Hmm I doubt it, tech can not work as triggers. However, I think you could build an event that check for a certain tech id's status.
klas_knas said:Germany/UK/Italy/Spain: Typhoon from 2003
USA: F/A-22 from 2002
Shadow Reaper said:Of course, there are still two competing teams for the JSF project, the Lockheed Martin X-35 and the Boeing X-32 JSF, both VTOL.
Maybe two different techs for which one the player wishes to sponsor?
h345 said:lockheed martin has already won the JSF project
application = {
id =
name = Special Forces
desc = Many advanced nations have turned more and more to elite special forces to act as force multipliers.
required = { }
chance = 90
cost = 10
time = 320
neg_offset = 40
pos_offset = 90
effects = {
command = { type = army_detection which = us value = 5 }
command = { type = intelligence which = us value = 5 }
command = { type = night_attack which = infantry value = 5 }
command = { type = night_defense which = infantry value = 5 }
command = { type = night_attack which = motorized value = 5 }
command = { type = night_defense which = motorized value = 5 }
command = { type = night_attack which = mechanized value = 5 }
command = { type = night_defense which = mechanized value = 5}
command = { type = night_attack which = armor value = 5 }
command = { type = night_defense which = armor value = 5}
command = { type = night_attack which = marine value = 5 }
command = { type = night_defense which = marine value = 5 }
command = { type = night_attack which = paratrooper value = 5 }
command = { type = night_defense which = paratrooper value = 5 }
command = { type = night_attack which = bergsjaeger value = 5 }
command = { type = night_defense which = bergsjaeger value = 5 }
command = { type = desert_attack which = infantry value = 5 }
command = { type = desert_attack which = motorized value = 5 }
command = { type = desert_attack which = bergsjaeger value = 5 }
command = { type = desert_attack which = paratrooper value = 5 }
command = { type = desert_attack which = marine value = 5 }
command = { type = desert_attack which = armor value = 5 }
command = { type = desert_attack which = mechanized value = 5 }
command = { type = hill_attack which = infantry value = 5 }
command = { type = hill_attack which = motorized value = 5 }
command = { type = hill_attack which = bergsjaeger value = 5 }
command = { type = hill_attack which = paratrooper value = 5 }
command = { type = hill_attack which = marine value = 5 }
command = { type = hill_attack which = armor value = 5 }
command = { type = hill_attack which = mechanized value = 5 }
command = { type = mountain_attack which = infantry value = 5 }
command = { type = mountain_attack which = motorized value = 5 }
command = { type = mountain_attack which = bergsjaeger value = 5 }
command = { type = mountain_attack which = paratrooper value = 5 }
command = { type = mountain_attack which = marine value = 5 }
command = { type = mountain_attack which = armor value = 5 }
command = { type = mountain_attack which = mechanized value = 5 }
command = { type = urban_attack which = infantry value = 8 }
command = { type = urban_attack which = motorized value = 8 }
command = { type = urban_attack which = bergsjaeger value = 8 }
command = { type = urban_attack which = paratrooper value = 8 }
command = { type = urban_attack which = marine value = 8 }
command = { type = urban_attack which = armor value = 8 }
command = { type = urban_attack which = mechanized value = 8 }
}
}
application = {
id =
name = Royal Marines ( UK only )
desc = After WW2 some nations organized their marine and naval infantry units along similar lines as their normal army units, the largest such force was the US Marine Corps that eventually became a fully capable army in itself. Britain however lacking money and manpower reorganized its own marine forces along similar lines of elite commando units used in WW2. Today the Royal Marines are some of the worlds most capable light infantry who prove to be capable of fighting anywhere from the Antarctic to the jungles of Africa to the deserts of Iraq on short notice. Still this skill comes at a price, only the few can past the long and difficult training period and cope with the high pace of operations meaning these troops will always be few in number.
