Technology: what is the ideal system for this time period?

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

cardinal7

Second Lieutenant
7 Badges
Oct 28, 2013
126
103
  • Crusader Kings II
  • Hearts of Iron IV: Cadet
  • Surviving Mars
  • Crusader Kings III
  • Europa Universalis IV
  • Hearts of Iron IV Sign-up
  • Imperator: Rome Sign Up
The technology development in the Classic period was not as far as those in the subsequent centuries (especially after XVI c.) but was far from completely not present.
Here below some of the invention or improvement on existing techs during the roman empire:

https://en.wikipedia.org/wiki/Roman_technology#Technologies_developed_or_invented_by_the_Romans

Some people totally underestimate the importance of technological advances (as well as spreading and using them) in antiquity because they are not the GROUNDBREAKING, changing the world in a decade kind of advancements of the later periods(like printing press or industrillization).
But the antiquity technological / scientific advancements are just as important, they just need to act for a longer period of time to be impactful. Your link hopefully shows some of this....to name a few hydraulic mining, military surgery and even the codex. There is also the issue of (besides new technological advancements in the time frame) how will tribes or other nations use the inventions / science that were made previous to the game time but they are not embraced and spread throughout the world (like the greek classical era advancements) which the romans totally embraced and developed in almost all aspects.

Edit: technology is important, it needs a good system. What that might be gameplaywise is beyond me, but suggesting that it ain't that important because ancient civs didn't do much is wrong.
 

Cat Crusade

First Lieutenant
71 Badges
Oct 15, 2015
268
417
  • Crusader Kings II
  • Shadowrun: Hong Kong
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Tyranny: Gold Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Galaxy Edition
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Shadowrun: Dragonfall
  • Tyranny - Tales from the Tiers
  • Tyranny - Bastards Wound
  • Age of Wonders III
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Age of Wonders: Planetfall - Revelations
  • Hearts of Iron IV: La Resistance
  • Age of Wonders: Planetfall Deluxe edition
  • Imperator: Rome Sign Up
  • Stellaris: Necroids
  • Crusader Kings III
  • Imperator: Rome Deluxe Edition
  • Age of Wonders: Planetfall Sign Up
  • Age of Wonders: Planetfall Season pass
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Federations
  • Battle for Bosporus
  • Stellaris: Ancient Relics
  • Age of Wonders: Planetfall
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: El Dorado
  • Magicka: Wizard Wars Founder Wizard
  • Crusader Kings II: Way of Life
  • Stellaris: Lithoids
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Stellaris
  • Stellaris: Galaxy Edition
The problem is technological advance in preindustrial societies doesn't work like it does in our own so making an accurate representation is close to impossible. Partially because we don't even yet have a grasp what motivated technological advancement prior to the rise of science and concept of innovation. There existed weird early technologies, I recall reading about the pre-classical greeks having briefly invented writing but it never caught on and was only used in administration before fading into obscurity and arising again. Developement of technolgies in this time period is a bit of a puzzle still on how exactly it worked.

To make an educated guess, it probably had to do with
a) with level of urbanization which allowed the support of a class of people who could then dedicate time to think of improvements
b) some kind of tradition for philosophy or reasoning and freedom of thought to counter the conservativism of these societies
c) having encountered similiar technological advancements often greatly sped up adaptation into own society
d) having a use for a technology or the imagination to apply it, technology that caught on seemed to respond to real pressing needs, technology the society couldn't use yet due to lack of application or imagination would likely be discarded.

So to sum up an accurate system representing this process is probably inapplicable in a videogame context. And it wouldn't be fun to have technology as a sideffect of factors the player can have very little input in. So a traditional 'pick tech and wait' system would probably be servicable with some modification to account for the time period.



TLDR version:

Tech back then was random and probably a sideffect of factors outside the control of a society. Representing this accurately would probably not be a lot of fun in a game.
 

