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unmerged(11600)

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OK, to start off, I'm playing the game as it came in the box (v1.07, if I understand things right). So, some things may have been changed in the patches. Anyhoo, here are a few things I've discovered (by accident) to be allowed by the game, and have made use of, even though they are probably unintended side effects of the programming.

1) The game will roll for changes in the defender's seige value at the end of an assault, after any change in the attacker's value, and monthly afterwards. This includes pausing the game, initiating an assault, ending the assault, and then resuming the game. Even though it often won't have any effect, it will often enough that the city will fall inside two months (assuming you 'assault' about once per week), at no risk to the attacker. On a scale of 0-10 of cheats, I'd rate this a 2.

2) If you have two units in a province, one stationary and one moving, select both units, and hit 'merge', the game will merge the lower-ranking leader into the higher-ranking one, or if tied the smaller unit into the larger one. This means, since movement times do not get recalculated, you can split off your cannon, start the inf/cav moving, and later on merge the two units back together. Mind you, it doesn't *always* work (and I haven't figured out why yet), and sometimes I forget to merge them in time (setting me back a month on moving the cannon), but still.... I rate this a 3 or 4, certainly the highest of any cheat not involving altering the files.

I make use of these to compensate for the game 'cheating' against me, such as there being rivers on the map that don't affect movement, or not raising my army in England's morale at the begining of the month when it does everyone else's, or not adding numbers correctly, or attriting my English fleet despite my having maxed out Naval Tech, or handling things differently than they list in the instruction book that came with the game.

-Pat
 

Morpheus506

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The part about merging the units still works in v1.10, but I don't know how well, or if the other kind still works.

Also, there are many more powerful cheats that can be used w/o going into files...
 

unmerged(15658)

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Mar 18, 2003
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Originally posted by pjcrowe
I make use of these to compensate for the game 'cheating' against me, such as there being rivers on the map that don't affect movement, or not raising my army in England's morale at the begining of the month when it does everyone else's, or not adding numbers correctly, or attriting my English fleet despite my having maxed out Naval Tech, or handling things differently than they list in the instruction book that came with the game.

-Pat
Wow!!! That is really one long sentence.:) But honestly you do not need an excuse to cheat. :) Just ask Morpheus. :) Me, I choose to deal with whatever comes my way, since the AI isn't really too swift. Yes I have lost and I always don't have the upper hand in every situation. Losing makes you think strategy. While cheating.....err....ahemm, while cheating....err...
 

unmerged(11600)

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Re: Re: technically legal, but...

Originally posted by WalterZ
Wow!!! That is really one long sentence.:) But honestly you do not need an excuse to cheat. :) Just ask Morpheus. :) Me, I choose to deal with whatever comes my way, since the AI isn't really too swift. Yes I have lost and I always don't have the upper hand in every situation. Losing makes you think strategy. While cheating.....err....ahemm, while cheating....err...

The one thing that really gets to me, is that I like to plan my moves to arrive at their destination at a certain point in the month (particularly on the first or last day, depending). This means calculating how many days it will take to get there, and backdating the start of the move based on same. That's how I learned that the chart in the booklet was wrong (rivers only add 1/2, not 1, and borders add nothing), and that certain rivers on the map have no effect. (There's another long sentence!:eek: ) But if I want two units to arrive in a province on the same day, and they cross different terrain, I have to start them on different days. Well, every now and then the computer 'burps' and skips a day or two (or 10 or 40:eek: :eek: :eek: ) including the date I really needed. Now I either have to lose the coordination of my units, or halt the first one's advance and delay the entire offensive a month, which can involve complications with the weather.

And most of the time I really do let assaults run their course, if they start out well. I don't even always end them at the end of a month.

-Pat
 

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Pjcrowe, you think too much, IMHO.
 

unmerged(11105)

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to pjcrowe: if you move this way - pausing, merging, pausing, calculating days, pausing, starting assaults, pausing, stopping assaults etc - I have one question: have you ever got a game past 1494?
 

unmerged(11600)

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Originally posted by vandem
to pjcrowe: if you move this way - pausing, merging, pausing, calculating days, pausing, starting assaults, pausing, stopping assaults etc - I have one question: have you ever got a game past 1494?
see the sig.:D While at peace, it doesn't matter. While at war, the computer slows to a crawl anyway.

-Pat
 

Morpheus506

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Still think that's way too much thought involved.
 

unmerged(11863)

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merging

Maybe this is why it doesn't always work;

When merging units, the larger unit is always the one that become the dominant unit. If there are two units, one of which is an artillery unit, call it 'Artillery regiment', and the other is 'Cavalry regiment', if the 'Artillery regiment' is larger than the cav, then the combined army will be called the 'Artillery regiment' and take on its base movement values according to this 'cheat'. Might be wrong but this is the first thing that came to my head.
 

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Sokolowski, movement speed is always determined by the slowest unit in an army. Even if an army is made up of 1,000,000 cavalry and only 1 cannon, the entire formation will move at the speed of the artillery unit. Hence its usually advisable to not mix cavalry and artillery as one of the greatest advantages of cavalry is its speed. I can ride my cavalry from Paris to Bordeaux in less than 3 months. Using infantry and artillery, it would take closer to 5 and 6 months respectively.
 

Morpheus506

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Also, about the titles, that can be avoided, too. Just select the army whose name you want to keep, and SHIFT-click the other armies to merge with. It will keep the original name that way.