprived me of all the resources but also created an instant rise of unemployment, overcrowding (due lack of houses) and crime.

If this is not a bug then the ascension path which allows you terraforming into Gaia is now useless compared to the other available paths.
 

OmikronAnubis

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It's debatable. Another way of looking at it is if you find a world with bad districts, terraforming is a way to "reroll" them. If this is intended behaviour that is.
If it would be a reroll you could argue that way, but as far as I've seen this kind of "planetterraformingbehaviour" is that it only reduces district-ammounts and special aspect of the planets in general and never creates new ones.
At first i thought it might be a prolem in that regard, that the game mixes up formally blocked districts with the blocker and kills both, but I've had a terraforming-process go well where it kept the 4x humus for 12 agricultural districts, while clearing 6 blocked districts (but it also killed a few of the other districts).

But it would be a horrible version of russian roulett if it would reroll your already existant districts for 7500 Energy Credits and 20 years end might end up with almost useless planets who just look pretty.
 

Serenity84

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This only happens with Gaia planets from what I can tell. Regular terraforming preserves resources. Probably something to do with the planet features available on Gaia worlds
 

PAnZuRiEL

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This only happens with Gaia planets from what I can tell. Regular terraforming preserves resources. Probably something to do with the planet features available on Gaia worlds
Except the original poster said they terraformed to a savanna world and the deposits got messed up, so clearly it isn't only gaia worlds.
 

sam23694

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After doing a bit of testing with the console it appears the planetary features relevant to a planet class/climate are removed. For example on an arid world the feature "Searing Desert" yields +2 generator districts, but disappears once you terraform it to a continental world. Some of them are odd, such as my Arctic world with +9 generator districts from geothermal vents, the power hub of my empire, became useless after terraforming. I didn't think geothermal vents would be a cold specific feature.

Aside from slight confusion over which feature will stay after terraforming it appears this is intended behavior and not a bug.
 

Astax

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Hmm anyone have info on beta branch? I had some terraforms today and I actually ended up with really nice planets... so I'm wondering if this was fixed...
 

Dorian Ertymexx

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This only happens with Gaia planets from what I can tell. Regular terraforming preserves resources. Probably something to do with the planet features available on Gaia worlds

Nope, I thought so to when this first hit me (I played a seeded race so I started on gaia planet and could only colonize those), so I redid my race to a Continental one, and went forth to terraform. But the same thing happened when terraforming to Continental - resource districts were lost, sometimes (quite often actually) down to zero! Now, I often get planets that are already useless because of extremely low resource count (like lvl 20 Worlds with a total of less than ten districts of food, energy and mines), so this is outright gamebreaking when the few good planets become useless when terraformed. :-(
 

Dorian Ertymexx

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After doing a bit of testing with the console it appears the planetary features relevant to a planet class/climate are removed. For example on an arid world the feature "Searing Desert" yields +2 generator districts, but disappears once you terraform it to a continental world. Some of them are odd, such as my Arctic world with +9 generator districts from geothermal vents, the power hub of my empire, became useless after terraforming. I didn't think geothermal vents would be a cold specific feature.

Aside from slight confusion over which feature will stay after terraforming it appears this is intended behavior and not a bug.

Very bad then. It makes terraforming utterly useless, compared to spaming the +5% habitability tech. Not to mention it makes the Gaia Ascension perk a bust. :-/
 

trojan1234

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Very bad then. It makes terraforming utterly useless, compared to spaming the +5% habitability tech. Not to mention it makes the Gaia Ascension perk a bust. :-/

Terraforming can be profitable and useful only if we are doing terraforming candidate planets(initially uninhabitable). It is hard to find in map but you can easily find where such planets are in expansion planner.
 

01d55

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The linked thread dug up in the data files how this happens - basically, planet features have planet types they can appear on, but also other features they can convert to in terraforming. Features are lost when they are not convertable to a feature which appears in the new biome.

Gaia worlds never spawn +1 resource districts - they only get +2 and up. This means gaia conversion destroys all +1 districts, making it an especially bad terraform. But in principle, a gap in conversion coverage could cause ordinary terraforming to destroy a few districts.

One expects that this will all be fixed in forthcoming patches, but in the meantime it's necessary to make do.

If you find you have damaged a planet with ordinary terraforming, consider it a prime candidate for an ecumenopolis, which by design removes all features as a price for enabling powerful manufacturing districts. Normally I pick on tomb worlds for Ecumenopolizing, but a terraform damaged world makes sense for the same reasons.
 

beckermt

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Gaia world terraforming is bugged.

Normal planet terraforming REROLLS all planetary features. It doesn't make the planets strictly worse, it's random. Terraform at your own risk.