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(note: these techs are the ones that will activate the random events i am planning)

Information Warfare Theory

Infrastructure Tampering

The increasing dependence of everything from traffic lights to sewer systems on computers could, if not protected correctly, allow a trained hacker to cause serious damage. A hacker could cause every traffic light in a city to go green, causing major car accidents, or could jam open the floodgates at a dam, causing major flooding. This technology could be devastating in the right hands.

Allows research into different projects, should be considered 'medium' level Info Warfare Theory

I have a pic for this tech, but i cant paste it in for some reason.
 
Ok, lets go basic :) Some text change is needed.

Cold War Jet Fighters
Jet fighters was essential on the cold war battlefield. These fighters had a short range and was only lightly armed.

Early Jet Fighter Engine
This ment developing the high-speed jet engines fitted on the aircraft.

Early Jet Fighter Airframe
The airframe on the new fighters was a very complex one to allow the most effective aerodynamics.

Early Jet Fighter Prototype Tests
Only by mass testing of the new jet fighters the airforce could be sure of its reliability and weaknesses.

Early Jet Fighter
Now you have a Jet fighter, but a very unsophisticated one. Historically this was the american F-4 Phantom II and the russian MiG-23 Flogger.
Activate new fighter unit type: MiG-23/F-4 Phantom II / SAAB-35 (Sweden) / Mirage F-1 (France)



Late Cold War Jet Fighters
As the cold war progressed, so did the development of new fighters. It improved the range and armament vastley.

Late Cold War Jet Fighter Engine
To reach the new higher speeds, a new jet engine system had to be developed.

Late Cold War Jet Fighter Airframe
This meant developing a stream-lined airframe for the fighter.

Late Cold War Jet Fighter Prototype Tests
Only by mass testing of the new jet fighters the airforce could be sure of its reliability and weaknesses.

Late Cold War Jet Fighter
The fighters of the late cold war was very equal in combat. They had an improved range at 1,500 kilometers and was fitted with both AAMs and automatic guns. Historically this was the russian MiG-29 Fulcrum and the american F-18 Hornet.
Activate new fighter unit type: MiG-29/F-16 / SAAB-37 (Sweden)


Post-Cold War Jet Fighters
Although the cold war was over, the deveolpment of new fighters continued.

Post-Cold War Jet Fighter Engine
To reach the new higher speeds, a new jet engine system had to be developed.

Post-Cold War Jet Fighter Airframe
This meant developing a stream-lined airframe for the fighter.

Post-Cold War Jet Fighter Prototype Tests
Only by mass testing of the new jet fighters the airforce could be sure of its reliability and weaknesses.

Post-Cold War Jet Fighter
With the fall of the Soviet Union, USA had an advantage on Jet Fighters. Historically this was the american F/A-22 Raptor, the chineese FC-1 and the swedish JAS-39 Gripen.
Activate new fighter unit type: F/A-22 / FC-1 (China) / JAS-39 (Sweden) Rafaele (France) / LCA (India) / Typhoon (Spain, UK, Italy) / Mitsubishi F-2 (Japan) / Chin Kuo (Taiwan)



And here's the fighters of the modern world:
China: FC-1 from 2002
France: Rafaele from 2003
India: LCA from 2003
Germany/UK/Italy/Spain: Typhoon from 2003
Japan: Mitsubishi F-2 from 1996
Sweden: JAS-39 Gripen from 1996
Taiwan: Ching Kuo from 1994
USA: F/A-22 from 2002
 
klas_knas said:
Germany/UK/Italy/Spain: Typhoon from 2003
USA: F/A-22 from 2002

Dunna forget the UK and US will also be using the Joint Strike Fighter (in USAF, replaces - F16/A10 and compliments the F/A-22; in USN, - compliments F/A-18; in USMC, replaces - AV-8B and F/A-18; in Royal Navy, replaces AV-8B (+ will be supersonic)) as well as the Eurofighter Typhoons and F/A-22s.

Of course, there are still two competing teams for the JSF project, the Lockheed Martin X-35 and the Boeing X-32 JSF, both VTOL.

