Introduction
The technology or “Advances” in CK are just one component of a wonderfully integrated engine that drives the whole game. While technology and advances will require little of the player’s attention, it is my belief that understanding the full impact (and versatility) of the advances can give a player something of an edge over his opponents.
This FAQ covers the basics of Advances, as well as addressing more detailed subjects such as how to script and modify the relevant files which will be of interest to the scenario and mods community.
I hope you find this FAQ of value.
The Basics
The first thing that long-time Paradox games fans will find quite different is the way that technology is treated in the game, and there are a few very important concepts that newbies and long-time gamers will need to grasp in order to fully understand how the engine works and not be confused when something you were expecting doesn’t happen (or visa versa).
There are two ways to get new technology: one is to research it yourself, and the other is to have a neighbour who has the technology and then wait for it to “spread” to you – as all technology will eventually do. New advances are always the “property” of a province, not its overlord, and its benefits are enjoyed only by the province(s) that have it. This means that if you’ve just gained some fancy new plate mail for your nobles to wear, only the nobles in the province that gained the advance will have the swanky new suits. The rest of the regiments in your demesne will still be outfitted in the old stuff until the “secrets” of this new technology spread to neighbouring provinces.
If you are impatient (or want a leg up on your opponents) then there’s no question that conducting your own research into something specific will result in you achieving that advance much sooner. This research only happens in your capital province and will therefore first appear there and will be usable only in that province until the advance has spread. For our purposes at the moment it will be sufficient to say that throughout the game you will be conducting simultaneous research in the three principal categories of advances: Warfare, Production and Culture. Each of these categories is subdivided into “Groups” (30 of them in total) and each of the groups contains five separate “Levels” that may be achieved. (More details on this to follow in the sections below).
Once you gain an advance it will begin to spread (relatively quickly) throughout your demesne. It will also be relayed somewhat more slowly to your vassals and/or liege - and their advances will do likewise, spreading from their provinces to your – and then the advance will move even further beyond your borders and eventually spread throughout the known world. This spread of technology is integral to CK and, while you may not like the idea of giving anyone your hard-earned technology, keep in mind that you will be benefiting from theirs as it spreads to you as well…which is good because it is impossible to research all 150 advances during the brief 400-year time span of the game. In fact by game’s end it is highly unlikely that all of the many advances will be known to you so you will have to make the occasional decision as to where to place your focus.
Unlike previous Paradox games where you could monitor the exact status of your research, Crusader Kings’ research uses more of a “directed fluke” approach (for lack of a better term). There is no cost for research, nor is there a direct advantage for having a large number of provinces in your demesne…but there is also only very limited predictability as to how long it will take to gain an advance beyond a few general rules of thumb. This is something that veterans from EU2, HoI and Vicky may find somewhat disconcerting at first, but is far more in keeping with the development of technology in this era (with some admitted exceptions). From a game design standpoint, it also makes things less predictable (and therefore the game becomes more replayable) and the actual coding of it requires significantly fewer computer resources to run in the background while all sorts of other nifty stuff is going on (war…babies…the plague…etc…). I will come back to this subject later, in the detailed research section.
Another unusual effect of this combined research and spread system is that technological progress isn’t always linear in your nation. By this I mean that it is possible that you will gain a high level advance from a neighbour that you can begin to use even though you haven’t researched any/all of the lower levels. Believe it or not, this is WAD (working as designed)! There may be the odd instance where this will make absolutely no sense (i.e. you might gain advanced road networks without having the prerequisite advances necessary to research that technology yourself) but the majority of such instances are actually more in keeping with the CK era than you might think. Cause and effect, logic, rigorous methodology and such were really foreign concepts throughout much of the period and advances tended to be much more of a happy accident than a product of reason and experiment. Yes, I’m aware that this is a rather sweeping generalization, but it can certainly make for some interesting and unusual games at times. Also something that may be counterintuitive at first is that in an instance such as this, it then becomes possible through research to gain not only the missing lower advances, but it is also possible to gain an even higher one. Again this is WAD and, if you think about it, does make sense in light of the era.
So…what do these advances do? In some cases you will see a direct benefit immediately – particularly in the warfare categories where your regiments will begin to fight with greater strength and become better able to defend themselves. In other cases a new advance will give you the ability to build a new province improvement that enhances your income, improves your leader’s piety, makes your citizens happier, or that can even speed the rate of future research and/or its spread. There are still other advances that appear to have no direct benefit but may have “hidden” attributes – for instance there are certain random game events that you may become more (or less) susceptible to after gaining certain advances – or advances may simply be stepping stones along the way to some new capabilities.
It is critical to remember, however, that these advances are always treated on a provincial basis. If you’ve just gained the advance that allows you to build a huge castle then remember that you can build one only in the province that has gained it…or that the greatswords your armouries now make for your knights in Province X can only be wielded by that province’s regiment and not by your entire army. In both cases you will have to wait for technology to spread…and depending on the advance, it might take a while.
Hopefully this gives you a fairly good overview of the basic concept and underlying ideas of the system. Now it’s time to take a more detailed look at how it works.
***************************************
Notice:
This FAQ was written by MrT and may be used and distributed freely and without permission provided that proper accreditation is given and that any distribution is without commercial gain.
Last revised to update it for Version 1.01
.
The technology or “Advances” in CK are just one component of a wonderfully integrated engine that drives the whole game. While technology and advances will require little of the player’s attention, it is my belief that understanding the full impact (and versatility) of the advances can give a player something of an edge over his opponents.
