Greetings, fellow star conquerors.
I've been thinking about a simple little thing, that would make playing late game empires more CPU-friendly.
The latest update has brought us technologies, which improve throughput of Metallurgist and Artisan jobs.
Throughput: The rate at which a resource is processed.
That is, doubling an Artisan's throughput would allow him to produce 12 units of Consumer Goods for 12 Minerals. As you can see, this doesn't affect efficiency, but allows one Artisan to do the work of two artisans, making production more effective.
There are separate technologies, which improve output. Those would allow an Artisan to produce 9 units of Consumer Goods from those same 6 Minerals, making production more efficient. Both exist to optimize your production per worker, which is crucial in this game, especially with a reduction in the number of pops.
As of right now, the throughput of Chemists, Gas Refiners and Translucers is very small. They all produce 2 units of Motes, Gases or Crystals respectively from 10 Minerals. A simple technology, which allows them to go to a base production of 4 MGC-Units (Mote-Gas-Crystal) for 20 minerals may greatly help to adapt to the limited building slots of Post 3.0 gameplay, where buildings slots have been cut from 16 down to 12.
Ultimately, this doesn't have to be a true (infinitely) repeatable technology, but three technologies of this type over the course of the game would make playing more bearable, especially considering that there are not enough naturally occuring strategic resources in an entire galaxy to supply one single high tech empire, let alone a bunch of them.
What do you think?
I've been thinking about a simple little thing, that would make playing late game empires more CPU-friendly.
The latest update has brought us technologies, which improve throughput of Metallurgist and Artisan jobs.
Throughput: The rate at which a resource is processed.
That is, doubling an Artisan's throughput would allow him to produce 12 units of Consumer Goods for 12 Minerals. As you can see, this doesn't affect efficiency, but allows one Artisan to do the work of two artisans, making production more effective.
There are separate technologies, which improve output. Those would allow an Artisan to produce 9 units of Consumer Goods from those same 6 Minerals, making production more efficient. Both exist to optimize your production per worker, which is crucial in this game, especially with a reduction in the number of pops.
As of right now, the throughput of Chemists, Gas Refiners and Translucers is very small. They all produce 2 units of Motes, Gases or Crystals respectively from 10 Minerals. A simple technology, which allows them to go to a base production of 4 MGC-Units (Mote-Gas-Crystal) for 20 minerals may greatly help to adapt to the limited building slots of Post 3.0 gameplay, where buildings slots have been cut from 16 down to 12.
Ultimately, this doesn't have to be a true (infinitely) repeatable technology, but three technologies of this type over the course of the game would make playing more bearable, especially considering that there are not enough naturally occuring strategic resources in an entire galaxy to supply one single high tech empire, let alone a bunch of them.
What do you think?
- 3