A thing I've discovered today, while searching for country broken status and _lost triggers
and
in after_battle.txt, events triggered by the on_actions.txt events watcher with an 1/10005 chance percent!!!
Code:
character_event = {
id = 509
major_character = yes
is_triggered_only = yes
trigger = {
}
title = "EVTNAME509"
desc = "EVTDESC509"
option = {
name = "EVTOPTA509"
death = yes
}
}
and
Code:
character_event = {
id = 511
major_character = yes
is_triggered_only = yes
trigger = {
}
title = "EVTNAME511"
desc = "EVTDESC511"
option = {
name = "EVTOPTA511"
death = yes
}
}
in after_battle.txt, events triggered by the on_actions.txt events watcher with an 1/10005 chance percent!!!