Denkt

Left the forums permamently
42 Badges
May 28, 2010
15.763
6.368
Im not sure technology was all that random during the time, consider how the roman legion was constantly adopting to new challenges. Roman navy was developed to defeat Carthage which also Point towards ability to develop technology based on needs.
 

Cat Crusade

First Lieutenant
71 Badges
Oct 15, 2015
268
417
  • Crusader Kings II
  • Shadowrun: Hong Kong
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Tyranny: Gold Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Galaxy Edition
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Shadowrun: Dragonfall
  • Tyranny - Tales from the Tiers
  • Tyranny - Bastards Wound
  • Age of Wonders III
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Age of Wonders: Planetfall - Revelations
  • Hearts of Iron IV: La Resistance
  • Age of Wonders: Planetfall Deluxe edition
  • Imperator: Rome Sign Up
  • Stellaris: Necroids
  • Crusader Kings III
  • Imperator: Rome Deluxe Edition
  • Age of Wonders: Planetfall Sign Up
  • Age of Wonders: Planetfall Season pass
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Federations
  • Battle for Bosporus
  • Stellaris: Ancient Relics
  • Age of Wonders: Planetfall
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: El Dorado
  • Magicka: Wizard Wars Founder Wizard
  • Crusader Kings II: Way of Life
  • Stellaris: Lithoids
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Stellaris
  • Stellaris: Galaxy Edition
Im not sure technology was all that random during the time, consider how the roman legion was constantly adopting to new challenges. Roman navy was developed to defeat Carthage which also Point towards ability to develop technology based on needs.

Please look at the letter c) and d) of my post, already accounted there ;)
 

Pyrrus

Sergeant
63 Badges
Dec 3, 2013
82
38
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Jade Dragon
  • Tyranny - Tales from the Tiers
  • Europa Universalis IV: Third Rome
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • March of the Eagles
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • For the Motherland
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Hearts of Iron III
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Sword of Islam
  • Tyranny: Archon Edition
  • Victoria 3 Sign Up
  • Age of Wonders III
  • Tyranny - Bastards Wound
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Victoria 2
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV
I think a reform/adaptation system would be better than an outright technologie system.

Ex: The more you fight against barbarians the more your army reforms progress.

Like that every countries would feel different because they would have different reforms in accordance with their neighbours and environnement.
 

Cat Crusade

First Lieutenant
71 Badges
Oct 15, 2015
268
417
  • Crusader Kings II
  • Shadowrun: Hong Kong
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Tyranny: Gold Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Galaxy Edition
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Shadowrun: Dragonfall
  • Tyranny - Tales from the Tiers
  • Tyranny - Bastards Wound
  • Age of Wonders III
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Age of Wonders: Planetfall - Revelations
  • Hearts of Iron IV: La Resistance
  • Age of Wonders: Planetfall Deluxe edition
  • Imperator: Rome Sign Up
  • Stellaris: Necroids
  • Crusader Kings III
  • Imperator: Rome Deluxe Edition
  • Age of Wonders: Planetfall Sign Up
  • Age of Wonders: Planetfall Season pass
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Federations
  • Battle for Bosporus
  • Stellaris: Ancient Relics
  • Age of Wonders: Planetfall
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: El Dorado
  • Magicka: Wizard Wars Founder Wizard
  • Crusader Kings II: Way of Life
  • Stellaris: Lithoids
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Stellaris
  • Stellaris: Galaxy Edition
Maybe everyone starts with some tech and dealing, trading and waring with those societies would advance your own technologies connected to them? Say I play a tribe that sucks at making heavy infantry and then getting into trading relations or war with a hellenistic faction would advance hellenistic style warfare tech?
 

Pyrrus

Sergeant
63 Badges
Dec 3, 2013
82
38
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Jade Dragon
  • Tyranny - Tales from the Tiers
  • Europa Universalis IV: Third Rome
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • March of the Eagles
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • For the Motherland
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Hearts of Iron III
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Sword of Islam
  • Tyranny: Archon Edition
  • Victoria 3 Sign Up
  • Age of Wonders III
  • Tyranny - Bastards Wound
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Victoria 2
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV
Maybe everyone starts with some tech and dealing, trading and waring with those societies would advance your own technologies connected to them? Say I play a tribe that sucks at making heavy infantry and then getting into trading relations or war with a hellenistic faction would advance hellenistic style warfare tech?

