• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

unmerged(61133)

Second Lieutenant
Sep 23, 2006
109
0
sometimes, on a multiplayer game the tech slots dont work and we are forced to rehost. the problem is that the play with that problem will lose one tech allredy made
 

jpd

Entil'Zha Anla'Shok
Moderator
41 Badges
Apr 19, 2001
8.033
1.757
  • Europa Universalis IV
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: By Blood Alone
  • Battle for Bosporus
  • Stellaris: Ancient Relics
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron II: Beta
  • Arsenal of Democracy
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
Sounds like host and joining player's system got (slightly) out of sync. Ie. the client thinks research project has ended, but for the host it's still not at 100%.

Rehosting will use the host's view of the game. Which will explain why the tech is no longer present.

Multi player specific, so I'll move you over to the experts. Maybe they can come up with a better or more detailed explanation.

*moved