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Blizzard36

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I know, that's why I feel that they should have the proper years.

This is pretty important I think, because it has a huge effect on how long those very basic techs should take to research due to the research modifier for old techs you mentioned. For example, lets say you have a budding power that previously has been landlocked and has recently taken a port with the outbreak of war in 1939. It wants to start a navy. Well, when it starts it's basic reasearch into ship designs, starting by looking at the top of the line from the Great War 20 years ago it is researching that technology as if it is only 3 years old. The same thing happens to a previously Infantry based army nation when they watch the Blitzkreig roll through Poland and France and decide "Crap, I need to get on this Armor thing." (A LOT of nations) they are researching all those designs from WW1 and right after, things 15-20 years old, designs they probably saw in action in thier service in the Great War and thier kids have grown up with, designs so well known that they are probably what they studied getting thier PhD in Mechanical Engineering which is why they got this job leading the research team, as if they are still relatively new 3 year old designs.

Anyone else think that seems a bit off? Now, I could see for game balance purposes not setting them back to 1918 or 20 or whatever if the multiplier got too large, but they should be something earlier than all at 1936.
 

Alex_brunius

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Engineering which is why they got this job leading the research team, as if they are still relatively new 3 year old designs.
If my math serves me right, you will reach the maximum research bonus of x1.5 speed on techs that are 2years and 9 months old.

So 3 years or 20years should have the same bonus.

No point in editing the start values off all those techs unless you first mod the research bonus aswell.
 

Blizzard36

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Hmmm... didn't realize it capped that early. I would LIKE to see it higher, say, 3.0, but that can be saved for later as it's not actually a 'bug' in that case. I wonder why the Sub techs got those early years then.

Still, that does mean they have longer research times than they should up until 1939, at which point it stops mattering due to the cap.
 
Last edited:

Alex_brunius

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Hmmm... didn't realize it capped that early. I would LIKE to see it higher, say, 3.0, but that can be saved for later as it's not actually a 'bug' in that case. I wonder why the Sub techs got those early years then.
Perhaps because they are the only new early years techs they added (most additions were late year techs IIRC).

Still, that does mean they have longer research times than they should up until 1939, at which point it stops mattering due to the cap.
Yes it does, also means its pointless to make any techs years earlier then 1933 atm.