Exactly. That would be the way to go with the "technologie" in this game.
 

SwordOfCentury

Second Lieutenant
3 Badges
Jun 26, 2008
108
0
  • Europa Universalis III
  • Rome Gold
  • Cities: Skylines
Many misses the correlation between trade/technology.
For example when Rome invaded Carthago at (was it 142BC?) they found the city
full with plumbing and bathing/sewage systems.
All the romans had to do was do add puzzola and "hey presto" concrete was invented!...
Simplfied offcourse but the main point is clearly laid out...

IN EU:Rome 1 it worked halfassed, you had to boost the invention tech to made
it correlate with the timeframe, ex Corvus/Military Reforms etc...
 

Selzro

Lt. General
48 Badges
Apr 23, 2009
1.531
63
  • Hearts of Iron Anthology
  • Victoria 2: A House Divided
  • Sengoku
  • Rome Gold
  • Rome: Vae Victis
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Cadet
  • Age of Wonders III
  • Crusader Kings II
  • Stellaris
  • Hearts of Iron IV: Expansion Pass
  • Surviving Mars: Digital Deluxe Edition
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Hearts of Iron IV: La Resistance
  • Imperator: Rome - Magna Graecia
  • Battle for Bosporus
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Pre-order
  • 500k Club
  • Warlock: Master of the Arcane
  • Victoria 2
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Victoria 2: Heart of Darkness
  • Cities: Skylines
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Res Publica
  • Knights of Pen and Paper +1 Edition
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Charlemagne
You shouldn't be looking at Rome for technological advancement during that time period. You should be looking at Alexandria, Syracuse, and Rhodes. Those were the main technological centers at that time. Irrigation was greatly improved with the invention of Archimedes' Screw. That alone adds a lot to food production. Hydraulics in general was an area of great advancement at that time. Improvements in engineering enabled the construction of ever greater ships, both for commerce and warfare. Reportedly, the Romans only figured out how to build their quinquiremes after they got their hands on a polyreme that had been left behind by Pyrrhus, and they were able to reverse engineer it in part. Various types of optical telegraphs were invented, together with some early cryptography. Seige engines of various types were invented and refined. According to Plutarch, when the Romans besieged Syracuse there were no soldiers needed at the walls - only Archimedes' engineers, operating his many, many catapults of various sizes and ranges. This was an extreme example, but not terribly so. One could not simply attack a sufficiently advanced city without being able to counter its defences with artillery of one's own. Early watermills appear at the time of Mithridates VI. Instruments to measure time and the positions of stars, important for distant navigation, were constantly being improved upon. Compound pulleys came into their own, with impressive results. These are all advances that improve food, trade, productivity, and warfare.

That said, and getting back to the original point of the thread, I'm sure I've read mention that the tech system will be different from that of previous Paradox games. We'll just have to wait and see what they're implementing.
 

vanin

Colonel
65 Badges
May 7, 2008
1.090
510
  • Crusader Kings II
  • Stellaris: Synthetic Dawn
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sengoku
  • Rome Gold
  • Europa Universalis: Rome
  • Victoria: Revolutions
  • Europa Universalis III Complete
  • Magicka
  • Europa Universalis III Complete
  • Heir to the Throne
  • For The Glory
  • Divine Wind
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Deus Vult
  • Darkest Hour
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Arsenal of Democracy
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Apocalypse
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Death or Dishonor
  • BATTLETECH
  • Crusader Kings III: Royal Edition
  • Europa Universalis IV: Mandate of Heaven
  • BATTLETECH - Digital Deluxe Edition
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Imperator: Rome
  • Imperator: Rome Sign Up
  • Hearts of Iron IV: La Resistance
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV
  • Victoria 2
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Common Sense
Is technology even necessary in this game? In Europa Universalis and Stellaris there are very good reasons to have fleshed out tech trees, as in HoI, as throughout the period so many dramatic shifts occured. But in CK2 for example I tend to forget about technology, only occasionally clicking on stuff when the pop-up appears. It feels so arbitrary, as if it was included just because strategy games must have a tech tree. I know it has clear effects, like improving units and deciding which buildings I can construct, but it does not feel integral or necessary.

