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Ehrenbourg

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wow, great - had tried it too

hildoceras said:
okaaayyy :D
I didn't saw it before because I (innocently) always progressively reduced middle class taxes to protect the POPs from reducing, keeping the balance I guess.

had the same idea - red in forums about spontaneous downgrading, so lowered middle taxes way more than poor/riches - keeping clerks is a must - in 1919 there are WAY MANY technologies Russia won't have to get and education has ALWAYS be my top priority from the very first moment

it works - never had a downgrading pop again

I wonder if the full technology trees is unattainable goal, or just for powers, which, like Russia, begin with low literacy, without numerous engame tech excjhanges

A funny side-effect is low middle class taxes made lots of Aristocrats and Capitalists get INTO factories (they do produce, when I remove em, output decreases significantly :D ) - guess taxes is the reason - is it WAD or bug ?

noticed also the more you advance, the more some categories consume their goods - in endgame, lowest taxes, rich and clerks buy treasury bonds (in impressive quantities, but is 1.01b endgame, 1.5 billion inhabitants Russia :p interesting to observe though - also every first of january, income from bonds is slashed by half, and increase from then on if taxes are low enough, till new year) - so, antisocial thought - if you want bonds income , tax the poor :( (guess was the way the Tsar as well as Stalin got an industrial boost by overtaxing peasantry too irl :( )

- it increases less now, defined bolsheviks as ruling party to test it and taxes are higher than under westernizer (Witte ? ) government

anyway, glad to see the end -1.02 can be too harsh at beginning (will experience it soon) but, while beginning and midgame were breathtakingly addictive, endgame of 1.01 is uninteresting but for late technologies - no longer powerful enemies (satellizing Austria and Prussia in midgame helps), doomed revolts, sometimes an unit defects but is rare - problem in an exponential rate of growth is finding the good tuning to avoid starfing the early years as well as depriving late ones from interest

Glad there is a Russian forum too - why didn't I see links like the French, german and Spanish here ? not paradox managed ? problem of managing one with cyrillic alphabet ?

zdraztvuytye, druzya :)
 

Derek Pullem

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Ehrenbourg said:
I wonder if the full technology trees is unattainable goal, or just for powers, which, like Russia, begin with low literacy, without numerous engame tech excjhanges

A funny side-effect is low middle class taxes made lots of Aristocrats and Capitalists get INTO factories (they do produce, when I remove em, output decreases significantly :D ) - guess taxes is the reason - is it WAD or bug ?

Each tech takes a minimum of one year. 125 techs in the game, start with 25 leaves 100 to research - game duration is 84 years. Yep, you need to trade ;)

Probably down to the random event that turns clerks and craftsmen into aristos and capitalists
 

Theodotus1

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Dayvit781 said:
That's a very helpful explanation.

I had just assumed that POPs made money based on the RGO or factory they worked in... But now that explains why POPs working in precious_metal still don't accumulate money... they're as poor as farmers.

Historically, people working in mines have often been as poor as farmers.

It's the people who own the mines that get rich.
 

Icecold

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rafiki wrote:
However, I'm guessing that the export income rises at a rate fairly close to the number of clerks, since both numbers correlate to the number of factories you build/expand.

I'm guessing this is not the case since they dramatically changed the factory revenue model in the game in 1.02....ops!!. Whch is why we are now seeing PoP's with no money in mid-game.

Cheers, Ice