Maybe two different techs for which one the player wishes to sponsor?
 
Here’s some land doctrine tech.

Code:
application = { 
			id = 
			name = Special Forces
			desc = Many advanced nations have turned more and more to elite special forces to act as force multipliers. 
			
			required = { }
			chance = 90
			cost = 10
			time = 320
			neg_offset = 40
			pos_offset = 90
			
			effects = {
                                command = { type = army_detection which = us value = 5 }
		        command = { type = intelligence which = us value = 5 }
                                command = { type = night_attack which = infantry value = 5 }
		        command = { type = night_defense which = infantry value = 5 }
                                command = { type = night_attack which = motorized value = 5 }
		        command = { type = night_defense which = motorized value = 5 }
                                command = { type = night_attack which = mechanized value = 5 }
		        command = { type = night_defense which = mechanized value = 5}
                                command = { type = night_attack which = armor value = 5 }
		        command = { type = night_defense which = armor value = 5}
                                command = { type = night_attack which = marine value = 5 }
		        command = { type = night_defense which = marine value = 5 }
                                command = { type = night_attack which = paratrooper value = 5 }
		        command = { type = night_defense which = paratrooper value = 5 }
                                command = { type = night_attack which = bergsjaeger value = 5 }
		        command = { type = night_defense which = bergsjaeger value = 5 }
                                command = { type = desert_attack which = infantry value = 5 }
		        command = { type = desert_attack which = motorized value = 5 }
		        command = { type = desert_attack which = bergsjaeger value = 5 }
		        command = { type = desert_attack which = paratrooper value = 5 }
		        command = { type = desert_attack which = marine value = 5 }
		        command = { type = desert_attack which = armor value = 5 }
                                command = { type = desert_attack which = mechanized value = 5 }
		        command = { type = hill_attack which = infantry value = 5 }
		        command = { type = hill_attack which = motorized value = 5 }
		        command = { type = hill_attack which = bergsjaeger value = 5 }
		        command = { type = hill_attack which = paratrooper value = 5 }
		        command = { type = hill_attack which = marine value = 5 }
		        command = { type = hill_attack which = armor value = 5 }
                                command = { type = hill_attack which = mechanized value = 5 }
		        command = { type = mountain_attack which = infantry value = 5 }
		        command = { type = mountain_attack which = motorized value = 5 }
		        command = { type = mountain_attack which = bergsjaeger value = 5 }
		        command = { type = mountain_attack which = paratrooper value = 5 }
		        command = { type = mountain_attack which = marine value = 5 }
		        command = { type = mountain_attack which = armor value = 5 }
                                command = { type = mountain_attack which = mechanized value = 5 }
		        command = { type = urban_attack which = infantry value = 8 }
		        command = { type = urban_attack which = motorized value = 8 }
		        command = { type = urban_attack which = bergsjaeger value = 8 }
		        command = { type = urban_attack which = paratrooper value = 8 }
		        command = { type = urban_attack which = marine value = 8 }
		        command = { type = urban_attack which = armor value = 8 }       
		        command = { type = urban_attack which = mechanized value = 8 }       		
			}
		}


Also we could add some tech that is nation specific to give some extra flavor to various nations, here is an example.


Code:
application = { 
			id = 
			name = Royal Marines ( UK only )
                                      desc = After WW2 some nations organized their marine and naval infantry units along similar lines as their normal army units, the largest such force was the US Marine Corps that eventually became a fully capable army in itself. Britain however lacking money and manpower reorganized its own marine forces along similar lines of elite commando units used in WW2. Today the Royal Marines are some of the worlds most capable light infantry who prove to be capable of fighting anywhere from the Antarctic to the jungles of Africa to the deserts of Iraq on short notice. Still this skill comes at a price, only the few can past the long and difficult training period and cope with the high pace of operations meaning these troops will always be few in number. 
			
