Ethics isn't managed from the species screen, though? Except in so much that living standards apply?Man it might make sense on paper, but, have you noticed how much of a clusterfuck is species management in this game, and mind you, this is based on much more transparent and straightforward mechanics. Like you know how much of a pain it is to try to actually specialize anything species-wise here. In late'ish game I personally get like a 5 second lag even accessing the species screen, never mind trying to do anything meaningful with THAT interface.
Now with ethics it's the whole another layer of the same, but it lacks existing framework, as in, an interface, but fundametally the involved mechanics are just obscure and too back-ended. I personally don't think I'm terrible at this game but still when I look at "encourage political thought" edict - I can never tell if that would be a negative or positive thing right now. When I look at "governing ethics attraction +X %" - I have no earthly idea how much would it actually yield and in what timeframe. And I'm afraid the same goes for most of the players. I'm thankful that in my current playthrough I didn't have to open factions window for last like 150 ingame years. And you advocate for making this stuff essential to the gameplay? Have mercy pls.
In Endless Space 2 there's similar system, and guess what, it just ends up being confusing and frustrating all the same.
Ethic managmenet is far more about faction, ascension, or starbase management, not individual pops. In other words- macro strategy, not micro.