This FAQ covers the basics of Advances, as well as addressing more detailed subjects such as how to script and modify the relevant files which will be of interest to the scenario and mods community.
I hope you find this FAQ of value.
The Basics
The first thing that long-time Paradox games fans will find quite different is the way that technology is treated in the game, and there are a few very important concepts that newbies and long-time gamers will need to grasp in order to fully understand how the engine works and not be confused when something you were expecting doesn’t happen (or visa versa).
- CK treats advances as being the possession of a province rather than a realm.
- CK treats research towards new advances as being conducted only in a realm’s capital province.
- Research is not the “predictable” sort of methodical progress as has been the case in earlier games. It is a more haphazard thing that mimics that era’s less formalized approach to trial & error and out-of-the-blue discovery.
- New advances may be acquired by a province either via research (if a capital) or via the spread for technology.
There are two ways to get new technology: one is to research it yourself, and the other is to have a neighbour who has the technology and then wait for it to “spread” to you – as all technology will eventually do. New advances are always the “property” of a province, not its overlord, and its benefits are enjoyed only by the province(s) that have it. This means that if you’ve just gained some fancy new plate mail for your nobles to wear, only the nobles in the province that gained the advance will have the swanky new suits. The rest of the regiments in your demesne will still be outfitted in the old stuff until the “secrets” of this new technology spread to neighbouring provinces.
If you are impatient (or want a leg up on your opponents) then there’s no question that conducting your own research into something specific will result in you achieving that advance much sooner. This research only happens in your capital province and will therefore first appear there and will be usable only in that province until the advance has spread. For our purposes at the moment it will be sufficient to say that throughout the game you will be conducting simultaneous research in the three principal categories of advances: Warfare, Production and Culture. Each of these categories is subdivided into “Groups” (30 of them in total) and each of the groups contains five separate “Levels” that may be achieved. (More details on this to follow in the sections below).
Once you gain an advance it will begin to spread (relatively quickly) throughout your demesne. It will also be relayed somewhat more slowly to your vassals and/or liege - and their advances will do likewise, spreading from their provinces to your – and then the advance will move even further beyond your borders and eventually spread throughout the known world. This spread of technology is integral to CK and, while you may not like the idea of giving anyone your hard-earned technology, keep in mind that you will be benefiting from theirs as it spreads to you as well…which is good because it is impossible to research all 150 advances during the brief 400-year time span of the game. In fact by game’s end it is highly unlikely that all of the many advances will be known to you so you will have to make the occasional decision as to where to place your focus.
Unlike previous Paradox games where you could monitor the exact status of your research, Crusader Kings’ research uses more of a “directed fluke” approach (for lack of a better term). There is no cost for research, nor is there a direct advantage for having a large number of provinces in your demesne…but there is also only very limited predictability as to how long it will take to gain an advance beyond a few general rules of thumb. This is something that veterans from EU2, HoI and Vicky may find somewhat disconcerting at first, but is far more in keeping with the development of technology in this era (with some admitted exceptions). From a game design standpoint, it also makes things less predictable (and therefore the game becomes more replayable) and the actual coding of it requires significantly fewer computer resources to run in the background while all sorts of other nifty stuff is going on (war…babies…the plague…etc…). I will come back to this subject later, in the detailed research section.
Another unusual effect of this combined research and spread system is that technological progress isn’t always linear in your nation. By this I mean that it is possible that you will gain a high level advance from a neighbour that you can begin to use even though you haven’t researched any/all of the lower levels. Believe it or not, this is WAD (working as designed)! There may be the odd instance where this will make absolutely no sense (i.e. you might gain advanced road networks without having the prerequisite advances necessary to research that technology yourself) but the majority of such instances are actually more in keeping with the CK era than you might think. Cause and effect, logic, rigorous methodology and such were really foreign concepts throughout much of the period and advances tended to be much more of a happy accident than a product of reason and experiment. Yes, I’m aware that this is a rather sweeping generalization, but it can certainly make for some interesting and unusual games at times. Also something that may be counterintuitive at first is that in an instance such as this, it then becomes possible through research to gain not only the missing lower advances, but it is also possible to gain an even higher one. Again this is WAD and, if you think about it, does make sense in light of the era.
So…what do these advances do? In some cases you will see a direct benefit immediately – particularly in the warfare categories where your regiments will begin to fight with greater strength and become better able to defend themselves. In other cases a new advance will give you the ability to build a new province improvement that enhances your income, improves your leader’s piety, makes your citizens happier, or that can even speed the rate of future research and/or its spread. There are still other advances that appear to have no direct benefit but may have “hidden” attributes – for instance there are certain random game events that you may become more (or less) susceptible to after gaining certain advances – or advances may simply be stepping stones along the way to some new capabilities.
It is critical to remember, however, that these advances are always treated on a provincial basis. If you’ve just gained the advance that allows you to build a huge castle then remember that you can build one only in the province that has gained it…or that the greatswords your armouries now make for your knights in Province X can only be wielded by that province’s regiment and not by your entire army. In both cases you will have to wait for technology to spread…and depending on the advance, it might take a while.
Hopefully this gives you a fairly good overview of the basic concept and underlying ideas of the system. Now it’s time to take a more detailed look at how it works.
***************************************
Notice:
This FAQ was written by MrT and may be used and distributed freely and without permission provided that proper accreditation is given and that any distribution is without commercial gain.
Last revised to update it for Version 1.01
.