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gtact420

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Hi, I'm playing as the Mongols in the 1220 start looking for the Khan of Khans achievement. I'm currently in 1230 and got all the five sites under my control. I have the option to reform but am quite undecided on which doctrines to choose.

Going through the wiki, here is some of my initial thoughts

Nature
None of them is much of a help, the peaceful bonuses are not helpful for nomads and takes out the option for great holywars, dogmatic seems just inferior to proselytizing without the religious tax (which nomads can't take advantage),
Cosmopolitan might be useful to gain foreign claims and play the marriage game. But not sure I'll have the intrigue to exploit that. So I'm thinking of taking proselytizing.

The doctorines are more undecided though, Stability seems a good 1st pick. The ability to increase my heir's attributes seem great. The short reign negator also seems great since I'm on my third ruler in 10 years and can't build a hospital.

Monastic seems like a good combo with that since you can just order you incompetent brothers/sons to take the vow. And the +2 to characters seems very good. (+5/+4 to the realm depending on your wife's religion). But since I get the bulk of my tech points from raiding, not sure how useful it is going to be.

Meritocracy for similar reasons. But not sure if that very useful. Actually, am looking at it mainly for the synergy with stability for better education. Has anyone tried it out? Is it the synergy any good?

Astrology also seems to have a synergy with stability as well. It gives the birth horoscopes. Plus does it only reid for your first born or all children? The ability to join the hermetics seem good, But I don't think most of my characters will be able to join this society without monastic and plus the warrior's lodge is alright.

Blood thirsty also seems like a good option. It will give me piety due to the massive amounts of prisoners. Seems like a fun choice, but useful is it really useful. How good are the bloodthirsty traits and related events?

Haruspicy seems useless on its own, but is it worth picking or its synergy with bloodthirsty over monastic?

Daring his just wasted on my vassals since they aren't capable of razing.

Eternal riders seem weak at first. Its weaker than the unreformed pagan bonuses and equal at best. However I notice that although unyielding is banned with unrelenting, it isn't banned on eternal riders. So if I pick Unyielding and Eternal Riders, will I get unyielding + unrelenting+polygamy or do I just get the benefits of polygamy from eternal Riders? The thing is unyielding and unrelenting both get rid of the unreformed bonus and don't worth picking on their own. But if I get the benefits of both they may just be. The home defence bonus would allow me to spread thin and raze more effectively.

The other useful synergy I see is the Dogmatic + divine marriage + temporal making me a divine God. But going temporal means I would get the threat from GHW, negating its use. Is being temporal God worth it though?

It would be great if someone could answer the questions. What would you pick? And am I missing something?
 

makaramus

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what you are planning to do?
if you are planning to stay as nomad go for blood thirsty. bonuses it provide are cool if you dont settle
if you are planning to stay as nomad I heard agnactic clans force you to have open succession even as nomad... just heard thought not sure
if you are planning to settle at tribal in steppes then stabilty is very cool. oh sry yea stabilty is cool even as nomad :p
zodiac signs applied upon birth for everyone. if you convert to that faith you can gain it by having 5 knowladge and calculate stars location on your birth
monastic order is intresting as nomad... you cant use it on people who are not in prison and are heir of your. also nomads can send their favorite children as mercenary so this isnt a thing you need to rely on . AND you dont get benefit from +2 knowladge so much since hordes dont gain tech
if you want to have someting spicy...
ENACTIC CLANS! XD
yea... entire tengri society will be like "wut you did dude?"
 

gtact420

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Thanks for the reply.
I'm planning on staying Nomad.
Is the open succession an upgrade on the Nomadic Succession. Like if I end up with a kid, won't it cause problems with clan sentiments?
 

afrodius

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When I reformed tengri I picked temporal for the achievement (Ashina clan) but I don't really recommend it. I usually don't play with defensive pacts, but if you do then avoid temporal like the plague. It also prevents one of the best aspects of nomads, namely the easy ability to change religions, which is why I passed off the title to my son. Sadly for some reason I can't give him the nifty hat that goes along with it. Since you are planning to remain nomadic I suggest autonomous since nomad invasion is stronger than ghw anyway. Take hierocratic if you must have ghw.

Because of the way I play nomads (I dont raze most counties) I picked cosmopolitan nature, with religious tax for massive cash. Then bloodthirsty gods just so people don't think you're too nice.
 

