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echolot

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Diplomats or merchants need time to travel, the farer the relevant region the longer does the journey take. Logical and transparent system. However the generals use a Star Trek style teleporting system, they arrive in every army immidiately, no matter where every army is located. For example in my game as Russia I attached the general to the army fighting in Sweden, directly after the battle to the army fighting the rebels in Kamchatka and then to a colonial army in Indonesia to fight against Brunei. In all three armies he appeared immidiately. This is just weird, gamy and destroys the immersion to some degree.

Generals need to take time to arrive to each army in same style as diplomats or merchants. This would also add a strategical aspect. You need to plan carefully where to place not only your armies but also generals.
 
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Voldurak78

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If they decide to improve the leader's system, they definitely have to add an ambition system, and give you the possibility to name generals at high posts that will give them bonuses and increase their ambition, winning battles will also increase it, and if a general's ambition reaches 100 he will revolt with the army he is commanding, to make a coup like Napoleon did, to decrease ambition we can leave him without an army (it will decrease his skills) or send him on campaign that will be lost.
 
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LaverniusTucker

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If they decide to improve the leader's system, they definitely have to add an ambition system, and give you the possibility to name generals at high posts that will give them bonuses and increase their ambition, winning battles will also increase it, and if a general's ambition reaches 100 he will revolt with the army he is commanding, to make a coup like Napoleon did, to decrease ambition we can leave him without an army (it will decrease his skills) or send him on campaign that will be lost.

While Napoleon, among others, may have revolted due to all of his power, there are many successful generals that wanted nothing more than to serve their state. Think of George Washington, people asked him to run for president forever, he had as much power as he wanted, but he turned it down to save the country he fought for. So if you did make an ambition system, it would be inaccurate to make all the generals that ambitious, and randomly making some of them overly ambitious doesn't feel, to me, like a good game mechanic.
 

Martin_Mortyry

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While Napoleon, among others, may have revolted due to all of his power, there are many successful generals that wanted nothing more than to serve their state. Think of George Washington, people asked him to run for president forever, he had as much power as he wanted, but he turned it down to save the country he fought for. So if you did make an ambition system, it would be inaccurate to make all the generals that ambitious, and randomly making some of them overly ambitious doesn't feel, to me, like a good game mechanic.
If it was to be implemented, the generals would need some personality system. Then you could guess which general might revolt if given too much power. The problem is - if generals had personality, people would start complaining about rulers, obviously more important characters, not having any. The game would slowly become more crusader kigsy in role playing aspect...


I wouldn't mind. At all.
 
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Mattius

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Voldurak78

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The rulers already have traits (Colonialist, Militarist...), they aren't very developped and a similar system will fit the generals, they just need to create traits that will determine if the general will revolt or not
 

Rocknocker

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I try to summarize and to add my bit. What about:

- use travel time similar to merchants/diplomats
- raise general / admiral numbers, probably with different pools and linked to force or ship limit
- maybe include a system where consistency is rewarded, e.g. by bonus over time which gets lost after change of army
- make the whole general/admiral/advisor/monarch thing a little bit more rpg-like (see already above , the "unfied great man system")
 
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