Teleportation, and global housing

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Archael90

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It will be simple and short, although I know that often the less I will tell, the worse ppl treat the topic because they can not imagine it, so let's say I address it to people who can do it. Thank you.

Teleportation is a very interesting theme in various types of sci-fi, whether it is films, series or books. Very often it is a way of traveling individual people. Let's imagine that there are telephone booths on the streets, but there is no telephone inside, only a keyboard on which certain numbers of numbers are selected. Imagine that after pressing the green button you suddenly appear in your office, at work. And ending work, we can go to the booth in our office building and appear in the one we came from, of course sometimes wait, because someone else is currently in the booth, but it does not last longer than everyday traffic jams ... Well, but just so, would not it be better to go to work by car risking traffic jams, since it lasts the same? Well, no if you work on a planet light-years away from the planet you live on.

Now, imagine that such a teleportation system is available in Stellaris, for all ordinary people, the populations. Housing and amenities would become global, because people from one place could go to work to another, and from there to the third, to deal with official matters.
Such technology would require other preceding it - "jump-drive," "wormhole stabilization" and maybe others. It would have to be either a ascension perk or a technology accessible to everyone.

Say, who would not want to use something like that and why?

edit:
One theory is that teleportation consists of breaking one element at the starting point and folding it back into its final destination, which is basically equal to the death of one individual and making his clone in second place. The second option is to create temporary wormholes.
I believe that in stellaris both of these options should be present and be able to be selected as policies. The first one would cause population unhappiness and would be unavailable to spiritual empires. The second option would not cause unhappiness, because it would be "safer", but taking more time, so the effectiveness of all professions could be reduced by 10-20%
 
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ShoGuL

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Teleportation is an interesting concept. I see no physical reason teleportation shouldn't work in our reality, and surely any interstellar empire who masters the concept would vastly outperform one that decides not to use it. And yet, every friend I have discussed the concept with has basically told me the very idea freaks them out and they would probably refuse to use it. You see, teleportation would basically require you to arrange a set of atoms into an exact copy of the original somewhere else in the galaxy - and likely destroy the original. If every part of the 'new' you is identical down to the subatomic level, there should be absolutely no difference between the old and new you, and your consciousness should continue where it left off for every practical purpose. Or maybe it's gone with the old you.

I guess humans are too Spiritual to be comfortable with the concept...


As for Stellaris, I think Gateways are as close as we are gonna get, it's basically teleportation for ships. Actual instant teleportation would make the game trivial (no need to worry about planets or pops or unemployment, anyone can live or work anywhere instantly...). In fact, teleportation should allow you to instantly create anything anywhere at any time, which renders everything in stellaris trivial :p
 

TehJumpingJawa

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How do you think Pops at the moment resettle from one end of the galaxy to the other, instantaneously? :rolleyes:

Same goes for leaders. (though obviously investigations are a serious business from which no vacations may be taken!)
 

Archael90

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Teleportation is an interesting concept. I see no physical reason teleportation shouldn't work in our reality, and surely any interstellar empire who masters the concept would vastly outperform one that decides not to use it. And yet, every friend I have discussed the concept with has basically told me the very idea freaks them out and they would probably refuse to use it. You see, teleportation would basically require you to arrange a set of atoms into an exact copy of the original somewhere else in the galaxy - and likely destroy the original. If every part of the 'new' you is identical down to the subatomic level, there should be absolutely no difference between the old and new you, and your consciousness should continue where it left off for every practical purpose. Or maybe it's gone with the old you.

I guess humans are too Spiritual to be comfortable with the concept...


As for Stellaris, I think Gateways are as close as we are gonna get, it's basically teleportation for ships. Actual instant teleportation would make the game trivial (no need to worry about planets or pops or unemployment, anyone can live or work anywhere instantly...). In fact, teleportation should allow you to instantly create anything anywhere at any time, which renders everything in stellaris trivial :p
You raised a very important issue regarding teleportation.
One theory is that teleportation consists of breaking one element at the starting point and folding it back into its final destination, which is basically equal to the death of one individual and making his clone in second place. The second option is to create temporary wormholes.
I believe that in stellaris both of these options should be present and be able to be selected as policies. The first one would cause population unhappiness and would be unavailable to spiritual empires. The second option would not cause unhappiness, because it would be "safer", but taking more time, so the effectiveness of all professions could be reduced by 10-20%
 

tinculin

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Except what your describing isn’t ‘teleportation’ it’s replication & annihilation.

If you had the technology you described did exist, why on earth would you want to annihilate the original besides to sate a desire for the presumable murder of billions?
 

Archael90

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Except what your describing isn’t ‘teleportation’ it’s replication & annihilation.

If you had the technology you described did exist, why on earth would you want to annihilate the original besides to sate a desire for the presumable murder of billions?
Bcs some ppl are not aware... bcs this is more efficiens... bcs some do not care about ppl... bcs machines do not care they are killed and rebuilded... bcs some ppl do not care
 

tinculin

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Bcs some ppl are not aware... bcs this is more efficiens... bcs some do not care about ppl... bcs machines do not care they are killed and rebuilded... bcs some ppl do not care

How is destroying the original more efficient than keeping both copies? 2 pops are more efficient than 1.

Copying / replicating / cloning is technology which is already available in game.
 

anamiac

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Yea, I've always had problems understanding teleportation as I observe it in star trek:
  1. The computer at your current location reads your body and builds a map of all the atoms.
  2. The computer sends a message to the computer at the other destination, which is transmitted essentially instantly.
  3. At the other location, a computer picks up the data and reads off the atoms, creating each of them in sequence and reforming the person.
Why does the body of the person disappear when the first computer reads it?
Is there any reason the receiving computer couldn't build the person twice instead of once? five times? Why create an away team of red shirts when you can send a dozen Picards?
If someone dies, but they used a teleporter at one point, and the data never got wiped, couldn't we just re-create them the way they looked on the day that they used the teleporter?
And how do they teleport down to a planet, at a point on the surface where there's no receiving computer?
 

Archael90

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I didnt read that yet it is on my "to-read" list, but i believe there are answers to your questions: "Altered Carbon" by Richard Morgan.
 

tinculin

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Because in Star Trek, at least the earlier years, the way transporters were presented was that they really did transport/teleport people and they didn’t follow the notions presented above & get bogged down in how it might be achieved.
 

AlknicTeos

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huh,
when I have seen the title, I thought you would wish that resettle would have a travel time ... what a micro horror
but to your post. Use the resettle feature to the maximum! ... I wish I would have a "input holder" , while still can direct back to the giver planet ... instead of searching it again. ... and then through from the input holder to the destination. Right now I have 100 planets. And most Tiimes I resettle pops to colonies, to get rid off the -50% pop growth, and then to the arc worlds to produce consumer goods and alloys. Sometimes I give also other planets some pops to reach a certain building cap. .... but first, imho, performance and then after the christmas break some balances .... I fear the nerf arcologies heavily - Arcologies are awesome, and a game changer!