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MKSheppard

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BETA 2
is up at My Site

Don't be starting any important games with this, mind you, this
is just so you can go look thru it for any errors I might have
missed

Again, this is a BETA,
not a finished product.

I am currently using this beta to kick some polish ass. Using my
modified polish AI files that limits their fortress build capability
to just lvl 2, I still had a tough fight and had to take 45 days to
crush poland...
 

MKSheppard

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Late war M.K. Sheppard supertanks getting your poor airborne
troops down?

NEVER FEAR!

ASUGuns.gif
 

ggm

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techmod5beta4

boy now that you toned down the infantry org of the germans its quite a bit harder than before. I put all my research into getting king tiger 120 A and artillery, that by the time war broke out I was woefully unprepared for the poles.... boy did they clean my clock. I didn't build enough infantry....

your mod's looking good.

I kinda miss the service rifle. maybe along with semi-auto rifle you could deactivate tech so you could choose one or the other.

I'm almost at a total loss as to what new techs you could add to your tree. they seem almost redundant. but here goes some suggestions anyways.

more halftracks : 37mm support, 75mm AT, 105mm how,

tank oil reducing tech or speed enhancing tech: deisel and improved gas engines techs. like the t-34 engine.

improved 100mm tank gun for the MBT. as it is the MBT is barely worth the effort compared to post war models.

maybe the 30cal AA and 50 cal AA should also apply to mech and motorized?

20mm quad sp artillery. 0.50cal quad sp art?

anyways I haven't found any bugs yet. But then again I haven't been looking terribly hard. playing is funner.....

ggm
 

MKSheppard

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Re: techmod5beta4

Originally posted by ggm
boy now that you toned down the infantry org of the germans its quite a bit harder than before. I put all my research into getting king tiger 120 A and artillery, that by the time war broke out I was woefully unprepared for the poles.... boy did they clean my clock. I didn't build enough infantry....

I feel your pain. I had 12+ panzer divisions in 1939, and the
Poles while I took them down in 45 days, the French were a
royal pain in the arse, and I ended up having to restart.

(probably because I gave the French Basic Light,
Basic Medium, and Basic Heavy 40mm tech in 1936,
as they had tanks in mass production at those times -
they got a head start)

Germany needs to concentrate on industrial tech from 1936-1938,
in particular to get those CRITICAL synthetic oil/rubber plants,
because once war breaks out, your economy will take a nosedive
unless you have those techs.

In late 1938, begin your real buildup, deadlining research and
mass producing aircraft and infantry divisions to beef up your lines

If you feel you don't have enough parity with both france and
poland, delay the onset of war as far as you can...Hitler gambled
big and he won big. You don't have this luxury.
 

ggm

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small bug

worker effieciency iii doesn't have worker efficiency ii as a pre requisite.

ggm
 

ggm

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supply concerns and general comments

worker effieciency iii should have advanced synthetic rubber plants as a pre requisite or deactivates synthetic rubber plants. otherwise i think that your conversion can go from 3 to 2 .

as for supply I think you need to add more supply reducing techs or modify the ones you have. If been playing germany with all the artillery techs that affect infantry some at and aa techs with
170 inf
9 mech A
6 armour Mark IV 70mm
6armour A
3 Armour E
10 motorized
10 aircraft

and my supply is 620 ic almost 65% of my total output...
some art supply cons is huge. like the 170mm and the inf guns.
in other cases assault guns consume nothing..

there has got to be some supply techs you can add like explosives techs which reduce supply. I know a lot of ww ii countries used ammoniun nitrate in their shells. Maybe this was done to reduce pressure on the more expensive explosives..

forward maintenance teams could also reduce supply costs.

artillery gets used alot this I understand causing supply problems.
but at and aa were rarely used on the same scale as artillery and were precision ordinance rather than area effect weapons like artillery.

MGs could go either way. if a gpmg supplanted a older model instead of replacing it, it could use more supply bullets, particularly if it was more mobile and thus more effective. But a bren gun or mg-42 had many of the same problems: barrel changes and carrying of ammo by gunners assistants which determined the true rof and thus effectiveness.

anyways looking forward to seeing you calibrate the supply problems and doing the militia upgrades.

ggm
 

unmerged(13264)

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Hey MK, another issue i've noticed and not sure if you can fix or if this is a hardcoded problem, but when upgrading tanks, there is NO manpower additions. For instance, I can make 30 pre-war tanks for practically nothing, 60 days before war happens I can drop them out and make them PZ4's or possible Tigers for no additional manpower. Now playing the Grofaz level in Nightly's mod, this is a quirk which any person could exploit... ie.. I did :) Pre-war 45 tank divisions which were created pre-war and over the course of 4 months each one was upgraded to PZ4 70M... anyway of puting the manpower cost into the upgrade??
 

unmerged(13037)

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Airmobile...

