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What should happen if a tax collector dies

  • The gold should be lost (MFKS2).

    Votes: 6 9,1%
  • Nearby allied heroes will get the gold. If no heroes are nearby the gold is lost (MFKS1).

    Votes: 10 15,2%
  • Everyone around the collector will get a share of the gold.

    Votes: 4 6,1%
  • The collector turns into a tombstone, and can be looted only by Rogues afterwards.

    Votes: 11 16,7%
  • The monster that killed the collector gets all the gold.

    Votes: 35 53,0%

  • Total voters
    66

Hassat Hunter

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Oh, they can return to normal Sewers since that behavior could also be seen in pre-NE MFKS.

Hassat: Isn't the Prima Guide for regular and not NE? Perhaps the Ratfolk behavior was changed in NE... I tried to Google for an NE Prima Guide but nothing came up.
Yup. Sadly enough, so no exact info on NE monsters like Rhoden...
 

Spiderman

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I'll try to repeat ChierAboyeur's test, but like I said, perhaps Ratfolk behavior changed in NE from the original since they got new units and whatnot. No Ratmen returned to the Sewers in my test outlined above.
 

DorthLous

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Ok, I have taking a new liking in Majesty since all the troubles of M2 and I read those forums regularly. So I had to come and mention that I just saw a Ratman appear with 2 Ratapults near an oupost from a broken pipe, kill a guard, hit 3 time the outpost then ran back in the broken pipe, at the time where 2 mages just ported in and a gnome champion was hitting the pipe. All of this in freestyle mode, Northen Expansion of the Gold version. Hope this helps.
 

unmerged(169164)

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Like me.Majesty 2 helped me to rediscover Majesty.

/////////////////////////////////////////////////////////////////////////////////////

May be a story of AI flavour.

First time I checked, it was straightforward. Ratmen displayed the retreat behaviour. I did not investigate long as they did it fast.

Later, reading this thread, it appeared that the same settings I used did not bring the behaviour.

I tested again these settings and this time, I did not observe the retreat behaviour.

I changed the settings and observed once again the retreat behaviour.

One major difference each time:

retreating ratmen come from ruined keeps and/or ordinary dens.
non retreating ratmen come from rats dens.

Maybe rats dens spawn rats with an aggressive AI setting whereas rats spawn by another kind of den come with a venturing AI mindset.
I also noticed that from the start, ratapults were spawned.

So far, observations brought that:
rats can or cannot retreat
they can retreat to ruined keeps, indestructible sewers and pipe sewers
they dont retreat to rats dens.

Might make sense as rat kin coming from any other lairs than rats dens are residents or something and rat kin coming from rat dens are native to the territory and display a territorial defense/repell the invasion mind set.
 

Spiderman

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Yeah, the type of lair makes sense. Like I said, I had Ratmen coming out of a Sewer and didn't retreat, but just attacked my Palace, but that was only one game.

For the most part, the Ratmen are caught in battle usually when they pop up, so they don't have time to retreat even if they wanted to; they usually get killed :)
 

Spiderman

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Well, if it had been known way back during the Cyberlore days, it would have been remarked upon as a potential AI improvement because it sure makes sense for the Ratmen to steal and then retreat, rather than steal and then hit a building :)

It just must be low on their decision tree, like certain heros visiting Libraries or something.
 

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Actually, I've been testing a bit and it seems the highest priority on their AI whe they emerge is to kill at least one peon/tax collector. Which would make sense, as you can see in the description of the broken pipe that it's spamming depends of the danger level, aka, number of friendly human npc killed
 

Spiderman

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Like we've been saying, it's probably different for each lair type. My Sewer-spawned Ratman went straight for the Marketplace, despite a tax collector out and about.
 

Hassat Hunter

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They go for that which has the most money in it's coffers (which is indeed usually the Marketplace).
Pretty sure they only target collector's if they collected the gold of their target before they reach it to reap it themselves.