- the "elite slaves" leaders for egypt have an offensive stat of 4 with bonus 5(just the first ones are 3 and a couple more later). basically egypt would always have a 5 offensive stat leader wich especially in mp gives them the BEST overall leader file in the whole mod. that is a huge advantage. maybe decrease it at least by 1.
- al andalus. if reduced to 3 provinces, it seems that the shiite conversion event( the main one to change the state religion itself after the capital conversion) never triggers.
- the "give concessions" option in one of the random events has a -2 bb option. it triggers quiet often at times. maybe make it -1 since overall there are 3 (or more?) bb reducing events. it is a good thing and spices things up, just that , as i said already, it is just a tad too much
- the britanny +1 bb events, for each core it gets, does not have a second option, to at least give the player a choice. maybe a "b" options where player does not get the core but instead has a -1bb event, and thus one could balance the 7bb he gets by keeping french culture?
- the sack of bagdad( and thus the loss of cot) seems that it works only for il khanate( maybe KOJ but i have not tried it). maybe make that event "universal", or even better a provincial based event, so anyone can have the option to make that cot dissipear, for various reasons.
- likelly mentioned before,an AI al andalus seem never able to colonize( rarelly have seen 1 or 2 colonies at most), even if it clearlly has the economic capability.
-cyprus. when tag switches to this country(upon KOJ vanishing), most times one needs to rehost, since the peace option does not remain highlighted( and thus can not demand/offer at all).likelly this has to do with the eu2 engine(similar whit that bug of not beeing able to dow certain countries all of a sudden, unless rehosting).
just a fun screenshot
- if calipath and egypt are at war with KOJ at the same time ALL provinces are inherited by calipath even if egypt has sieged most of them. in mp this would rather "annoy" an egyptian player.
-at least for mp purposes(competition), scotland should be able to keep celtic culture if moving capital south.otherwise they would keep having a much lower manpower(+ the british isles should be able to have a decent economic output, if fully united).
-al andalus. in all possible combinations, staying sunni( and thus not converting) is much more profitable for a human player.yes, the shiite militarry bonus is a big advantage but not worth at all when have to convert highlly populated provinces. in order to do this maybe all al-andalus proper(main cores) should have 100% conversion options for each and every one of those provinces(the ones that this nation starts with)?
- a few events regarding hansa: london, flanders and frienze; if any of those provinces are beeing occupied by someone else events shall trigger where the player has to make some choices. maybe for novgorod as well. as such, it would cut down AT LEAST on the sometimes neverending wars hansa ai gets into.also a good mode of simulating mp interactions and encourage nations to break the hansa cot monopols ( and as a result she would be inclined to choose a more land oriented path?)
-sindh and other asian nations, especially indian ones. ai events that break force vassalship with humans ("check vassal") every 10 years or so. becouse this nations are not fully developed, any human with muslim religion can diploannex them way too easy and then gain grait advantages at very cheap costs. so a human as such would be forced to actually conquer this nations in wars.
- hungary: if she manages to diploannex ragusa earlier, the ragusa province shall loose its shypiard( hungary often ends up with TWO shipiards in the adriatic).
- nordrige ai does not war norway when it should (earlly game) almost never. and the few times it does it has 0 success, i would argue mostlly becouse the small norway forts. same goes for norway, can defend but can not beat the more superior economic nordrige . = this whole region keeps staying in a stalemate = scotland never gets involved and so on. somehow EITHER norway OR nordrige shall be able to make some headways in the earlly period.
- golden horde is rather always inactive post 1500's.except for the teutons and finland sometimes, this whole region becomes way too "quiet" therafter.
- just in 1.07, bohemia going reformed( event choices) happens only about 1 in 4 games, much less then it used to before.
- the "peasents revolt" in south germany during refomation. the tax colectors dissipear and there is NO EVENT letting a human know that they do...except only for the country that gets the event itself. so, if a human swabia has 2 of this provinces for example, he will have NO idea that the tax colectors are gone and he should build them again.(one of this little inconviniences , but quiet annoying in this case).
- the south american revoltees seems to had been delayed to well after 1780's in most cases. this is rather late in game for a human/ai make any sort of diffrences... those revoltees (and the colonial events that increase rr, revolts etc) shall be made available in the earlly decades of the 18th century.more flavour, more fun, and more things happening to keep players intreasted and involved in americas( especially in mp where getting such events 30 years before end game has almost no impact at all on the gameplay itself). having revoltees appear as earlly as 1700 would be much easier to "justify" in an ahistorical mod...
-if "puritans" spam in "isle royale" for example they get by default castilian culture...so as such makes a rather odd result. i have seen an anglosaxon province, with an english tag, having castilian culture and monarchs
-based on the comment made just above, all american revoltees should not have "castilian" as a pre-determinated given culture. a few have english cultures, but if finland colonizes there, again it gives very ODD results...