Can't wait to see what ideas people come up with for German Airmobile...

US probably those ones they used in Korea - but for the Luftwaffe SS airmobile... the mind boggles!
 

unmerged(13010)

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SR0304 & TM5beta4

Originally posted by N!ghtY
.
Shep has released beta6 of his tankmod. Whoever wants to give it a try:

Hmm - bit late - but anyway.

Added TM5beta4 to SR0403 and tried my best as Germanni ;) again.

Had just the 'normal' CTDs - nothing special.

My stockpile on coal was once only 97000 - and i just build some 20AA all in all. And i didn't researched the coal-oil or oil-coal technologys very fast.

The AI was strangely weak. Difficulty was VH/F on ÜGroelfraz and my armys cut through the enemy like a hot knife through butter.
And i built any kind of divisions - not just E-units, mixed them together. Kind of erratic organisation - but it worked.

It as a walkthrough - bitter peace in 1943. But Russia DoWed my again three month later. Had to annex them. Suez, Cairo and Alexandria were occupied bfrom my ally bulgaria. Gibraltar was undefended when some of my allys passed by - noticed it after i searched for the british shipps in the mediterrean sea;)

Japan annexed communist and nationalist china. USA DoWed me 1942 - but the first enemy unit i saw was the strategic bomber that nuked Birmingham and van Ouden away in 1944 :D

Weird game - but funny :D

Could it be that the AI has some probs handling the new techs or being prepared for the high supplie-costs?

Just some thoughts...but as i am usually beaten up by poland in SR :mad: i am wondering about this success.

Just some kind of AAR for the combination of SR and TM...

...wow - super weather...

have to go out :cool:

cu
 

Szun

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HI all :D
I did get through the files and played a few years with Beta v6.

Here some things I noticed and what I would change (I personly test in the next couple hours but this is what i changed for now)

1.) I noticed a few Pres that are double in Arty tech, eg TG40 mm
(minor isue)
2. Jetfighters are 2 steps to low, they got rocketfighter prototype as Pre but thats under advanced fighter dev.
I would move that up to advanced too, or 1 higher
3. Whats the deal with 14+inch BB gun and 14-inch BB gun ?
is that double or is it 2 seperate techs? (didnt check the tech files for that yet)
4. Noticed a rate 4 shorebombardment value at Hvy/Battle Cruisers like Scharnhost and Hood types, but the Imp. BB 15' has value 2 ?
5. Light Tankdestroyer 40mm doesnt autoadd the bonus...bug?
6. same with 0.30 cal AAMG no autoupgrade

note: if its intended I can live with it even tho I dont like the Idea to put my tanks in upgrade every year.

7. Supply (big one)

First day in 36 german inf has 1.7 supply need. Put the supplytotal to 100 firm. In basic game its 52 +/-

OK here my first atempt to deal with the massive supply problem.

a) I reduced all basic supply to 50%, Inf, Tanks, Mech Mot, Marines, Paras and Mountys.
b) I incresed the reduction from the 2 Docs to -0.4
c) I increased the reduction from tech 1601 1602 to -0.3 and 1603 to -0.2 for supply only

Also since the infantry seems to have still a lot of supp, around 2.3, I increased the basic Supply bonus from 10 to 20 %, fluid crackling plant to 30%
I will see in the next game how that works out (I had the techs on neg -0.4 but that was to much and I reduced it to -0.3 and -0.2)

3 smal things:
Tank gun 70 medium should have Pre tankgun 50 and tankgun 70 Short not tankgun 40
The german 88 mm antiair gun was in service in 1934..shouldnt it be added to tech?:)
I would recomend the upgrade for Landddoctrine tech to 11200 instead 11100, and I changed the Nat Spain event acordingly to 11300 from 11400
To research all the application is a major pain allready no need to have to get 11200 too.

ok thats it for now...I have a bite and restart a game

have fun all :D
 

Szun

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Originally posted by Szun
HI all :D
I did get through the files and played a few years with Beta v6.

Here some things I noticed and what I would change (I personly test in the next couple hours but this is what i changed for now)

1.) I noticed a few Pres that are double in Arty tech, eg TG40 mm
(minor isue)
2. Jetfighters are 2 steps to low, they got rocketfighter prototype as Pre but thats under advanced fighter dev.
I would move that up to advanced too, or 1 higher
3. Whats the deal with 14+inch BB gun and 14-inch BB gun ?
is that double or is it 2 seperate techs? (didnt check the tech files for that yet)
4. Noticed a rate 4 shorebombardment value at Hvy/Battle Cruisers like Scharnhost and Hood types, but the Imp. BB 15' has value 2 ?
5. Light Tankdestroyer 40mm doesnt autoadd the bonus...bug?
6. same with 0.30 cal AAMG no autoupgrade

note: if its intended I can live with it even tho I dont like the Idea to put my tanks in upgrade every year.

