• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

unmerged(10564)

Dark Lord of the Filth
Aug 6, 2002
1.820
0
Visit site
It'd be awesome if a pop up would appear every time I hover the mouse pointer over the desired province improvement informing me which technology is still missing.

When will roads be available? Where can I check which specific benefits does each tech provide?

My kingdom for a road! :rofl:
 

unmerged(88725)

Recruit
7 Badges
Dec 10, 2007
4
0
apolyton.net
  • Crusader Kings II
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis: Rome
From the CE Strat Guide:
Aqueducts:
- Techs: Civic 14, Construction 24
- Inventions: Civic Planning, Arches & Domes
- Civ Value: 35

Forum:
- Techs: Construction 1
- Inventions: none
- Civ Value: none

Temple:
- Techs: Civic 1
- Inventions: Religous Organization
- Civ Value: None

Arena:
- Techs: Civic 18, Construction 22
- Inventions: Civic Planning, Arches & Domes, The Mob
- Civ Value: None

Academy:
- Techs: Construction 12
- Inventions: None
- Civ Value: 30

Foundry:
- Techs: Civic 14, Land 26
- Inventions: Civic Planning
- Civ Value: 35

Irrigation:
- Techs: Construction 1
- Inventions: None
- Civ Value: 5

Mine:
- Techs: Construction 5
- Inventions: None
- Civ Value: 15

Forestry:
- Techs: Construction 9
- Inventions: None
- Civ Value: 10

Roads:
- Techs: Civic 14, Construction 15
- Inventions: Civic Planning
- Civ Value: 40

Harbour:
- Techs: Naval 10, Civic 14
- Inventions: Civic Planning
- Civ Value: 35
 

unmerged(10564)

Dark Lord of the Filth
Aug 6, 2002
1.820
0
Visit site
thnx a lot!

where can I tweak these values?