			required = {  }
			chance = 90
			cost = 1
			time = 9000
			neg_offset = 40
			pos_offset = 80
			
			effects = {
	command = { type = max_organization which = marine when = now value = 10 }
            command = { type = build_cost which = marine value = 6 }
	command = { type = build_time which = marine value = 400 }
            command = { type = ground_defense which = marine when = now value = 4 }
            command = { type = soft_attack which = marine value = 2 }
            command = { type = hard_attack which = marine value = 1 }
            command = { type = desert_attack which = marine value = 5 }
            command = { type = hill_attack which = marine value = 5 }
            command = { type = mountain_attack which = marine value = 5 }
            command = { type = night_attack which = marine value = 5 }
            command = { type = shore_attack which = marine when = now value = 10 }
            command = { type = river_attack which = marine when = now value = 10 }
            command = { type = snow_attack which = marine value = 5 }
            command = { type = blizzard_attack which = marine value = 5 }
            command = { type = frozen_attack which = marine value = 5 }
            command = { type = jungle_attack which = marine value = 5 }
            command = { type = urban_attack which = marine value = 5 }
			}
}


Perhaps the numbers are to high but you get the idea.
 
Lunar, how about this:

A plain infantry division has sucky stats (Like 1 in every), but more and more advanced nations have more of these techs:

Notice: Inf = all types of infantry

Motorized Companies

Our armed forces can muster enough equipment to make motorized companies

Inf speed +1

Motorized Brigades

Our armed forces can muster enough equipment to motorize brigades

Inf speed +1
Required: Motorized companies

Partial Mechanization

Our armed forces are using more or less modern APC's and IFV's, but we can't make divisions out of them

Inf SA, HA and DEF +2

Required: Motorized Brigades

Full Mechanization

Our armed forces have enough APC's and IFV's to create divisions that can be called Mechanized

Allows Mech. Divisions

Partial AA Cover

Too bad for us, we have only partial AA cover in our army. However, we are better off than those nationswith no AA whatsoever.

+2 Air Defence for all
+2 Air Attack for all

Full AA Cover

Lucky enough, we have a full AA cover for our army. Now we only need to worry about quality.

+2 Air Defence for all
+2 Air Attack for all
Required: Partial AA Cover

Partial Heavy Arms Cover

Our army has a lack of machineguns, grenadelaunchers and other heavy weapons, but we are better of than those who don't have them...

+1 HA, SA and DEF for all

Full Heavy Arms Cover

Our army has enough heavy arms such as machineguns and grenade launchers.

+1 HA, SA and DEF for all
Required: Partial Heavy Arms Cover

Partial AT Cover

Our army doesn't enough AT-weapons to fullfill our needs, yet still, we are better off than those armies that don't have any...

+1 HA for inf

Full AT Coverr

We have enough AT-weapons to fullfill our needs, now we only need to worry about quality...

+1 HA for inf
 
I've made this scetchy tank tech tree. It has already been implemented, but I would like some comments. I'm not an expert on the field...
Code:
2000 BASIC COLD WAR TECHNOLOGY
2001 Basic Cold War Gear
2002 Basic Cold War Suspension
2003 Basic Cold War Engine
2004 Basic Cold War Prototype Tests
2005       Basic Cold War Light MBT
2006       Basic Cold War MBT
2007 Composite Armor (+1 defense)
2008 360* Panoramic Sight (+1 hard attack)

2100 IMPROVED COLD WAR TECHNOLOGY
2101 Improved Cold War Gear
2102 Improved Cold War Suspension
2103 Improved Cold War Engine
2104 Improved Cold War Prototype Tests
2105       Improved Cold War Light MBT
2106       Improved Cold War MBT
2107 Multifuel Engine (-0.1 supply consumption)
2108 Anti-Aircraft Gun (MG) (+1 air defense)