If Imperator skips tech I won't miss it, though we know that it will be in. Will it be interesting as in, say, Stellaris, or will it be forgettable and not really worth your time as in CK2? I hoped for a system akin to Institutions in EU4, where different parts of the world knows different things at the game start (writing in the Med and India, cataphracts on the steppe, etc) and having a few certain inventions kicking in later on if applicable during the time period. Over time these would spread or be invented separately of one another throughout the time.

It could spread through war (learning to use different weapons or styles and tactics through fighting an enemy using said stuff), trade would spread political ideas and science, and so on.
 

Tim O

General
44 Badges
Dec 8, 2002
1.971
29
  • Stellaris
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Rome Gold
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Reapers Due
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Crusader Kings Complete
  • Stellaris: Apocalypse
  • Crusader Kings II: Holy Fury
  • Crusader Kings III
  • Europa Universalis III
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Hearts of Iron II: Armageddon
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
I think a lot of the most important tech of this time is infrastructure based.

Roads, bridges and ports to connect the empire. Armies will move quickly and trade will increase dramatically.

Aqueducts, Sewers, Public Baths, can all increase the habitability of cities and lead to increase in population.

The Forum, the Colosseum, the Circus Maximus, the theaters... they all enhance trade, entertainment and culture.
 

alvaro

earl of whateverinster
41 Badges
Mar 20, 2001
4.291
6.353
  • Crusader Kings II
  • Rome Gold
  • Europa Universalis III Complete
  • March of the Eagles
  • Hearts of Iron III
  • Stellaris - Path to Destruction bundle
  • Pride of Nations
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Together for Victory
  • 500k Club
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome Sign Up
  • Stellaris: Ancient Relics
  • Victoria 2
  • Supreme Ruler 2020
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Cities: Skylines - After Dark
  • Cities: Skylines
Probably the key point here would be the adoption rate of new techs; faster nowadays, slower in past. In this sense tech research could be influenced by its usage, I mean. the benefits of the "concrete" tech could materialize as you build more stuff with concrete. or the improvement of new olive cultivation system may depend on how many upgraded olive fields you have upgraded, and posibly the upgrade could become cheaper the more upgraded fields you have.
dunno if that sounds like a reasonable idea
 

SwordOfCentury

Second Lieutenant
3 Badges
Jun 26, 2008
108
0
  • Europa Universalis III
  • Rome Gold
  • Cities: Skylines
Is technology even necessary in this game? In Europa Universalis and Stellaris there are very good reasons to have fleshed out tech trees, as in HoI, as throughout the period so many dramatic shifts occured. But in CK2 for example I tend to forget about technology, only occasionally clicking on stuff when the pop-up appears. It feels so arbitrary, as if it was included just because strategy games must have a tech tree. I know it has clear effects, like improving units and deciding which buildings I can construct, but it does not feel integral or necessary.

If Imperator skips tech I won't miss it, though we know that it will be in. Will it be interesting as in, say, Stellaris, or will it be forgettable and not really worth your time as in CK2? I hoped for a system akin to Institutions in EU4, where different parts of the world knows different things at the game start (writing in the Med and India, cataphracts on the steppe, etc) and having a few certain inventions kicking in later on if applicable during the time period. Over time these would spread or be invented separately of one another throughout the time.