Seclouds

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The reformed system give me too many choice, so I don't know which should I pick...
And the nomad gov in game is really don't care about the religion... just raid, hit, run, loot.
It's powerful enough and the religion enforcement is not very important, the reformed for them is just for fun.
Especially altic & mogol with tengri & 30% LC bonus, they got enough wife and child, or you want to play the female nomad king or HIGH GOD?
The funny moment is when I reformed the tengri with Enatic, the mongol invasion ruler's heir is a christian little girl. LOL
And do they need religion head or GHW? Nomad invasion is much better than that CB with zero cold down...
So I backup a saving file and use that to test reformed system...
 

jonjowett

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Nature
None of them is much of a help, the peaceful bonuses are not helpful for nomads and takes out the option for great holywars, dogmatic seems just inferior to proselytizing without the religious tax (which nomads can't take advantage),
Cosmopolitan might be useful to gain foreign claims and play the marriage game. But not sure I'll have the intrigue to exploit that. So I'm thinking of taking proselytizing.

Frankly, all of the natures are a bit crap for tengri nomads, but there are some useful features. Choose Peaceful vs Warmongering if you want to control whether your vassals expand. Choose Proselytising if you want your vassals to convert counties. Don't choose Unyielding, because you'll lose your unreformed bonus. I don't think Cosmopolitan is very useful in your situation.

The doctorines are more undecided though, Stability seems a good 1st pick. The ability to increase my heir's attributes seem great. The short reign negator also seems great since I'm on my third ruler in 10 years and can't build a hospital.

Stability allows you to spend 150 piety to gain 1 base stat point once every 5 years. (That's once in total per 5 years, not once per target per 5 years.) Not worth it IMO. (Also: Targeting yourself for this is a really bad idea.)

Blood thirsty also seems like a good option. It will give me piety due to the massive amounts of prisoners. Seems like a fun choice, but useful is it really useful. How good are the bloodthirsty traits and related events?

They're pretty good, as long as you stay nomadic (or tribal). If you are feudal, the bonuses mostly turn into penalties. There's a unique bloodline for sacrificing a lot of prisoners.

Eternal riders seem weak at first. Its weaker than the unreformed pagan bonuses and equal at best. However I notice that although unyielding is banned with unrelenting, it isn't banned on eternal riders. So if I pick Unyielding and Eternal Riders, will I get unyielding + unrelenting+polygamy or do I just get the benefits of polygamy from eternal Riders? The thing is unyielding and unrelenting both get rid of the unreformed bonus and don't worth picking on their own. But if I get the benefits of both they may just be. The home defence bonus would allow me to spread thin and raze more effectively.

The wiki is sometimes a bit unclear about this - the doctrines that are simple combinations aren't explicitly mentioned in the exclusions. Eternal Riders contains unrelenting, so it will have the same exclusions/overrides as unrelenting. In short, it's actually not very good. You can't pick unyielding, and it'll override all of the bonuses from the unreformed religion. On the other hand, it's unclear to me whether "light cavalry +30%" includes horse archers - if it doesn't then maybe eternal riders is OK.

What would you pick?

It sounds like you have threat and defensive pacts turned on. Threat management is just annoying, and there's no good answer apart from "don't expand". If you go peaceful, your vassals won't expand so they won't generate threat for you - but this means that you're in charge of expansion so you will get hit by all of the threat. If you go warmongering, your vassals will expand - but their expansion will generate added threat for you. Either way, you're going to have to deal with permanent high threat levels. I personally prefer the peaceful option, because it allows me to more tightly control my clans' territory.

Ancestor Veneration + Heirocratic is fun... but it's better for non-nomads (because eldership succession is arguably the best in the game).

Agnatic Clans switches you to Open succession. This allows you to pick your heir by ensuring that you have precisely one son who is a mercenary. Not really worth it IMO, since you lose matrilineal marriages and women on the council - and nomad succession isn't that difficult to handle. (No matrilineal marriages means you can't ever marry into a bloodline.)

Enatic Clans has a lot of bugs. Not recommended.

You don't really need military bonuses because fully-upgraded nomad troops (via all of the buildings in your capital) are amazingly overpowered.

Overall, I personally would choose to control expansion while having as many choices as possible: Peaceful, Bloodthirsty, Astrology, Autonomous. Or I might swap Astrology for Haruspicy, because I haven't tried that out yet. Or I might swap autonomous for temporal, for the crown.