Terraforming kills rare planetary features

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Vraith97

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Im terraforming my worlds into machine worlds and if the world had features like dust desert or the 20% society research (homeworld of the exterminators), these features just vanished.

Is this intended? Is this the same when terraforming to other types?
 

Verx90

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it is intended , terraforming its partialy a destruction of the original world ( in case of special terraforming , hiveworld-machine worlds- ecumenopolis - gaia worlds )

i'm not sure for all the type of terraforming , but the special one destroy the planetary features , and its intended .
 

Emperor of Rus

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Yeah, it's intended - I recall reading it somewhere; the idea is that terraforming reshapes those features. I don't know how how it determines which features are removed, but some are locked to specific class/climate types, and rare features (like the dust desert and I think most research boosts) are almost always destroyed
 

bobucles

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it is intended , terraforming its partialy a destruction of the original world
Is it really? The fact that it isn't documented or explained anywhere is a clear indication that it wasn't planned. Why not terraform a planet 5 or 6 times to destroy all its resources and leave a dead world? It makes no sense for the gameplay.
 

Verx90

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Yeah, it's intended - I recall reading it somewhere; the idea is that terraforming reshapes those features. I don't know how how it determines which features are removed, but some are locked to specific class/climate types, and rare features (like the dust desert and I think most research boosts) are almost always destroyed

Is it really? The fact that it isn't documented or explained anywhere is a clear indication that it wasn't planned. Why not terraform a planet 5 or 6 times to destroy all its resources and leave a dead world? It makes no sense for the gameplay.

the meaning of terraforming its (partialy) "partialy desttruction of the original world" .

kay underwhelming to hear that it is intended
I mean: Yeah we reshaped the whole world but forgot to add the desert again^^

deserts are not something that you put and they just " stay" , you need a particolar ecosistem ; a machine world can't ofc sustain a "desert" , if not by using more resources that you could ever take from it .
 

Medu Salem

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What do you expect... Machine Worlds are the same as Ecunomopoli or hive worlds... whatever features the planet had, had to make place for the greater good.

Also how are such worlds supposed to support certain ecosystems that are only there because of the original climate.

I had that type of discussion quite a while back with my girlfriend while watching Star Wars EP3... the scene where it suddenly rains on Coruscant while they haul the mutilated Anakin from Sidious' ship into the med tower. Why should it even rain on Coruscant when there are no large scale oceans or lakes left where water could even evaporate into the sky.


Back to Stellaris... the only thing I find odd though is that the resource deposits change through Terraforming. That's crap because even if one changes the climate... it shouldn't change what minerals are found in the earth.
 

bobucles

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the meaning of terraforming its (partialy) "partialy desttruction of the original world" .
But that does nothing to explain the pattern of districts being destroyed or why some are favored over others. There's also been reports of gaia worlds losing the most districts of all. What's the explanation for creating an ideal world, and losing more valuable resources than anything else?

No.

It's a bug. It's clearly a bug and it doesn't make sense to treat it as anything but a bug.
 

Surimi

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With hive worlds, machine worlds and ecumenopoli, it's intended. These worlds no longer have natural biomes or resource deposits, so they don't get the effect of special resources. This was stated in the dev diaries pertaining to them.

Gaia worlds losing deposits is a bug caused by the way gaia worlds are scripted to spawn (ironically, the script is set to ensure gaia worlds spawn with good resources, but when terraforming this means that "bad" planetary features which are not supposed to spawn on gaia worlds are lost). It will presumably be fixed at some point.
 

ArcticISAF

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I had that type of discussion quite a while back with my girlfriend while watching Star Wars EP3... the scene where it suddenly rains on Coruscant while they haul the mutilated Anakin from Sidious' ship into the med tower. Why should it even rain on Coruscant when there are no large scale oceans or lakes left where water could even evaporate into the sky.
Deviating a bit, but there apparently is quite a large total quantity of water on Coruscant. One large sea remains on the surface (or artificial reservoir), the Great Western sea. "Coruscant was once a world mostly covered in oceans. However, all natural bodies of water were drained and stored in vast caverns beneath the city as a result of years of overpopulation. The only body of water visible was the artificial Western Sea, with many artificial islands floating on it, used by tourists on holidays." http://starwars.wikia.com/wiki/Coruscant/Legends I don't know if it'd be enough for rain, how much surface area the sea covers for evaporation, water usage of the city to evaporate, rarity of the rain, etc. (I don't know how they'd drain an entire world of ocean underground either).

For terraforming, I distinctly remember reading a warning about how it could/will remove rare planetary features. Perhaps it was online, but thought it was in game. It's made sense to me. I don't remember terraforming 'destroying' districts, though I can keep an eye out for it next game when I go on a terraforming spree. It probably should keep the approximate same resources available - though maybe you could argue it became inaccessible or destroyed through terraforming (like food or energy).
 

wormasc

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Machine worlds you're not so much reshaping the terrain as removing the biosphere and replacing the planetary crust with computer circuitry, so I don't think its unreasonable that that removes all the planetary features, rare ones included.
 

F.A.T.H.E.R.

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Some unic features should get removed because of logic but it doesn't make sense to remove a dimensional portal when you build an economopolis because you can't do it.
 

kalauer

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If Gaia world have no rare positive Features, they are wothless and sub-par compared to economopolis. I have yet to do the planet-shaper playthrough but I seriously hope Gaia-Worlds can compete to some Degree...
 

Surimi

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If Gaia world have no rare positive Features, they are wothless and sub-par compared to economopolis. I have yet to do the planet-shaper playthrough but I seriously hope Gaia-Worlds can compete to some Degree...

Gaia worlds do keep their rare planetary features. In fact, the life seeded start causes you to spawn with 3 planetary features on your home system gaia world.

The problem, again, is that when you terraform an ordinary world to a gaia world the script looks all the mediocre +1 generator district or +1 mining district tiles and goes "oh damn, those aren't supposed to be on gaia worlds" so it removes them, resulting in terraformed gaia worlds ending up with fewer resources. It's a bug, and I believe it's a known bug.