7. Supply (big one)

First day in 36 german inf has 1.7 supply need. Put the supplytotal to 100 firm. In basic game its 52 +/-

OK here my first atempt to deal with the massive supply problem.

a) I reduced all basic supply to 50%, Inf, Tanks, Mech Mot, Marines, Paras and Mountys.
b) I incresed the reduction from the 2 Docs to -0.4
c) I increased the reduction from tech 1601 1602 to -0.3 and 1603 to -0.2 for supply only

Also since the infantry seems to have still a lot of supp, around 2.3, I increased the basic Supply bonus from 10 to 20 %, fluid crackling plant to 30%
I will see in the next game how that works out (I had the techs on neg -0.4 but that was to much and I reduced it to -0.3 and -0.2)

3 smal things:
Tank gun 70 medium should have Pre tankgun 50 and tankgun 70 Short not tankgun 40
The german 88 mm antiair gun was in service in 1934..shouldnt it be added to tech?:)
I would recomend the upgrade for Landddoctrine tech to 11200 instead 11100, and I changed the Nat Spain event acordingly to 11300 from 11400
To research all the application is a major pain allready no need to have to get 11200 too.

ok thats it for now...I have a bite and restart a game

have fun all :D


Some hours later...

I came all the way to 1/40, had poland and parted Chez with Hungary. Total IC 504, 75IC to consumer, 180 in research 120 in production and with the rest (~120) produce 268 (+/-) supply for the 136 Divisons 18 fighters and 12 divebombers.( Fleet is in drydock atm)

I think that works out so far... I dont have adv. Logistics yet but I dont have much upgrades past tankgun 80 and imp. Tank aplications.
I still work hard to get some org to my troops..tanks are at 83 inf 63 Mot 69 Fighter 45 StuKa dont know:p

1 note to self..spent the more time and more IC to build Mech instead of Mot..7 Mot cant hold 20 polish divisons..7 Mech can
I dont know even with 5 more defense the mot divisons suck ...
Am I right and Mot Divs are soft target and Mech are hard? that would explain it...

btw I just left the game because I had a tough choise to make...
10+3 (from honor the pact) or 25+3
Yes in Jan 40 the Hitler assasination trickered and hit me right at the wrong time:p France wont be german anytime soon.

Btw. I had 12 Tiger divisons in July '39 (Imp. Hvy Tank 80mm)
but UK has higher land tech then me...and france is close, UK has way more airtech and navaltech...Japan sucks in techs as usual

so much for now
cya laterz
Szun
 

unmerged(13743)

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Bug?

I found that in the new beta6, the Improved General Purpose Machine gun doesn't have as a prereq the Basic GPMG. Is this intentional? I mean you can't very well improve something withouth the actual gun itself...

Just as another comment, there are a ridiculous number of tanks... I thought ther eused to be an option so that you couldn't research all of them (Have the rest of the models disabled when you research one)...

Andfinally, it seems you changed a lot of the names... is this for historical accuracy, or... I haven't heard of the E-10 tank or whatever... I know a lot about wwII but not everything... what happened to the me109? if's the bf-109e or something now? Just curious. Overall seems to be good, I thought the comp might get confused with all the new research options... and possibly that the new supply increases would hurt the computer, but it seems to be okay...
 

Szun

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Messerschmidt BF 109 E (Prototypes and early designs Bf109 A, B +C build under 100)
thats the exact name for the plane and it was build prewar 36-39.
Later it got improved to 109 F-G

About the Tanks...
I personly think its a good thing that U can build a PzIII 50mm for AT purpose and have a PzIII 75 short for anti-infantry both with Eng brigade
Or later the high end 120mm A+T gun
A has lot more soft value and T better hard attack
So if U can build both...

But in general U are right...who needs taketts..and 4 of them
Or a Basic BB 12 14 15 and 16 inch.
At first I was a bit confused but U get used to it after U get to know the techtree a bit better.
And remember its a Beta version..so nothing is written in stone for now :D
 

unmerged(14038)

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The E-series tanks (Einheits- or Entwicklungsserie) were part of a project that intended to standardize the 'tabk family' of the Wehrmacht. The tank chassis were grouped by tonnage, target was to have only one chassis type per tonnage class. The tanks themselves would have been advanced and easier to produce and maintain. The E-10 for instance is the light reconnaisance tank.

http://www.achtungpanzer.com/pz9.htm

http://www.wwiitech.net/main/germany/vehicles/eseries/

more comprehensive:

http://members.tripod.com/~fingolfen/eseries/eseries.html
 
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