<First forum post>
So I'm thinking that part of the point of the three tech card system is that not everyone gets the same techs. This claim is supported by the intended lack in research trading. If so, given the length of the games, won't all species that make it to the late game have all the techs anyway?
I count ~120 techs in the wiki (perhaps there will be more...). That comes to only 40 rounds for techs which doesn't seem like a lot considering the length of the game if the goal is indeed that not everyone should have the same tech (aka all the techs, by the late game).
I would love a game where you maybe get 40-60% of the available techs by the end game to really increase the variability and replayability of Stellaris.
I encourage folks to clarify the design choices and poke holes in my train of thought.
Thanks and cheers!
So I'm thinking that part of the point of the three tech card system is that not everyone gets the same techs. This claim is supported by the intended lack in research trading. If so, given the length of the games, won't all species that make it to the late game have all the techs anyway?
I count ~120 techs in the wiki (perhaps there will be more...). That comes to only 40 rounds for techs which doesn't seem like a lot considering the length of the game if the goal is indeed that not everyone should have the same tech (aka all the techs, by the late game).
I would love a game where you maybe get 40-60% of the available techs by the end game to really increase the variability and replayability of Stellaris.
I encourage folks to clarify the design choices and poke holes in my train of thought.
Thanks and cheers!
- 5
- 5