It could spread through war (learning to use different weapons or styles and tactics through fighting an enemy using said stuff), trade would spread political ideas and science, and so on.
I think the mod ROA made by Wiz made it simple and fun, (which i like)
you can actually choose (scripted event) which technology you could choose.
Example:
Maniple/Phalanx
Big ships/Small ships
Open conscript/only suitable for equites etc...etc...

i had a blast of time 200+ hours with ROA.
 

Denkt

Left the forums permamently
42 Badges
May 28, 2010
15.763
6.368
Is technology even necessary in this game? In Europa Universalis and Stellaris there are very good reasons to have fleshed out tech trees, as in HoI, as throughout the period so many dramatic shifts occured. But in CK2 for example I tend to forget about technology, only occasionally clicking on stuff when the pop-up appears. It feels so arbitrary, as if it was included just because strategy games must have a tech tree. I know it has clear effects, like improving units and deciding which buildings I can construct, but it does not feel integral or necessary.

If Imperator skips tech I won't miss it, though we know that it will be in. Will it be interesting as in, say, Stellaris, or will it be forgettable and not really worth your time as in CK2? I hoped for a system akin to Institutions in EU4, where different parts of the world knows different things at the game start (writing in the Med and India, cataphracts on the steppe, etc) and having a few certain inventions kicking in later on if applicable during the time period. Over time these would spread or be invented separately of one another throughout the time.

It could spread through war (learning to use different weapons or styles and tactics through fighting an enemy using said stuff), trade would spread political ideas and science, and so on.
EU: Rome you have Citizens who generate research (from what I have Heard that is going to be what they do in Imperiator as well but they will also produce Commerce). How many research Points you get also depend on stuff such as a province civilization value and the skill of the magristrate (basically representing how able the magristrate is able to put new ideas to use). So in EU: Rome technology is rather automatic and the player influence is mainly to try to get more Citizens. The technology system also use innovations (like Victoria 2) which have much more powerful effects than the Tech levels themself, at some Point you have to choose between two branches of innovations so you can not get all innovations.

If you go all out on conquest and ignore Citizen conversion your technology will stagnate as the cost of a technology is based on the total population in your empire.

you can actually choose (scripted event) which technology you could choose.
Example:
Maniple/Phalanx
Big ships/Small ships
Open conscript/only suitable for equites etc...etc...

That is the case for unmodded EU: Rome.
 

SwordOfCentury

Second Lieutenant
3 Badges
Jun 26, 2008
108
0
  • Europa Universalis III
  • Rome Gold
  • Cities: Skylines
EU: Rome you have Citizens who generate research (from what I have Heard that is going to be what they do in Imperiator as well but they will also produce Commerce). How many research Points you get also depend on stuff such as a province civilization value and the skill of the magristrate (basically representing how able the magristrate is able to put new ideas to use). So in EU: Rome technology is rather automatic and the player influence is mainly to try to get more Citizens. The technology system also use innovations (like Victoria 2) which have much more powerful effects than the Tech levels themself, at some Point you have to choose between two branches of innovations so you can not get all innovations.

If you go all out on conquest and ignore Citizen conversion your technology will stagnate as the cost of a technology is based on the total population in your empire.



That is the case for unmodded EU: Rome.
In my opinion Wiz did a great job by better implementation in ROA.
Although you are technically correct, but the
game is not only by technically correct, it is mainly about
how fun it is, and about gameplay.
Vanilla didnt offer me null in that regard.
 

Searry

Field Marshal
31 Badges
Jun 25, 2006
2.518
1.825
  • 500k Club
  • Prison Architect
  • Imperator: Rome
  • Hearts of Iron IV: Death or Dishonor
  • Steel Division: Normandy 44
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Magicka 2
  • Mount & Blade: Warband
  • Rise of Prussia
  • Europa Universalis IV: Pre-order
  • Europa Universalis III: Collection
  • Hearts of Iron Anthology
  • War of the Roses
  • Victoria 2: A House Divided
  • Victoria 2
  • Sengoku
  • Semper Fi
  • Rome Gold
  • March of the Eagles
  • Magicka
  • Hearts of Iron III
  • Europa Universalis IV
  • Europa Universalis III
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
I think the traditional Paradox approach towards technologies would be bad for this game. Instead, a random discovery based system where you could influence discoveries via circumstantial modifiers would be better.
 

