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piratefish

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Quick question regarding sharing technologies with allies:

Is it just a waste of money, time, and effort to share certain technologies with certain allies?

And I am not referring to obvious things like sharing naval technologies with Slovakia or air technologies to an ally without an air force of any kind. I'm talking about sharing certain practical technologies that the AI never seems to make use of. A good example would be playing as Germany and sharing the SP artillery tech with Italy - the Italian AI never seems to avail itself of this useful tech, so why share it?

Has anyone else noticed that the sharing of some technologies is actually detrimental (e.g. the ally wastes IC researching the tech because it has a blueprint for it, then never develops the tech into practical use)? Are there certain techs you never share with certain allies because of this?
 

Pang Bingxun

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Has anyone else noticed that the sharing of some technologies is actually detrimental (e.g. the ally wastes IC researching the tech because it has a blueprint for it, then never develops the tech into practical use)?

AI does not pay money for research. But it does consume slot days and those are usually very limited. So some planning ahead in which techs are shared when comes in handy. Interceptors, Infantry and Field Artillery are often the most useful blueprints AI can utilize. Also the techs leading to assembly line experimention are very useful. Assembly line experimention increases the efficiency of producing supplies and it increases gearing bonus, thus most AIs in 1.09+ enjoy a high priority on that.
 

Mr_B0narpte

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Quick question regarding sharing technologies with allies:

Is it just a waste of money, time, and effort to share certain technologies with certain allies?
Yes. The best thing is to give only the blueprints for technologies you want it to research at that time - postpone giving any blueprints for techs it should research until a time when it should start researching them.

The only exception to this would be if the AI has already started researching an 'inefficient' tech - in which case give them the blueprint for that tech just so they complete it faster and move onto more efficient techs.
 

Commander666

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While the above is all true there is a real downside to not giving all allies and puppets all blueprints if you got very many puppets... a situation I usually end up with. I just find it too time consuming to study which puppets/allies should get what. It is much easier to simply unload all blueprints, and every time another 5 accumulate, unload them too. Checking a very long list of allies/puppets for blueprints compared to their research can be very time consuming. So, if discussing 30+ allies/puppets, I think that simply unloading all blueprints is the easiest way to deal with this part of the game just to insure that they indeed have the plans for what they are researching. While this "dump everything policy" certainly is expensive, it is worse if lack of ability to manage it better results in puppets working at technologies without a plan but which you are holding.