required = { }
chance = 90
cost = 1
time = 9000
neg_offset = 40
pos_offset = 80
effects = {
command = { type = max_organization which = marine when = now value = 10 }
command = { type = build_cost which = marine value = 6 }
command = { type = build_time which = marine value = 400 }
command = { type = ground_defense which = marine when = now value = 4 }
command = { type = soft_attack which = marine value = 2 }
command = { type = hard_attack which = marine value = 1 }
command = { type = desert_attack which = marine value = 5 }
command = { type = hill_attack which = marine value = 5 }
command = { type = mountain_attack which = marine value = 5 }
command = { type = night_attack which = marine value = 5 }
command = { type = shore_attack which = marine when = now value = 10 }
command = { type = river_attack which = marine when = now value = 10 }
command = { type = snow_attack which = marine value = 5 }
command = { type = blizzard_attack which = marine value = 5 }
command = { type = frozen_attack which = marine value = 5 }
command = { type = jungle_attack which = marine value = 5 }
command = { type = urban_attack which = marine value = 5 }
}
}
2000 BASIC COLD WAR TECHNOLOGY
2001 Basic Cold War Gear
2002 Basic Cold War Suspension
2003 Basic Cold War Engine
2004 Basic Cold War Prototype Tests
2005 Basic Cold War Light MBT
2006 Basic Cold War MBT
2007 Composite Armor (+1 defense)
2008 360* Panoramic Sight (+1 hard attack)
2100 IMPROVED COLD WAR TECHNOLOGY
2101 Improved Cold War Gear
2102 Improved Cold War Suspension
2103 Improved Cold War Engine
2104 Improved Cold War Prototype Tests
2105 Improved Cold War Light MBT
2106 Improved Cold War MBT
2107 Multifuel Engine (-0.1 supply consumption)
2108 Anti-Aircraft Gun (MG) (+1 air defense)
2200 ADVANCED COLD WAR TECHNOLOGY
2201 Advanced Cold War Gear
2202 Advanced Cold War Suspension
2203 Advanced Cold War Engine
2204 Advanced Cold War Prototype Tests
2205 Advanced Cold War Light MBT
2206 Advanced Cold War MBT
2207 Improved Composite Armor (Chobham armour) (+1 defense)
2208 Depleted Uranium Armor (+1 defense)
2209 Reactive Armor (+1 defense)
2210 Laser rangefinder (+1 hard attack)
2211 Basic Self-Protection Systems
2212 NBC Protection (+1 defense)
2213 Infrared Decoys (+1 defense)
2214 Mounted Anti-Personnel Grenades (+1 soft attack)
2215 Basic Mine Protection (+1 defense)
2216 Modular Armor (+1 defense)
2300 BASIC MODERN TECHNOLOGY
2301 Basic Modern Gear
2302 Basic Modern Suspension
2303 Basic Modern Engine
2304 Basic Modern Prototype Tests
2305 Basic Modern Light MBT
2306 Basic Modern MBT
2307 Modern Explosive Reactive Armor (+1 defense)
2308 Advanced Composite Armor (+1 defense)
2309 Advanced Optical Fire Control
2310 Fast Target Acquisition (+1 hardattack)
2311 Muzzle Reference System
2312 Digital Fire Control Computer (+2 hard attack)
2313 Advanced Laser Rangefinder (+1 hard attack)
2314 Prototype Thermal Imaging Systems (+1 soft attack)
2315 First Generation Sensor Systems
2316 GEN I Thermal Imaging (+2 hard attack)
2317 Improved Mine Protection (+2 defense)
2318 Incorporated GPS (+1 hard attack, +1 defense)
2400 IMPROVED MODERN TECHNOLOGY
2401 Improved Modern Gear
2402 Improved Modern Suspension
2403 Improved Modern Engine
2404 Improved Modern Prototype Tests
2405 Improved Modern Light MBT
2406 Improved Modern MBT
2407 Seperate Crew And Ammo Compartments (+1 defense)
2408 Optical Countermeasures (+2 defense)
2409 Thermal Sleeve (+1 hard attack)
2410 Fire-On-The-Move Systems (+1 hard attack)
2411 FINDERS Battlefield Management System (+1 defense, +1 hard attack)
2500 ADVANCED MODERN TECHNOLOGY
2501 Advanced Modern Gear
2502 Advanced Modern Suspension
2503 Advanced Modern Engine
2504 Advanced Modern Prototype Tests
2505 Advanced Modern Light MBT
2506 Advanced Modern MBT
2507 Advanced Thermal Imaging Sensor System
2508 Second Generation Sensor Systems
2509 GEN II Thermal Imaging (+2 hard attack)
2510 Main Gun Autoloader (+1 hard attack)
2511 Active Armor (+1 defense)
2600 BASIC FUTURISTIC TECHNOLOGY
2601 Basic Futuristic Gear
2602 Basic Futuristic Suspension
2603 Basic Futuristic Engine
2604 Basic Futuristic Prototype Tests
2605 Basic Futuristic Light MBT
2606 Basic Futuristic MBT
2607 Exterior Fiber Optics
2608 Electro-Magnetic Armor (+2 defense, +1 speed)
2700 IMPROVED FUTURISTIC TECHNOLOGY
2701 Improved Futuristic Gear
2702 Improved Futuristic Suspension
2703 Improved Futuristic Engine
2704 Improved Futuristic Prototype Tests
2705 Improved Futuristic Light MBT
2706 Improved Futuristic MBT
2800 ADVANCED FUTURISTIC TECHNOLOGY
2801 Advanced Futuristic Gear
2802 Advanced Futuristic Suspension
2803 Advanced Futuristic Engine
2804 Advanced Futuristic Prototype Tests
2805 Advanced Futuristic Light MBT
2806 Advanced Futuristic MBT
2900 SPECIAL WEAPON
2901 Super MBT