2200 ADVANCED COLD WAR TECHNOLOGY
2201 Advanced Cold War Gear
2202 Advanced Cold War Suspension
2203 Advanced Cold War Engine
2204 Advanced Cold War Prototype Tests
2205       Advanced Cold War Light MBT
2206       Advanced Cold War MBT
2207 Improved Composite Armor (Chobham armour) (+1 defense)
2208       Depleted Uranium Armor (+1 defense)
2209 Reactive Armor (+1 defense)
2210 Laser rangefinder (+1 hard attack)
2211 Basic Self-Protection Systems
2212       NBC Protection (+1 defense)
2213       Infrared Decoys (+1 defense)
2214       Mounted Anti-Personnel Grenades (+1 soft attack)
2215       Basic Mine Protection (+1 defense)
2216 Modular Armor (+1 defense)

2300 BASIC MODERN TECHNOLOGY
2301 Basic Modern Gear
2302 Basic Modern Suspension
2303 Basic Modern Engine
2304 Basic Modern Prototype Tests
2305       Basic Modern Light MBT
2306       Basic Modern MBT
2307 Modern Explosive Reactive Armor (+1 defense)
2308 Advanced Composite Armor (+1 defense)
2309 Advanced Optical Fire Control
2310     Fast Target Acquisition (+1 hardattack)
2311     Muzzle Reference System
2312        Digital Fire Control Computer (+2 hard attack)
2313     Advanced Laser Rangefinder (+1 hard attack)
2314 Prototype Thermal Imaging Systems (+1 soft attack)
2315       First Generation Sensor Systems
2316         GEN I Thermal Imaging (+2 hard attack)
2317 Improved Mine Protection (+2 defense)
2318 Incorporated GPS (+1 hard attack, +1 defense)

2400 IMPROVED MODERN TECHNOLOGY
2401 Improved Modern Gear
2402 Improved Modern Suspension
2403 Improved Modern Engine
2404 Improved Modern Prototype Tests
2405       Improved Modern Light MBT
2406       Improved Modern MBT
2407 Seperate Crew And Ammo Compartments (+1 defense)
2408 Optical Countermeasures (+2 defense)
2409 Thermal Sleeve (+1 hard attack)
2410 Fire-On-The-Move Systems (+1 hard attack)
2411 FINDERS Battlefield Management System (+1 defense, +1 hard attack)

2500 ADVANCED MODERN TECHNOLOGY
2501 Advanced Modern Gear
2502 Advanced Modern Suspension
2503 Advanced Modern Engine
2504 Advanced Modern Prototype Tests
2505       Advanced Modern Light MBT
2506       Advanced Modern MBT
2507 Advanced Thermal Imaging Sensor System
2508       Second Generation Sensor Systems
2509         GEN II Thermal Imaging (+2 hard attack)
2510 Main Gun Autoloader (+1 hard attack)
2511 Active Armor (+1 defense)

2600 BASIC FUTURISTIC TECHNOLOGY
2601 Basic Futuristic Gear
2602 Basic Futuristic Suspension
2603 Basic Futuristic Engine
2604 Basic Futuristic Prototype Tests
2605       Basic Futuristic Light MBT
2606       Basic Futuristic MBT
2607 Exterior Fiber Optics
2608       Electro-Magnetic Armor (+2 defense, +1 speed)

2700 IMPROVED FUTURISTIC TECHNOLOGY
2701 Improved Futuristic Gear
2702 Improved Futuristic Suspension
2703 Improved Futuristic Engine
2704 Improved Futuristic Prototype Tests
2705       Improved Futuristic Light MBT
2706       Improved Futuristic MBT

2800 ADVANCED FUTURISTIC TECHNOLOGY
2801 Advanced Futuristic Gear
2802 Advanced Futuristic Suspension
2803 Advanced Futuristic Engine
2804 Advanced Futuristic Prototype Tests
2805       Advanced Futuristic Light MBT
2806       Advanced Futuristic MBT

2900 SPECIAL WEAPON
2901 Super MBT
 
We could have a 'specialised armoured vehicle' section aswell:

Mine-laying tank
Mine-cleaning tank
Barbed-wire laying tank
Remote-controlled recon vehicle
Battleship tank (extremely super-heavy, about the same as the german 'Ratte')
 
I have begun work on the rocket tree... You wnat me to out my results here (so that even if you have already made it, you can consider outting some of it in?)