Denkt

Left the forums permamently
42 Badges
May 28, 2010
15.763
6.368
I think the traditional Paradox approach towards technologies would be bad for this game. Instead, a random discovery based system where you could influence discoveries via circumstantial modifiers would be better.
It is actually not that far from how it works in EU: Rome. You have base levels of technology and you also have innovations.
 

vanin

Colonel
65 Badges
May 7, 2008
1.090
510
  • Crusader Kings II
  • Stellaris: Synthetic Dawn
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sengoku
  • Rome Gold
  • Europa Universalis: Rome
  • Victoria: Revolutions
  • Europa Universalis III Complete
  • Magicka
  • Europa Universalis III Complete
  • Heir to the Throne
  • For The Glory
  • Divine Wind
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Deus Vult
  • Darkest Hour
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Arsenal of Democracy
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Apocalypse
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Death or Dishonor
  • BATTLETECH
  • Crusader Kings III: Royal Edition
  • Europa Universalis IV: Mandate of Heaven
  • BATTLETECH - Digital Deluxe Edition
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Imperator: Rome
  • Imperator: Rome Sign Up
  • Hearts of Iron IV: La Resistance
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV
  • Victoria 2
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Common Sense
EU: Rome you have Citizens who generate research (from what I have Heard that is going to be what they do in Imperiator as well but they will also produce Commerce). How many research Points you get also depend on stuff such as a province civilization value and the skill of the magristrate (basically representing how able the magristrate is able to put new ideas to use). So in EU: Rome technology is rather automatic and the player influence is mainly to try to get more Citizens. The technology system also use innovations (like Victoria 2) which have much more powerful effects than the Tech levels themself, at some Point you have to choose between two branches of innovations so you can not get all innovations.

If you go all out on conquest and ignore Citizen conversion your technology will stagnate as the cost of a technology is based on the total population in your empire.
I probably have several hundred hours in EUR but it is years and years ago, so I don't remember the process in detail :) My point still stands though, I think technology should be done differently than in previous games. We always end up with some tech called "bigger walls" or "husbandry" or whatever despite that by this point in time there are already big walls and armored cavalry.
 

SwordOfCentury

Second Lieutenant
3 Badges
Jun 26, 2008
108
0
  • Europa Universalis III
  • Rome Gold
  • Cities: Skylines
I probably have several hundred hours in EUR but it is years and years ago, so I don't remember the process in detail :) My point still stands though, I think technology should be done differently than in previous games. We always end up with some tech called "bigger walls" or "husbandry" or whatever despite that by this point in time there are already big walls and armored cavalry.
Hehe that is fun!
I think in my opinion everyone inside this forum just bying the game to get to the tech City Walls,
becuase it would look cool in the 3D-View,
and im the firste too agree..LOL....
 

Alpha2518

Lt. General
105 Badges
Sep 12, 2009
1.378
878
  • Hearts of Iron IV: Expansion Pass
  • Heir to the Throne
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Sword of the Stars
  • Sword of the Stars II
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Crusader Kings II: Charlemagne
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Divine Wind
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Rights of Man
  • Europa Universalis III
  • Europa Universalis III Complete
  • Crusader Kings II: Legacy of Rome
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Crusader Kings II
  • Hearts of Iron III: Their Finest Hour
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV
  • Victoria 2
  • Europa Universalis III Complete
Honestly, technology should be minor in this era. The Romans were famously conservative with technology.

Should be countered by roman adaptability. They were also famous for picking up anything they saw as useful that they could use and use better. So acquiring technology from people they are either fighting (military technology, IE Gladius) or conquered (admin, economical, trade, etc tech, IE the barrel.)