technological research - adding more topics to research?

technological research - adding more topics to research?

  • Pre order now!

    Paradox Development Studio brings you the sequel to one of the most popular strategy games ever made! Crusader Kings III is soon upon us and you can pre order it today!


    Releasing September 1st 2020

Ertest

Private
11 Badges
Jul 20, 2020
15
10
  • Stellaris
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
it is too boring to repeat the same thing,
I think there are still many good research ideas that are missing here
 

klopkr

Chief suggester at the suggestion factory
97 Badges
Aug 12, 2013
5.483
3.812
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Call to arms event
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • Crusader Kings II
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Legacy of Rome
  • Stellaris: Humanoids Species Pack
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Dharma
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings Complete
  • BATTLETECH
  • Cities: Skylines - Parklife Pre-Order
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Crusader Kings II: Holy Fury
  • Surviving Mars: First Colony Edition
  • Stellaris: Lithoids
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: The Republic
  • Prison Architect
  • Imperator: Rome Deluxe Edition
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis III Complete
  • Stellaris: Distant Stars
  • Europa Universalis III Complete
  • Crusader Kings II: Conclave
  • The Showdown Effect
  • War of the Roses
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Magicka: Wizard Wars Founder Wizard
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Stellaris: Apocalypse
  • Humble Paradox Bundle
I'd love to see some rare super late game techs but idk what they would be other than repeatable.

The game engine might not handle it but moving planets could be one. Maybe the ability to create a new species from scratch? or seed a planet with primitives. A super late game secret tech jump drive to jump anywhere? A special discount on the market? Build new planets?
 

MordridBlack

First Lieutenant
14 Badges
Jan 1, 2020
227
30
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Galaxy Edition
  • Stellaris: Synthetic Dawn
I'd love to see some rare super late game techs but idk what they would be other than repeatable.

The game engine might not handle it but moving planets could be one. Maybe the ability to create a new species from scratch? or seed a planet with primitives. A super late game secret tech jump drive to jump anywhere? A special discount on the market? Build new planets?
there is an in game event for a planet that phases in and out of our reality
while we cant create new species we can sure as hell gene-mod them into something different [and seeding a planet with prims wouldnt be worth it unless you plan to advance them, given how long it takes for them to advance on their own]
jump drives are a thing; but they are dangerous tech [this is how you trigger The Unbidden crisis]
that'd be odd
some species/government types have tech to change planets [hive worlds/machine worlds]
 
  • 1
Reactions: klopkr

Dragatus

Field Marshal
28 Badges
Jul 29, 2015
4.802
1.959
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Holy Fury
  • Stellaris: Ancient Relics
  • Stellaris
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Synthetic Dawn
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Humanoids Species Pack
  • Stellaris: Megacorp
  • Age of Wonders III
I think there are plenty of technologies, but we blitz through them too quickly on default settings. Especially now with the empire sprawl rework. The tier 0 techs at the very start of the game take a bit long to research, tier 1 feels about perfect, tier 2 is a little bit quick, and by the time you're researching tier 3 tech the tech pace starts spiraling out of control.

So my proposal would be to rebalance either tech costs and/or how sprawl functions and/or tie techs to traditions rather than to add more techs for the sake of having more techs to research. New technologies should be added only if they're needed for a cool new game mechanic, not simply for the sake of having something other than repeatables to research.